In this tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes.
In this supplemental tip for the Advanced Face Rig series, I show you how to set up a few more Deform bones, and then attach them to the original Shapekey Driver bones, so that they work together to give a more fluid expression to our face.











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Glad to see you back here Dave!
Thanks for the Tutorial.
It’s a great effect that creates a believability, subtle or not, to the animated face of a cartoon character. I’m happy you added this step to the advanced rig instructions because it’s incredibly useful. Cheers,
a year later part 4 comes ;D
wow, yeah, hard to believe part 3 was waaaaaay back in March
There’s a copy constraints to selected option now?
That just made my day!
Better late than never !
yeay…you’re back David, thanks !
Welcome back David.
-OldMan44
You were missed. Welcome back
Thanks for yet another great tutorial David!
I live in Oklahoma too, so I have to ask you…Are you for OU, OSU, or neither?
haha, I have to go with “neither” since I’m not a big sports guy (aside from weight lifting
GAHH I PICK STUFF UP AND PUT IT DOWN!!!)
Loved it. I didnt understand the deform part at the end till I rewatched it.
So the bones drive the shape keys then…
The deform controls the overall mesh…
and the last bones control the deform with weights?
A diagram of relationship would really have helped.
Oh, how I miss the DAG from Maya.
Anyway, fantastic work. I am nowhere near that level of work yet but I really enjoy watching and getting ideas.
Again, Thank You for your hard work.
Hello, all this rig tutorials are really great! I´m tryng to do a character rig now and this mesh deform is fantastic. But, i found a problem: i cant do the jaw opens or down, anyway, i cant combine mesh deform with armature in the same vertex groups. I tried to apply two mesh deforms two… this is my first rig and i realy want work with mesh deforms and i cant find a solucion yet…
Thanks for all the Knowledge!
Sorry for the brazilian english…
Can you tell us what are the lattices on the eye balls for? I didn’t see that you mention anything about them