Hello and welcome to this Blender Cycles Render Engine Introduction!

In this video tutorial we introduce you to the new Blender Cycles render engine that is now available for Blender 2.6. Cycles offers a much more realistic, interactive rendering workflow than the current Blender Internal engine and is a lot of fun to work with.

What you’ll learn

This Blender Cycles tutorials will introduce you to the basics of using Cycles including how to set up your lighting, creating materials with the shader node system, adjusting the environment, and finally how to render a very nice glass bottle filled with red liquid.

Update: since releasing this tutorial Cycles is now included with all versions of Blender. You can download the latest Blender version http://blender.org

Final result from Blender Cycles introduction tutorial

 

What Next?

If you loved this tutorial and are eager for more then be sure to check out our tutorial on creating incredible, realistic wood barrels and rendering them in Cycles. View Wood Barrels Tutorial

You must be logged in to upload images. Register

Discussion

109 Responses to “Introduction to the Blender Cycles Render Engine”
  1. Posts: 4

    another great tut jonathan, you make it look so simple to use. yaynstuff

    #
    1
    Sep 16, 2011 at 3:54 pm
  2. Dakota
    Posts: 3

    Haven’t watched this yet, but thank you. Lots of interest I have had in this.

    #
    2
    Sep 16, 2011 at 3:57 pm
  3. Posts: 17

    Oh, really cool. I’ve been wondering if you guys were going to do another cycles video.

    Also, it’s a great honor to be first

    #
    3
    Sep 16, 2011 at 4:11 pm
  4. Posts: 1

    First :)

    #
    4
    Sep 16, 2011 at 4:14 pm
  5. Posts: 15

    This works on a ATI graphic card?

    #
    5
    Sep 16, 2011 at 4:15 pm
    • Posts: 15

      I’m having a runtime error, which version should I download: AMD 64 bits + AMD Graphic card?

      #
      5.1
      Sep 16, 2011 at 4:26 pm
    • Posts: 1761

      It sure does. It uses your CPU by default but it can also make use of your graphics card. The Cuda implementation for Nvidia cards is mostly working but the Open CL for ATI cards is still in development.

      -Jonathan

      #
      5.2
      Sep 16, 2011 at 4:27 pm
      • Posts: 15

        ok, thanks.

        #
        5.2.1
        Sep 16, 2011 at 4:32 pm
  6. Posts: 182

    Really great render engine.

    #
    6
    Sep 16, 2011 at 4:23 pm
  7. dudeofstuff
    Posts: 1

    As if there weren’t enough cycles tutorials already.

    #
    7
    Sep 16, 2011 at 4:25 pm
    • Posts: 1761

      If there’s a specific topic you’d like to see we always take tutorial requests! http://cgcookie.com/blender/tutorial-request-form/

      -Jonathan

      #
      7.1
      Sep 16, 2011 at 4:31 pm
    • Ricardo C.
      Posts: 4

      Actually i never found many Cycles tutorials man, i don’t know why you even say that.

      #
      7.2
      Sep 19, 2011 at 11:11 am
    • Posts: 4

      What are you talking about? There are hardly any cycles resources yet. This is great stuff.

      #
      7.3
      Sep 26, 2011 at 8:16 am
  8. Posts: 10

    great overview. really have to check cycles out.

    one question: can you save materials for cycles and materials for blender internal into the same model? or would i have to create two copies of my models (one for use with BI and one for cylcles)?
    would be cool, if i could setup both in one and simply switch between.

    #
    8
    Sep 16, 2011 at 5:01 pm
    • Posts: 37

      I imported an old BI type model, and it still had the material, although you can’t use Nodes and/or edit it in the Cycles Render Engine. I would have two materials, one for BI and one for cycles, they are *very* different. ;)

      #
      8.1
      Sep 19, 2011 at 11:28 am
  9. Posts: 21

    Not sure on your video card model, but the reason you can’t use OpenCL for you gpu is because it requires OCL v1.1 or newer. You can check your max version here: http://developer.nvidia.com/cuda-gpus

    So if your card maxes out at v1.0, you won’t be able to use it. Also, some of the older cards that do support v1.1 have a wrong version string and that will be fixed later.

