Blender: Introduction to Character Rigging

In this video tutorial for Blender 2.60 we introduce you to the basics of character rigging. This tutorial covers the initial armature creation, working with Inverse Kinematics (IK), various constraints, defining deform and control bones, and setting up basic drivers for extra control.

The character model used comes from BlendSwap by Blork: http://www.blendswap.com/3D-models/characters/low-poly-character/

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265 Responses to “Blender: Introduction to Character Rigging”
  1. Posts: 1
    James Foley says:

    For some reason, I can’t get the hands_follow driver to work with the hips – the hands don’t move at all. Any ideas what I’m doing wrong?

  2. Posts: 3

    What if i wanted to create my own Vertex Groups per bone? For a more complex mesh

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