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Welcome to another Citizen Friday.. Each Friday we are working to produce Citizen content. If you’re not a Citizen, no worries and no need to spill milk… This isn’t affecting the amount of free tutorials/content to hit the site on a weekly basis. Basically we are just working harder. Of course you are welcome to sign-up today to get access to this exclusive and many more.
In this Blender 2.60 video tutorial, we take a look at recreating the CG Cookie INC logo in Blender with Curves. This tutorial covers the entire process of using curves for logos, including explanations on curve basics, working with different handle types, using 2D Curves, how to add depth to your logo, and some tips on rendering the final logo.
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13 Responses to “Exclusive: Creating a Logo with Curves”Leave a Comment
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Cool!
Cool tutorial, I haven’t really used curves for anything but I guess I should start using it more often.
Also by looking at this tutorial I just realized how insanely large “Cookie’s” eyes are, they are even larger than anime-large and that is very large
nice! itll give me alot more freedom.
Are we aloud to use this logo in whatever scene and/or way we see fit?. Example: a cookie clock for a lounge room scene,, idk what ever i choose?… Thought i should ask.
Thanks Jonathan, gives me more control over the curves now,
and you take the time to explain more in detail how it works,this is very helpfull
I tried adding a hook to an inner circle so you could easily move around a hole in and object but it seems it doesnt work =(
I also wish you should apply different materials to the same 2d curve object without artifacts… My work around was to start duplicate my circle, scale to create the hole, then to duplicate that but right click to leave it in the same spot as if creating doubles in mesh modeling.. then apply the desired material to that.
So the first inner circle is the same material as the outer circle so it creates the hole… then the second inner circle is the desired material displaying just fine through your new hole.
I got to try this one! hey anyone that see’s this should watch my video I made for a video contest. I made it all in blender. Its not the best but I think its good in the time I had to make it. Here is the link http://www.youtube.com/watch?v=CMXyuQLLnsc&feature=feedu
Hey AlphaBean11, I love the idea : ‘Don’t drive stupid’. The realization surely need more work, but the overall seems great. Keep it work.
By the way I guess it would be a great sub gallery topic : Videos!
Thanks! and when you say the realization what exactly do you mean?
Nice tutorial Jonathan. I’ve used curves for creating elect. wires and pipes, but I never thought about using them for solid objects.
This building with the hole would have be way easier making it out of curves, then converting to a solid wall.
http://www.parkin-fx.com/models/medbuilding/BuildingNight.jpg
(I have a much better render of that building that I have to put up)
And my ship with portholes would have been easier too.
I didn’t find a way of key framing the points, can it be done? I’m thinking like the mask object in Adobe After Effects.
Yes it can be animated. add hooks to the points on the curve using emptys, and then animate the emptys.
Excellent tutorial, thanks Jonathan.
Good tutorial, very well explaine thanx a lot.