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In this Blender 2.6 tutorial, we go over a few techniques that assist with performing a decent lip syncing task. First off, we create a few bone groups that will contain the different sections of the face that we’ll be animating (mouth area, eye area, and miscellaneous), then we import a sound clip and set up some Scene Markers to visually illustrate the location of each spoken word in the timeline. We also spend some time to create several Pose Libraries, one for Phonemes and one for expressions. Finally, we utilize these libraries to animate the lip syncing and facial expressions.