In this second part of our Spider tutorial for Blender 2.5, I go in set up a better render environment, add some Particle Hair and adjust the settings to give us a nice fuzzy-looking appearance to our tarantula spider. Going on, we create a simple rig, using IK constraints for the legs, and Auto-Ik for the mandibles. Then we put the little guy in some cool poses and test out some renders of him.
Need a web for your spider? Head over to our good friends at Blendtuts.com for their spider web tutorial


















Nice! To be continued?
Nice
But a quck tip:
select amature
go to editmode
amature > AutoName Left/Right
that save many time, if you have very much bones ;-D
Hello, sorry for my english.
Thank you for tuto,very fun.
But my spider are a problem of deform when I move.
you corrige me please?
Thank you.
link spider: http://www.megaupload.com/?d=BQE43XVR
Return after thank you
Sorry for my english
Will you keep making these? And will you animate the spider eventually?
Yes we will! David is working on it now
Very nice Work.
very cool and scary spider, loved it thanx alot
this looks very great but on the legs of my spider is in some parts almost no hair…
Thanks a lot for this tutorial. My result looks awesome and scary, thanks to you.
I have the same problem. My spider looks great. There are just some part without hair… someone knows why?
same problem at me
I have the same problem also. I´m blocked at this point..
Nice ! I bookmarked that vid, Thank so much !
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Maybe that’s not the right place for requesting tutorials, BTW: I search for video-tutorials on how-to-make seashells (of various shapes) in a clean and fashionable way. Low-Poly if possible.
Great tutorial, love it, very useful tips and not too complicated!
HI, very good tutorial. Could you help me plese. I can’t rotate and trackball the bones of armature.I can’t rotate the mesh.
Nice one, thanks.
lol im gonna do some vfx with my spider when i make it and recreate the scene of Sam stabbing Shelob xD
Some very good tips in these tuts David. thanks a lot.
i would separate the particle-system in one for the legs and one for the body. faces on the body are bigger in proportion. means they will get less hair then the legs. splitting in 2 smaller systems gives you the possibility to tweak more and get rid of the bold spots.
Every time I watch one of these tutorials, I learn something I hadn’t planned on. I don’t get to play with hair much, building buildings, but it looks really cool.
And I’m sorry to say I never knew you could comb the hair. LOL. That is too cool.
gahh.. i can’t keep going with this, spiders creep me out too much
here is mine:
http://www.facebook.com/photo.php?fbid=183102075102098&set=a.178860575526248.45913.132831550129151&type=1&theater
when I move the spider’s leg, the leg moves, and by staying there.
Nice 1. But the commands you used like “tweak” commands.. What are their shortcut keys??? I found only one i.e. “Period” i.e. “. key” on numpad… & also the part wherein you scale all the left hand side bones on duplicate them on right hand side dint work.. I had to grab & move them after scaling them on the x axis -1 times…
Wow the spider in the cage is amazing..Congrats
Help, When I make the LegE copy the rotation of the IKLeg, the LegE turns around and I do Know how to fix it. Please Help Me
I have the exact same problem, and I dont know how to fix it so far
Help!
CTRL+SHITF+C doesn’t do anything! Any workaround?
Same with SHITF+I
I am using blender 2.6
that key command often fails for me. To center the cursor, right? I always end up going into the , uh properties panel, the one at the left of the 3D window when you hit N. In there you can Zero out the cursor.
Aggggggghhhhhhhh! Thank you Sonofwitz! I looked and looked for how to do that for almost an hour and it was driving me crazy. I am so not used to Blender v2.6. If you hadn’t have said that I would have never found it. Again, thanks. I kept wondering why my origin looked different from David’s. It wound up in the front center of the spider instead of the thorax (or whatever the center-back portion is). I wasn’t able to move it like I knew how to do in the older versions of blender.
Thanks David, I always wondered why my particles never followed the animation, your a life saver. This was the first time I came across the reason and I watched most of your tutorials on youtube, Thanks again for the tip. Now I can animate my hairy creatures.
I’m using version 2.64. I set the Bias to .050 and the Size to 4000. When I render, my spider gets moved to the edge of the plane it’s sitting on, hiding most of the spider’s shadow. How can I get the same positioning of the spider as I get when I use Ray Shadow? The Buffer Shadow gives better detail of the particle hairs if I can get it to work right. I’ve included two screen shots below to help explain what I mean.
Using Ray Shadow
[URL=http://s1130.photobucket.com/albums/m539/Blanco111/Works%20in%20Progress/help1-15.jpg][IMG]http://i1130.photobucket.com/albums/m539/Blanco111/Works%20in%20Progress/th_help1-15.jpg[/IMG][/URL]
When I change to Buffer Shadow
[URL=http://s1130.photobucket.com/albums/m539/Blanco111/Works%20in%20Progress/help2-12.jpg][IMG]http://i1130.photobucket.com/albums/m539/Blanco111/Works%20in%20Progress/th_help2-12.jpg[/IMG][/URL]
Please ignore the above post. I forgot to check “Shadow Only”. How dumb is that?
I can’t rotate the butt of the spider in pose mode or object mode, only in edit mode. How do I solve this problem
I’m at 32:54 on video 02 where the rig is complete. It seems like my rig is set up pretty well except my spider’s feet don’t stay planted, everything moves with the head. If I move just the IK bone at the foot, it works correctly. I’m new to all this so I’m sure I just missed something somewhere. Any suggestions?
Just realized the fur doesn’t move when I pose the spider.
Looks like I need to go through the tutorial again.
You can fix this by placing the Armature modifier below the Particles modifier.
I went back to position 24:30 in video 02 and redid the connection for all of the IK bones to head and platform. Not sure how I missed that before but now the rig works properly! I just finished rendering my completed animation. What fun! Thanks for a great tutorial!
I moved the position of the modifier and that worked! Thanks!