    #
    9
    Sep 16, 2011 at 5:30 pm
  10. Posts: 31

    Cycles won’t be in an official 2.5 build, it’s slated for currently for the second 2.6 release.

    #
    11
    Sep 16, 2011 at 9:52 pm
  11. Posts: 4

    Nice tut! Got a question, how do I render strands in cycle? Can’t find it anywhere.

    #
    12
    Sep 17, 2011 at 2:02 am
    • Posts: 37

      It may not be in your Build yet…

      #
      12.1
      Sep 19, 2011 at 11:25 am
  12. FreeMInd
    Posts: 43

    You made two mistakes:
    1) You said that it’s going to be added to 2.5 . It’s 2.6
    2) You said that it’s going to be by default. But actually it’s going to be an alternative.

    #
    13
    Sep 17, 2011 at 3:32 am
    • Posts: 1761

      1) good catch.

      2) actually it will be included by default, it simply won’t be the default render engine. You’ll have to switch to it if you want, but it will still be bundled with 2.6.

      -Jonathan

      #
      13.1
      Sep 20, 2011 at 9:14 am
      • FreeMind
        Posts: 43

        In my understanding, saying that something is going to be added by default means “Something that is selected for you as you turn blender on for the first time”
        And as “Default renderer” means “Main renderer”.
        But, well… If you interpret it as basically “In trunk”, then nevermind.
        Thank you for your hard work on these tuts and good luck.

        #
        13.1.1
        Sep 22, 2011 at 3:08 am
  13. FreeMInd
    Posts: 43

    3) You said that the nodes represent the material panel, but it’s actually the other way around.

    #
    14
    Sep 17, 2011 at 3:41 am
  14. FreeMInd
    Posts: 43

    4) You said that shaders are materials. No they are not, they are material properties.

    #
    15
    Sep 17, 2011 at 3:42 am
    • Posts: 4

      He’s a human being…

      #
      15.1
      Sep 18, 2011 at 9:43 pm
      • FreeMind
        Posts: 43

        Sure he is.
        And I have nothing against it.
        However, missinformation should not be spread by such high quality tutorials.
        The magic of video editing can fix these little things.

        #
        15.1.1
        Sep 20, 2011 at 1:29 am
    • Posts: 1761

      Hi there,

      You’re correct, my mistake. However, from a users perspective coming from Blender Internal they are much the same thing. If you consider the node system in Cycles in comparison to the old Material nodes then “Shader” and “Material” are basically one and the same. Granted, you are still correct that technically they are not; my apologies for the slip up during the tutorial ;)

      -Jonathan

      #
      15.2
      Sep 20, 2011 at 9:13 am
      • FreeMind
        Posts: 43

        Shaders in Cycles are more like seperate properties such as “Specularity, Diffuse, Reflectivity, etc in BI. The difference is that these are currently only physically based, and of course – they are mixed in nodes.
        It’s just a matter of time till we get a “Specularity” or “Single color” shader nodes :)

        The reason I am explaining this is that people on the forums go like:
        “Why does Cycles have so many material types, while BI has only one material type that is very flexible?”.

        Cheers.

        #
        15.2.1
        Sep 22, 2011 at 3:18 am
      • Posts: 1761

        I must say I’m really looking forward to the day we get Specular shaders :)

        -Jonathan

        #
        Sep 22, 2011 at 8:37 am
  15. lewis kavanagh
    Posts: 3

    wow!!!!
    this is awesome!!!!!
    i just created a new character based on my little brother and this will help a lot!!!!!!!!!!
    thank you soooooooo much jonathan williamson!!!!!!!!!!

