Create a Free Account
Stay up to date on our Blender tutorials and more!
In this tutorial for Blender 2.5, we create a base candy bar shape with a bit sculpted detail. After modeling, we create a Tangent Normal map for the low-poly version and move on to creating the candy wrapper by drawing a texture map in Gimp. Next, with modeling and texturing complete, we go in and use the compositor to give us a nice Depth of Field effect for final render.
Font used: http://www.fontsquirrel.com/fonts/Nervous-Rex