In this tutorial for Blender 2.5, we create a base candy bar shape with a bit sculpted detail. After modeling, we create a Tangent Normal map for the low-poly version and move on to creating the candy wrapper by drawing a texture map in Gimp. Next, with modeling and texturing complete, we go in and use the compositor to give us a nice Depth of Field effect for final render.

Font used: http://www.fontsquirrel.com/fonts/Nervous-Rex

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Discussion

51 Responses to “Creating a Delicious Candy Bar”
  1. Posts: 21

    First?

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    1
    Oct 13, 2011 at 8:15 am
  2. Posts: 3

    Second! or Third, depends if the reply counts?

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    2
    Oct 13, 2011 at 8:19 am
  3. Posts: 1

    Can’t wait to watch this one! Downloading now!

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    3
    Oct 13, 2011 at 8:56 am
  4. Street Rat
    Posts: 26

    I would so totally buy CG cookie crunch bars.

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    4
    Oct 13, 2011 at 9:29 am
  5. Posts: 84

    I’M HUNGRY NOW!!

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    5
    Oct 13, 2011 at 9:31 am
  6. Posts: 66

    candy

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    6
    Oct 13, 2011 at 10:09 am
  7. CGEffex
    Posts: 11

    OM NOM!

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    7
    Oct 13, 2011 at 11:56 am
  8. Keith
    Posts: 1

    The easiest way to get the CG cookie logo into your texture image is to choose Open Image as New Layer from the menu options in Gimp.

    Hope this helps.

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    8
    Oct 13, 2011 at 11:59 am
  9. Posts: 3

    David Ward is soooo BEEF. He could take Chuck Norris with one arm. If you knew what he did in that London hotel room last summer, your mind would melt.

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    9
    Oct 13, 2011 at 3:31 pm
  10. ae
    Posts: 55

    this would be awesome, but change the texture/color of the chocolate cause right now it looks like poop. Sorry, but it’s true

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    10
    Oct 13, 2011 at 4:24 pm
  11. Posts: 2

    Good tutorian!

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    11
    Oct 13, 2011 at 4:28 pm
  12. Posts: 12

    Easy way to add materials to multiple objects: select all the objects to add to then the one that has the material last (so it’s the active selection), hit ctrl+L, select materials. Easier than doing it one by one

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    12
    Oct 13, 2011 at 5:35 pm
  13. OMG! Looks tasty! :)

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    13
    Oct 13, 2011 at 8:08 pm
  14. Cookiemiam
    Posts: 1

    Rendu is totaly different. This image preview is trompeuse.

    Realy lighting in the possibly part 2 ?

    Thx.

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    14
    Oct 13, 2011 at 9:09 pm
  15. haqzaf
    Posts: 54

    Hi, David Ward,
    Thanks for this tutorial.It refreshes many process,I followed in previous tutorials.Delicious Chocolate.I spent more time in Gimp than modeling part.
    My progress link
    http://haqzaf.deviantart.com/art/Creating-Candy-Bar-263289389

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    15
    Oct 13, 2011 at 9:56 pm
    • Posts: 38

      Same here! i had a lot of fun thinking of a funny concept for a chocolate bar

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      15.1
      Oct 17, 2011 at 8:01 am
  16. Pawel
    Posts: 24

    A health risk, but worth trying nonetheless.

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    16
    Oct 14, 2011 at 2:03 am
  17. Posts: 115

    Love this tutorial, definitely a winner, thanks. Gimp Jedi!

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    17
    Oct 14, 2011 at 3:52 am
  18. Posts: 38

    I’m diabetic , but i will totally do this tutorial anyway :D

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    18
    Oct 14, 2011 at 8:23 am
  19. Posts: 6

    Hi David, good tutorial and using Gimp at a normal handling speed and made clear what your doing, maybe more on Gimp and Blender?

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    19
    Oct 14, 2011 at 8:42 am
  20. Posts: 16

    I’d really like to know how he manages to scale the bar in the beginning with clipping turned off. That really intrigues me cause if you don’t have clipping on then all the mirrored areas separate. hmmm

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    20
    Oct 14, 2011 at 9:34 am
  21. Posts: 3

    wow this gives me a great idea for a project i have in mind! thank you so much!

    -AJ

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    22
    Oct 14, 2011 at 10:47 pm
  22. Posts: 53

    awesome tut, and stop worrying about the time limit. this could have gone on much longer, specially with the fact of doing a graphic design tut in gimp

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    23
    Oct 14, 2011 at 11:00 pm
  23. Blutarsky
    Posts: 1

    nice nice….

    for linux and GIMP users you can extend it with some extra tools or features.

    open a terminal and add the following:

    sudo add-apt-repository ppa:shnatsel/gimp-paint-studio
    sudo add-apt-repository ppa:mizuno-as/gimp-painter
    sudo apt-get update
    sudo apt-get install gimp-paint-studio
    sudo apt-get upgrade

    the “upgrade” will install the patches and libraries of GIMP

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    24
    Oct 15, 2011 at 5:15 pm
  24. Posts: 2

    Great tutorial. get to do various steps in short amount of time. also since i had a copy of photoshop (never touched it before) still managed to pull it off without gimp

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    25
    Oct 16, 2011 at 3:19 am
  25. kram1032
    Posts: 71

    Looks really nice.
    I noticed two things though:
    The wrapped up part shouldn’t be coloured on the inside – at least it usually isn’t…

    and on a really minor side note as it probably doesn’t matter much in this case, you could have used that new feature “unwrap from subdivided mesh”, which might give a little better results.