    #
    16
    Sep 17, 2011 at 4:25 am
  16. PhysicsGuy
    Posts: 8

    Hi Jonathan,

    thanks for the tutorial. As you already pointed out yourself, you explanation
    of why you see more reflection as the glass bends away from you is indeed quite
    poor. So, to return the favour of all the things you have tought me about blender,
    I’ll babble about physics for a while.

    It does in fact not have to do with the thickness of the glass, but directly with
    the angle of incidence. The reflectivity at the interface between air and glass
    depends on two things: 1) the difference in IOR, the higher the difference, the
    higher the reflectivity. 2) the angle of incidence. The more head on, the lower
    the reflection, the smaller the reflection, the more grazing the angle, the higher
    the reflection. In fact, this also depends on the polarization of the light,
    but cycles is (afaik) not physically correct enough to take polarization into account.

    The reason this is called Fresnel. is that the coefficients that describe the transmisivity and reflectivity of light from an interface between two media are
    called Fresnel coefficients after the French physicist who derived them.

    In fact, the behaviour of the reflection is even more pronounced when light is
    reflecting from the other direction (so the beam is propagating trough the
    glass and hitting the interface to air). In that situation, there is an angle
    above which all the light is reflected. This is the so called ATR (angle of total
    reflection).

    #
    17
    Sep 17, 2011 at 4:43 am
    • Posts: 1761

      Awesome! This is part of what I love about doing tutorials, learning from my blabbering when others correct me :) Thanks for that, excellent description.

      -Jonathan

      #
      17.1
      Sep 20, 2011 at 9:16 am
      • Lucifiend
        Posts: 4

        Even more learning, it’s pronounced “fray-nel”. Blame the French.

        #
        17.1.1
        Oct 7, 2011 at 7:23 pm
  17. Himal
    Posts: 5

    Hey that was a awsome tutorial it was brilliant, thanks, just one question not relating to this, I’m really interested in sculpting and painting and I’m not sure which software to use 3D coat or Zbrush. Which one is better at sculpting and painting, thanks for your time guys. I’m interested in sculpting because of johnothans sculpting tutorial, so ya I want to master it, thanks

    -from Himal

    #
    18
    Sep 17, 2011 at 7:57 am
    • FreeMInd
      Posts: 43

      I suggest using blender.
      It’s good for sculpting and painting.
      Try the Onion branch for even improved sculpt and paint.

      #
      18.1
      Sep 18, 2011 at 6:49 am
    • Posts: 1

      Ok, really people blender has sculpting there is no difference in between Zbrush and blender for sculpting you can use the same brushes and matdata inside blender.
      http://blenderartists.org/forum/showthread.php?174790-ZBrush-matcap-in-Blender
      also check out cgmasters.com, katsbits.com also a great site blenderdiplom.com,blendtuts.com is the site that will bever make you lust for zbrush again this guy is a master of sculpting with blender bake normals from high poly mesh and everything. I have no need for zbrush now thanks to this guy tried it played with it but since this guy why switch software if i can do it in blender only thing I want now is octane.

      #
      18.2
      Jan 21, 2012 at 6:53 am
  18. Posts: 14

    Very very cool. I can’t wait for this to be part of the main package. I can see so many possibilities here. I’d love to see more depth on the various settings

    Dave (Mach Crit)

    #
    19
    Sep 17, 2011 at 12:34 pm
  19. Posts: 3

    Wow, nice intro tutorial, thanks for covering the materials a bit. Much appreciated and keep up the great work! :)

    #
    20
    Sep 17, 2011 at 12:35 pm
  20. FxxKing
    Posts: 3

    Sweet overview. Thanks, Jonathan!

    #
    21
    Sep 17, 2011 at 5:40 pm
  21. Posts: 174

    I love how cycles is integrated so there is no hassle with trying to set it up. I haven’t managed to get Luxrender set up successfully after 2.49 so it is great to just download it and get up and running instantly.

    #
    22
    Sep 17, 2011 at 6:54 pm
  22. Posts: 66

    Wasn’t this done 3.14^1/0 times before?

