Creating Rudolph the Red-Nosed Reindeer – Part 3

In this Blender 2.6 tutorial, we give Rudolph some Particle Fur! Using the Particle Edit Mode, we use the comb and length tools to make the particles look like fur. Then we add a basic rig with IK chains on the legs so we can pose the little guy and take a nice render. After rendering, we go into the compositor and single out the red nose via a Material ID, and give it a glow effect.

The glow method is based on Jonathan Williamson’s Light Saber tutorial: http://cgcookie.com/blender/2010/03/09/rendering-a-light-saber/

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Discussion

14 Responses to “Creating Rudolph the Red-Nosed Reindeer – Part 3”
  1. Posts: 1
    alwadhani says:

    2nd and yes this is awesome.

  2. Posts: 27
    Mike Pegelow says:

    As always, great tutorial!
    And thanks for the tip with the glow, that method is pretty descent.

    One tip i got for you: On the strand material, you have an option to add surface diffuse (which can be found in the strand settings) and that will give you an even lighting for the fur, so you don’t actually need to mess with the specular so much.
    I usually use a value of 0.200.

    Hope that helps and Merry Christmas!

  3. Posts: 5

    Hey guys-
    Great job with the snow! Looks great!
    And thanks for the tutorial, by the way.

  4. Posts: 24
    Caroline says:

    David, what a brilliant tut series. I’ve been following along but I’ve must’ve gone wrong somewhere because one of my friends says it looks like his
    dobermann pincher Julius wearing a funny Christmas hat …

    Anyway, I noticed you guys have all next week off. I didn’t realize you were civil servants LOL.

    Have fun and happy holidays!

  5. Posts: 2
    Pablo says:

    Amazing tutorial series!!!
    Thankyou Very match for sharing.
    Please PART 4 with Walking cycle.
    Merry Christmas!

  6. Posts: 37

    I was looking at deer reference footage. Maybe the reason Rudolph looks like a dog is his eyes. Try rotating, with the proportional editing tool, the eyes till they are at an angle to the head, or the side of the head. I tried that, looks a little better, after some tweaks.

  7. Posts: 13
    anton van de Haterd says:

    Many Thanks for this awesome tutorial serie.

  8. Posts: 4
    gavin downes says:

    Wow. I seriously loved these tutorials A LOT !!
    I know that I was really into it when I found myself speaking out loud telling you that ‘you missed a bit’… I was a bit wrapped up in it :)
    It really does show the marvelous power of Blender and it has so much flexibility and inbuilt tools. The texturing method was new to me. I see now that a lots of the base textures can be made in Blender and then swapped out to something else (if its needed).
    I’m not sure if Blender has this option (it probably does or soon will), But I would have liked to see the furs Density and Length being Master controlled by a greyscale map.
    Thank you so much for your very hard work. Now go drink some eggnog and booby trap the chimney :)

  9. Posts: 6
    tom wornall says:

    It’s not blender — there is a link to the model i used in blender format. but i love this site and i wanted to share some christmas joy. merry xmas.
    http:/thomaswornall.com/snowman.php

  10. Posts: 2
    rangan raman says:

    Dear David,
    Thanks for the Wonderful tuts complete in all aspects. Your tuts gave me the confidence to try other cartoon characters. Wish you and your family Happy and prosperous New Year.

  11. Posts: 23

    You lost me when you made all the mistakes at the rigging part.
    so, no movement at my rudolph.

    otherwise, nice tutorial.

  12. Posts: 13
    anton van de Haterd says:

    I was wondering how do I let him lie down or sit.
    Is that not possible.

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