    Are you using the Ward, because it’s in your name? :D
    j/k

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    26
    Oct 16, 2011 at 4:54 am
  26. Posts: 1021

    here is mine:
    http://www.facebook.com/photo.php?fbid=181725798573059&set=a.178860575526248.45913.132831550129151&type=1&theater

    - nice tutorial, not bored
    - lots of new techniques for me
    - i like the result (it would be more colorful to be delicious)

    it is a hard work to do “food”, you did nice…

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    27
    Oct 16, 2011 at 7:15 am
  27. Posts: 1

    Hi guys, I’m having a problem with baking the normal map. I think I am doing everything right i’ve tried to do it several times but when i hit ‘bake’ i always end up with a blue texture without any detail.
    Here is the screenshot:
    http://dl.dropbox.com/u/5422980/bar.png
    Any idea what am I doing wrong?

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    28
    Oct 16, 2011 at 3:13 pm
  28. Posts: 38

    In GIMP, if you want to minimise the toolbox and layers dialogue quickly because they’re in the way just hit TAB and hit it again to toggle them back. Good tutorial. I really need to get some time to give this a go.

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    29
    Oct 18, 2011 at 10:54 am
  29. Mitch
    Posts: 1

    i was just how could i make a bowl of candy in blender

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    30
    Oct 18, 2011 at 11:26 pm
  30. Anita
    Posts: 1

    Been enjoying learning to use the Blender software finally (after various version sat upon my desktop found it about time to learn to use it).

    I did complete the first part of the tutorial but couldn’t quite get the wrapper to behave properly. I’m either going to place a bunch of unwrapped ones on a plate or rebuild the wrapper using the first part of the tut and not do any of the shaping until after I get it look right.

    Wishing I had some real chocolate right now ;)

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    31
    Oct 27, 2011 at 1:45 am
  31. Posts: 12

    Had problem in unwrapping but still Superb tutorial.. I think my rendered Image looks too good :)

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    32
    Jan 3, 2012 at 12:10 pm
  32. Miho
    Posts: 1

    How is it you are selecting all vertices in the row, at the very first when you are deleting the edges, to get ready to mirror it. Mine wont select all at once…

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    33
    Feb 5, 2012 at 8:25 pm
    • Posts: 3

      You must click the little button down on the 3d view toolbar that makes it show only the vertices you can see. Clicking it will turn it off.

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      33.1
      Feb 12, 2012 at 7:38 pm
  33. Posts: 66

    Wow! That was an amazing Tutorial. You covered so many of the topics that I want to learn in one video (Gimp, textures, materials, lighting, sculpting, UV)! I’m still on month 1 of learning Blender and you just saved me so much! I’m going to practice this tutorial until I have it down easy. I will be able to use what I’m going to learn from this tutorial in the underwater models that I am creating for a game with my son (he’s 7). If you can’t tell, I really appreciate this tutorial!

    I think it would be cool if you would create another tutorial similar to this that also has some reflectivity. Maybe a Drink Bottle with a cap, liquid inside (so bottles laid down have the liquid angled correctly), some dew on the outside, and the bottle itself reflects whatever is nearby (maybe a cooler on a picnic blanket).

    In any case, I really appreciate this tutorial!

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    34
    May 2, 2012 at 9:02 am
  34. Posts: 8

    I had problems unwrapping, still turned out alright though.

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    35
    May 5, 2012 at 8:22 pm
  35. foued babou
    Posts: 1

    great tutorial ! I reaaaly enjoyed it !

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    36
    Jun 13, 2012 at 3:08 am
  36. Posts: 6

    When I remove the subsurf and add multires multiplier, it wont let me change the render values, they stay at 0, even when I change them by typing in they simply return to 0!

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    37
    Jun 19, 2012 at 2:42 pm
  37. Posts: 6

    my render with the baked normal map is coming out with no material, just the uv squares and distortions due to the map!

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    38
    Jun 19, 2012 at 3:31 pm
  38. Posts: 1

    This was a superb tutorial. I particularly enjoyed the creative use of a chocolate wrapper to provide texture. I am indebted.

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    39
    Jul 11, 2012 at 2:42 pm
  39. Posts: 9

    i will watch this again, and again, and again. LOTS covered, all useful if i can ever keep up… THANK YOU!

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    40
    Jul 22, 2012 at 6:22 pm
  40. Posts: 23

    You are better than willy wonka!
    Excellent tutorial.

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    41
    Jan 14, 2013 at 8:35 pm

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