    #
    23
    Sep 17, 2011 at 9:24 pm
  23. Tweediez
    Posts: 5

    Hey, thanks a lot Jonathan – great tutorial. I personally haven’t touched cycles before, but after watching this, I downloaded it, and.. Im loving it! :D Really nice detail aswell – thanks for explaining the materials a bit more :)

    Thanks again,
    Tweediez

    #
    24
    Sep 18, 2011 at 3:44 am
  24. L10n
    Posts: 12

    Can you do a tutorial on how to handle multiple cameras?

    #
    25
    Sep 18, 2011 at 5:39 am
    • Posts: 1761

      As in changing cameras during an animation?

      -Jonathan

      #
      25.1
      Sep 20, 2011 at 9:19 am
  25. Posts: 4

    Jonathan, got a fast question for you.

    Were you able, or did you even try to get one of the Cycles build running with the
    3dConnexion navigator ?

    best regards
    Lukasz

    #
    26
    Sep 18, 2011 at 5:51 am
    • Posts: 1761

      Actually I haven’t. I will have to try that though, could be interesting.

      -Jonathan

      #
      26.1
      Sep 20, 2011 at 9:20 am
  26. Bakary
    Posts: 2

    That’s cool, i have a intel core2 duo e8400 3Ghz Processor and a NVIDIA 8800 GT 512 Mo video card. My GPU is Twice faster than my cpu for rendring. But if i use GPU (+CUDA) My Computer becomes very slow.

    #
    27
    Sep 18, 2011 at 12:24 pm
    • Posts: 4

      @Bakery

      First of all remember that your GPU is used for displaying your UI, so as the developers say, when Cycles renders using GPU, they can’t guaranty that your PC will be responsive.

      BTW Got the most recent build running on MBP with GF 320M, the only problem now is 256MB which is not enough for rendering a more complex scene :P

      #
      27.1
      Sep 18, 2011 at 12:30 pm
    • Posts: 31

      If you’re really wanting to take full advantage of GPU rendering, you really need to run with 2 video cards, this goes for pretty much any cuda or opencl enabled application.
      One card will be used for display, the other used for all the GPU calculations.

      #
      27.2
      Sep 19, 2011 at 12:05 pm
      • Bakary
        Posts: 2

        Damn ! 2 video cards you are hard on my wallet. I hope they will optimize it so it will be able to run faster with only one video card.
        Let’s Dream.

        #
        27.2.1
        Sep 19, 2011 at 1:16 pm
      • Posts: 4

        TBH, I don’t think it’s about number of cards… i don’t think that you are specifying what amount of resources renderer should take – unless it allows you to do so. So as I see it at this moment Cycles doesn’t manage the load on graphic card or at this stage it’s not optimized to do so, and therefor you may end up with 2 GPUs that are used in the same way that one is, and so you’ll have the same situation – choppy desktop and nice rendering speed.

        I would say that you can get nice results with even one GPU it’s more about how it’s utilized.
        Second thing is that if you are rendering complicated scene on CPU and working on the same machine and you go out of ram, you will experience slowness as well as your machine will start using page file on hdd.

        My point is that I really don’t think it’s just the amount of GPUs that matters :P I may be wrong though.

        #
        27.2.2
        Sep 19, 2011 at 1:30 pm
  27. DoodLS
    Posts: 1

    Great video on cycles. Love the way it gives instant feedback on lighting.

    But I am unable to save the rendered image. Via Image… Save as image, Naming… Save As Image: Blender simply states Error! Couldn’t write image: C:\Untitled.png (using Windows 7). Anyone able to save? Any ideas?

    #
    28
    Sep 19, 2011 at 3:31 pm
    • kraosos
      Posts: 8

      Do you have right to write to the location? I’m not sure about permissions on Windows 7 – you can try to start blender as administrator and see if something changed or you can save the image to your personal folder in c://users/…..

      BTW great turtorial I hope there will be more in depth continue :) – always pleasure to watch your tutorials Jonathan

      #
      28.1
      Sep 20, 2011 at 3:19 am
    • Damian
      Posts: 5

      In Windows 7 the root directory (C:\) is protected as well as the \Program Files directory. It is better to save in your Documents folder where you have all Read/Write permissions.

