Guest Author: Greg Zaal

Website: Blendernerd.com


We are excited to have a guest tutorial by Greg Zaal from Blender Nerd for today’s tutorial.

In this Blender video tutorial I’ll show you how to make a realistic orange, cut in half. We’ll use three different methods to randomize the shape of the orange and move on to using Gimp to create all the different texture maps to create as much of a realistic material as we can. We’ll also make use of material nodes, texture painting and masks to make the transition between the skin and the cross-section less obvious


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Discussion

108 Responses to “Creating a Realistic Orange”
  1. Posts: 1

    What is the add hotkey you used at 44:41?

    #
    51
    Dec 5, 2011 at 12:51 pm
  2. Ron Hatfield
    Posts: 9

    When Greg starts texturing painting at 18.08 his orange turns black and he’s able to paint. My orange never turns black and when I click and drag my brush over my orange, nothing happens, it doesn’t even move.
    What’d I miss?

    #
    52
    Dec 12, 2011 at 1:31 pm
    • Posts: 2949

      It sounds like you still need to apply a blank image to the UV maps; you can do this from the UV/Image editor by selecting all the UVs and then going to Image > New Image.

      -Jonathan

      #
      52.1
      Dec 12, 2011 at 1:37 pm
      • Ron Hatfield
        Posts: 9

        Thanks Jonathan, I hadn’t refreshed before replying so I didn’t see your reply.

        #
        52.1.1
        Dec 12, 2011 at 1:45 pm
      • Ron Hatfield
        Posts: 9

        Do you know of a good tutorial that really covers UV texturing, I seem to struggle in any tutorial that uses that technique.

        #
        52.1.2
        Dec 12, 2011 at 1:50 pm
      • Posts: 2949
        #
        Dec 12, 2011 at 2:12 pm
      • Posts: 7

        Ok, I am still a little confused here. I went into edit mode. I Created a UV mask, then hit CtrlU to unwrap the object. Fine so far. I hit A in the uv editor and all seems to be selected, then I select save as and save to an image. Finally, I go into texture paint mode, and like others have said, I get a white object and a circle for paint that will not move. So, how do you apply a blank image to the UVmaps to make this work right?

        Thanks

        p.s. other than this problem, this is a great tutorial and the problem is not with the tutorial, just my application of the principles.

        #
        52.1.3
        Jul 1, 2012 at 4:49 pm
      • Posts: 2949

        Hi Gary,

        Have you first created an image before/after unwrapping the UVs? The UVs do not inherently create an image. You must go to Image > New and then you should be able to paint.

        Cheers,
        Jonathan

        #
        Jul 1, 2012 at 6:12 pm
    • Ron Hatfield
      Posts: 9

      Figured it out. You have to select all (by pressing ‘a’ in the mask. I also didn’t have color, specular or anything checked under material mapping (I think it was material mapping). I think Blender was trying to tell me, that I didn’t have anything selected to paint, and didn’t know what to paint on the nothing I had selected.

      #
      52.2
      Dec 12, 2011 at 1:43 pm
      • algo
        Posts: 6

        in mine too, but still is saved

        #
        52.2.1
        Dec 14, 2011 at 6:56 pm
  3. algo
    Posts: 6

    where I think the texture of orange peel

    #
    53
    Dec 14, 2011 at 6:53 pm
  4. Posts: 96

    Nice Tut.

    Very informative, I’m now tempted to give compositing a try.

    #
    54
    Dec 20, 2011 at 8:07 pm
  5. jayson
    Posts: 1

    Sorry I cant seem to follow through the whole tutorial, I got problems when it comes to the orange material and I found already 3 textures in there and this is giving me some problems image is not aligned properly.

    #
    55
    Jan 1, 2012 at 10:05 pm
  6. Posts: 3

    I like your tutorial’s
    and thats my results

    http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/393524_162259020547177_100002892417217_206165_1007693746_n.jpg

    got a glitch jaja bad rendering! oouh…

    what should I do to fix it?

    #
    56
    Jan 3, 2012 at 1:49 pm
  7. GUMMYBEARS!!!
    Posts: 4

    Great Tutorial!
    unfortunately i couldnt figured out what happened with mine during painting the orange black and white. Mine turned white instead of black and it wouldnt paint anything. :( Any helpful suggestions?

    #
    57
    Jan 22, 2012 at 8:27 pm
  8. ahmad
    Posts: 5

    hi Greg, thanks alot for this amazing tutorial. but i have two problems. first one is that when i added a defocus node and put the fstop on 20, the whole scene got blured, not like yours which only the surrounds got blured in yours. and second issue is that when i render it finally the sky didnt appear. can you pleaze help me in these errors.
    thanks

    #
    58
    Feb 18, 2012 at 12:29 pm
  9. Posts: 13

    Really great tutorial. I really enjoyed doing it.

    What really would interest me now, is how to setup these materials in Cycles. I tried but didn’t get it to work.

    Thanks for the tut.

    #
    59
    Mar 24, 2012 at 1:19 pm
  10. Posts: 10

    When I try to look at the texture ( it’s around the 32 min in the tutorial) by pressing alt – z my orange does not show anything it just turns white. I just cant seem to figure it out why, could anyone help me with this ?

    #
    60
    Apr 10, 2012 at 2:48 pm
  11. Posts: 6

    Great tut!
    Great work Greg.

    #
    61
    May 18, 2012 at 10:45 am
  12. Posts: 4

    I was doing so well… And then I got lost half way through texturing. 1am I guess that is a sign to go to bed.

    #
    62
    May 26, 2012 at 12:13 am
    • Posts: 4

      So my render shows up in the background of my node editor… but when I render I get a black screen on my composite :/ Any idea why that might be happening.

      #
      62.1
      May 30, 2012 at 4:06 pm
      • Posts: 2949

        Is the final node of your compositing network connected to the “Composite” node?

        -Jonathan

        #
        62.1.1
        May 30, 2012 at 4:26 pm
  13. Posts: 16

    Great tut that 1 Greg! excellent results in a short time. Thank you.

    #
    63
    Jul 24, 2012 at 9:17 am
  14. Posts: 6

    Great tutorial I learned alot. Thanks Greg

    #
    64
    Feb 16, 2013 at 2:55 pm
  15. Posts: 1

    where do you get the textures?

    #
    65
    Mar 18, 2013 at 6:39 am

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