In this tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes.

In this supplemental tip for the Advanced Face Rig series, I show you how to set up a few more Deform bones, and then attach them to the original Shapekey Driver bones, so that they work together to give a more fluid expression to our face.

Advanced Face Rig<>

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Discussion

15 Responses to “Creating an Advanced Face Rig – Part 04”
  1. Jonah
    Posts: 1

    1ST

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    1
    Dec 9, 2011 at 11:07 am
  2. Posts: 27

    Glad to see you back here Dave!
    Thanks for the Tutorial.

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    2
    Dec 9, 2011 at 12:44 pm
  3. Posts: 175

    It’s a great effect that creates a believability, subtle or not, to the animated face of a cartoon character. I’m happy you added this step to the advanced rig instructions because it’s incredibly useful. Cheers,

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    3
    Dec 9, 2011 at 2:45 pm
  4. skuub
    Posts: 12

    a year later part 4 comes ;D

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    4
    Dec 9, 2011 at 4:50 pm
    • Posts: 261

      wow, yeah, hard to believe part 3 was waaaaaay back in March :P

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      4.1
      Dec 10, 2011 at 2:28 am
  5. Posts: 13

    There’s a copy constraints to selected option now?

    That just made my day! :D

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    5
    Dec 9, 2011 at 6:26 pm
  6. Posts: 29

    Better late than never !

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    6
    Dec 9, 2011 at 6:28 pm
  7. Aditia A. Pratama
    Posts: 10

    yeay…you’re back David, thanks !

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    7
    Dec 9, 2011 at 7:05 pm
  8. Posts: 43

    Welcome back David.

    -OldMan44

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    8
    Dec 9, 2011 at 9:53 pm
  9. Posts: 228

    You were missed. Welcome back :)

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    9
    Dec 9, 2011 at 10:55 pm
  10. Posts: 41

    Thanks for yet another great tutorial David!

    I live in Oklahoma too, so I have to ask you…Are you for OU, OSU, or neither?

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    10
    Dec 11, 2011 at 12:23 pm
    • Posts: 261

      haha, I have to go with “neither” since I’m not a big sports guy (aside from weight lifting :D GAHH I PICK STUFF UP AND PUT IT DOWN!!!)

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      10.1
      Dec 11, 2011 at 7:41 pm
  11. Posts: 4

    Loved it. I didnt understand the deform part at the end till I rewatched it.
    So the bones drive the shape keys then…
    The deform controls the overall mesh…
    and the last bones control the deform with weights?
    A diagram of relationship would really have helped.
    Oh, how I miss the DAG from Maya.
    Anyway, fantastic work. I am nowhere near that level of work yet but I really enjoy watching and getting ideas.
    Again, Thank You for your hard work.

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    11
    Dec 29, 2011 at 7:15 am
  12. Punkramenaz
    Posts: 1

    Hello, all this rig tutorials are really great! I´m tryng to do a character rig now and this mesh deform is fantastic. But, i found a problem: i cant do the jaw opens or down, anyway, i cant combine mesh deform with armature in the same vertex groups. I tried to apply two mesh deforms two… this is my first rig and i realy want work with mesh deforms and i cant find a solucion yet…
    Thanks for all the Knowledge!
    Sorry for the brazilian english…

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    12
    Feb 3, 2012 at 7:28 pm
  13. Posts: 8

    Can you tell us what are the lattices on the eye balls for? I didn’t see that you mention anything about them

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    13
    Mar 2, 2012 at 6:14 am

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