      #
      28.2
      Sep 26, 2011 at 4:46 pm
  28. Luciano
    Posts: 10

    lovin’ it dude, i just hope cycles gets developed quicklier so we can use it in animation production, renders look awesome already but grainy and slow enough that isn’t really that useable, i tried setting up to get any type of quality render under 2 mins per frame with no grain, but didn’t happen, if you got any tips on that i would appreciate it!.

    CHEERS!

    #
    29
    Sep 19, 2011 at 10:30 pm
    • rick
      Posts: 1

      same experience as you describe.

      my machine is a imac 3.4 quad ada card

      write back to my email to give feed back

      #
      29.1
      Feb 28, 2012 at 1:02 am
  29. Posts: 29

    Cant we see the material without rendering? There should be a preview panel like in blender internal.

    #
    30
    Sep 20, 2011 at 12:00 am
  30. Posts: 37

    Wow! ive seen so many great renderings being post using cycles, unfortunately for me, I tried using cycles and it crashes, I guess I will have to wait until it is finally included with the new version of blender 2.6

    #
    31
    Sep 21, 2011 at 12:36 am
  31. Posts: 2

    Hi I don’t know why i can’t get the video on my side to play
    it just display only a black screen Please help me get the video tutorials thanks

    #
    32
    Sep 21, 2011 at 9:17 am
  32. avarus
    Posts: 10

    It’s not FREZ-nel… the “S” is silent. Fre-nel… learn :) Otherwise, good lesson!

    #
    33
    Sep 21, 2011 at 8:34 pm
    • Posts: 99

      I’ve always called it freZnel too. A lot of folks too.

      #
      33.1
      Nov 1, 2011 at 8:36 am
  33. Posts: 3
    #
    34
    Sep 21, 2011 at 9:51 pm
  34. Posts: 11

    Awesome. I’m thinking I might wait until 2.6 to dive into Cycles as there’s so many other subjects about Blender to consume my time, but your description of the composting nodes was extremely helpful. I’ve seen other tuts that blaze through it so seeing something small and basic really helped out.

    Great tutorial!

    #
    35
    Sep 22, 2011 at 2:33 am
  35. rudl
    Posts: 1

    caustics are posible with direct lightning, and this scene would look very identical to pathtracing, because of the area lights.

    The Gpu is already way faster than the Cpu, I guess your gfx card is a bit slow.

    I guess you should increase the raydepth. 8 bounces are usually not much I recommend about 15 for glass.

    But great tutorial :)

    #
    36
    Sep 22, 2011 at 5:16 am
  36. Posts: 11

    Am I blind or is there no Windows 64 bit version with Cycles? I see nice Linux and OS X versions but not Windows. :(

    #
    37
    Sep 22, 2011 at 6:20 pm
    • Posts: 1761

      Try out the Windows 32bit for now: http://www.graphicall.org/375

      #
      37.1
      Sep 22, 2011 at 6:25 pm
      • Posts: 11

        Oh that’s what I’m planning to do. Just making sure that’s all there was. :)

        #
        37.1.1
        Sep 22, 2011 at 7:34 pm
      • Posts: 40

        “.7z” ? how the heck do you open that file type?

        #
        37.1.2
        Sep 26, 2011 at 7:11 am
      • Posts: 1761

        It is an archive file you. You can open it with things like PeaZip, maybe WinRar and a number of other unarchive applications.

        #
        Sep 26, 2011 at 8:46 am
      • Damian
        Posts: 5

        http://www.7-zip.org

        .7z files from Graphicall are much smaller in size. Generally the .7z file is about 17MB where as the occasional .zip file will be about 32MB. It’s the same data, just compressed better. Plus 7-zip is free open-source and handles all sorts of other formats as well.

