Creating a Spider – part 01

In this Blender 2.5 tutorial, I show you how to create a large spider, in preparation for Halloween. We start by showing a good place to get reference images, then we begin modeling the spider from a Cylinder, pushing and pulling vertices and extruding until we get him in the shape we want. Then we add seams and jump in to start texture-painting. After we get the body painted up nicely, we add a second Material to the model, and apply it to the eyes.

Need a web for your spider? Go over to our good friends at Blendtuts.com for their spider web tutorial

Playing with Spiders.. Test render from the next two parts.

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Discussion

69 Responses to “Creating a Spider – part 01”
  1. Posts: 4
    sietse harms says:

    hmm. when i select my mesh and click unwrap, my uv map turns white, then when i aply the texture map, it paints the inside of my mesh. any ideas what im doing wrong?

    • Posts: 4
      sietse harms says:

      Uv map problem fixed, forgot the seams.
      Also found out that I flipped the faces, so now I can paint the outside again.
      WOOOOOT

  2. Posts: 35
    sarkhamy says:

    For some reason, I can’t load any image in blender. please help me.

    • Posts: 3070

      Hi there,

      Have you switched the view into orthographic view with numpad 5? Also background images will only show in direct views such as front, side and top view.

      • Posts: 35
        sarkhamy says:

        It won’t let me even select a picture to use. This is also true for texture maps. I’ve re downloaded blender, even uninstalled it and reinstalled it. All images are of the correct size, and in the correct file. I just can’t select them.

      • Posts: 3070

        When you say you can’t select them, I assume you’re in the file browser after pressing “Open” on an image input?

      • Posts: 35
        sarkhamy says:

        No. More like when I look through my picture files the pictures just don’t appear.

  3. Posts: 6
    HowardTheDuck says:

    In 2.63, when I delete the vertices of the cylinder it also deletes the top and bottom leaving it hollow – how can I stop that from happening?

    • Posts: 6
      HowardTheDuck says:

      Ah, nevermind. I just had to change the fill type from Ngon to Triangle Fan. :)

  4. Posts: 5
    Alec White says:

    My spider doesn’t go into texture mode. The color stays the same as before, even when I render the image.

    The color is added to the UV/image editor side but not the side with the spider. What am I doing wrong?

    • Posts: 3070

      Hi Alec,

      For the texture to show in the 3D View you need to assign the texture to the UV Coordinates by selecting all UVs and then loading in the image. To show the texture at render time you need to add a Image Texture, mapped to the UVs.

      I hope that helps!

      Jonathan

  5. Posts: 5
    Alec White says:

    I have another question, I made another video but I can’t figure out how to put it on my computer and play it with the computer’s media player and not with blender. I want to try to burn the video I made to a disc.

    How do I get my video to be played without using blender?

  6. Posts: 16
    Robert Schubert says:

    Great tutorial for my skill level. First time I used Texture Painting (among other things). I’m using 2.64. Image Painting wasn’t available in the Image menu of the UVimage Editor. Does anyone know why it wasn’t available?

  7. Posts: 16
    Blanco111 says:

    I finally finished the three part Creating a Spider tutorial. There’s a lot I’d like to improve, but I lack the skills. One thing is I really want to do is slow my spider down. But I have to find out how to do this so his legs sync, etc. Here’s my effort. Really great learning experience. I plan to go through it again. But first I want to take a crack at the Spider Web tutorial. http://www.youtube.com/my_videos_edit?ns=1&video_id=7teDPVhYQEA

  8. Posts: 1
    Rose Jian says:

    How do you do period, just after the legs are in uniform?

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