        #
        37.1.3
        Sep 26, 2011 at 4:52 pm
  37. Posts: 204

    Ahhh! Thank you for pointing out that Version Jonathan! It is a big improvement over the last build I tried.(where each successive sample pass made the image MORE grainy NOT less! lol) Man I wish they had kept Cycles a secret because I can’t wait to see how much better it’s gonna be at trunk time. So does anyone know if they are gonna give us a filter that will blend out fireflies within separate objects during the final pass?? Something like that would make me wet my pants.

    #
    38
    Sep 23, 2011 at 1:15 am
  38. kpulka
    Posts: 1

    It was said that luxrender and cycles are different types of renderers.
    Can you tell me what is the difference between them?

    #
    39
    Sep 24, 2011 at 11:22 am
  39. Riboshom
    Posts: 4

    Glass with an IoR of 4?
    Somewhere, right now, there’s a physicist crying.

    #
    40
    Sep 24, 2011 at 6:20 pm
    • Posts: 1761

      Uh oh, did I really say that? I hope not.. but if so it was supposed to be 1.45…

      -Jonathan

      #
      40.1
      Sep 26, 2011 at 8:59 am
  40. Posts: 67

    Very cool Jonathan! Do you think you could do an introduction to freestyle in blender?

    #
    41
    Sep 29, 2011 at 10:27 am
    • Posts: 1761

      It’s on my to-do list actually!

      -Jonathan

      #
      41.1
      Sep 29, 2011 at 10:55 am
      • Posts: 40

        Hurray!

        #
        41.1.1
        Oct 4, 2011 at 8:47 am
  41. Gula Kapas
    Posts: 1

    The word you’re looking for for the effect when the edge of the water touches the glass is “meniscus” :)
    http://en.wikipedia.org/wiki/Meniscus

    #
    42
    Oct 4, 2011 at 1:19 am
  42. Posts: 295

    Thank you Mr. Jonathan. This was a great tutorial and i was able to make a cool image following you. Cheers !!!

    #
    44
    Oct 29, 2011 at 6:48 pm
  43. Posts: 99

    Can anyone tell me how to get rid of the dark spots in the glass? You can see it in the video too, around the rim of the bottle. I have a glass and it shows up really bad.
    Could it be my lighting? I’ll post a pic later today somewhere.

    #
    45
    Nov 1, 2011 at 8:38 am
  44. Cycles
    Posts: 6

    Hey nice tutorial ^^, BUT i have a question.
    SSS in Cycles, how do i do it?

    Pls reply if someone knows :D

    #
    46
    Nov 2, 2011 at 5:04 am
    • FreeMInd
      Posts: 43

      Sadly, there is no SSS shader node yet, but there is a solution.
      Hint: You can combine passes from BI with Cycles using the Compositor.

      #
      46.1
      Nov 2, 2011 at 2:24 pm
  45. Posts: 10

    Why don’t they build Blender with Lux render built straight in?

    #
    47
    Nov 19, 2011 at 11:53 am
  46. Posts: 6

    Am a citzen member. How can I download source files

    #
    48
    Nov 28, 2011 at 1:14 pm
  47. Posts: 59

    Whats the usual amount of samples you should use when rending in cycles? Sorry im just starting to get into cycles.

    #
    49
    Dec 14, 2011 at 7:41 pm
  48. Posts: 5

    ok so i downloaded the new Blender 2.61, and i cant find this scene with the suzannes,

    #
    50
    Dec 17, 2011 at 11:45 am
    • Posts: 1761

      Hi David,

      This scene is no longer default, or included in Blender I believe. Were you needing something from it?

      -Jonathan

      #
      50.1
      Dec 17, 2011 at 12:30 pm
      • Posts: 5

        i didnt necesarily need it i only wanted to follow allong with the tutorial but that is ok,

        #
        50.1.1
        Dec 20, 2011 at 10:01 pm
  49. Posts: 25

    Will there be an updated version of this tutorial for the version that comes loaded with Blender 2.61? I just downloaded it, and tried rendering a basic scene (Suzanne, a camera and a few lights on a plane) in Cycles, and the image looked grainy compared to the standard Blender render. The video wasn’t much help, since some of the elements seem to be different.

    I hope the problem is just that I don’t have something set right. It looks like a really cool thing to work in, but not if the final image quality sucks.

    #
    51
    Dec 21, 2011 at 1:09 pm
  50. Posts: 7

    I’ve tried rendering water with Cycles and LuxRender, and LuxRender got me those water caustics, but cycles didn’t. (BTW: I rendered LuxRender for about 6 hours and Cycles for about 5. Doesn’t really matter but just if any one wanted to know). I would like to use Cycles for water and stuff like that (because my LuxRender isn’t wanting to work with 2.61). Can anyone help me?

    #
    52
    Dec 28, 2011 at 8:01 am
  51. Posts: 14

    Could someone explain how to stop and save the render using cycle render?

    #
    53
    Dec 30, 2011 at 8:01 pm
    • Posts: 1761

      In order to save out the render you need to first press F12 to start an actual render (rather than viewport preview) and then you can press F3 from the UV/Image Editor to save out the render to an image file.

      -Jonathan

      #
      53.1
      Dec 31, 2011 at 10:12 pm
  52. Tony
    Posts: 8

    I love watching you work. This is about the third tutorial I’ve posted a comment on and I can’t thank you enough for the screencasting addon+calling out certain commands like P for separate selection.

    There’s so much to this program and while its not very.. hmm.. its well documented but the documentation is so immersive. It’s like trying to read the Encyclopedia Britannica set, alphabetically of course, to find out whether zebras have black stripes or white stripes.

    Tutorials on other sites make me laugh a little bit, because the very first thing you get users doing is using keyboard shortcuts for the most common tasks and other sites will say “Now just go over here and click scale and…” and I have to laugh a little bit.

    Just wanted to thank you again for the incredible tutorials and never assuming your audience understands how to do everything you’re doing.

    #
    54
    Jan 10, 2012 at 1:12 pm
  53. Posts: 23

    It takes a very long long time to render in cycles. Is it practical to use it in animation?

    #
    55
    Jan 21, 2012 at 2:02 pm
    • Posts: 1761

      It depends on the animation. Since Cycles is still quite new the speed will definitely improve a lot. In fact the current development build is already quite a bit faster at removing some noise. You can download recent builds from http://graphicall.org

      #
      55.1
      Jan 21, 2012 at 2:29 pm
  54. Posts: 22

    Is this cycles in blender yet? i must know.

    #
    56
    Jan 22, 2012 at 4:11 pm
    • Posts: 23

      yes it is, it is in the latest version 2.61
      on the very top header of Blender there is an option for Blender Render
      or Cycles.

      #
      56.1
      Jan 22, 2012 at 5:33 pm
  55. oneshotal
    Posts: 2

    very nice tutorial, a little fast perhaps, but nice.

    #
    57
    Feb 3, 2012 at 1:29 pm
  56. Posts: 6

    Hey Guys, i actually have a problem which i cant solved although i searched the web for a solution for 2 days now. I did a tutorial to do a photorealistic kitchen, the guy there actually uses yafaray but i think i could do it in cycles too. But know that i tried to render the scene with a light and a camera first it looks pretty cool during the render. but as soon it finishes the last light path calculation and render stops the finished pic stands still for a sec and then it changes in a black screen. found some posts that something would be wrong with cuda but im using windows xp. I reinstalled blender 2.61 once and tried other versions and when i just let the default scene render it works fine. just not for my kitchen -.-

    please could someone tell me what im doing wrong? light must be right too, works fine in blender internal engine. and as i said before rendering finishes everything looks cool as it should.

    Blendfile (maybe you can just try for yourself)
    https://skydrive.live.com/?cid=6D651859F5666397&id=6D651859F5666397!104

    thx so much im quite desperate..took me two nights to modell.

    #
    58
    Feb 15, 2012 at 2:52 pm
  57. Posts: 164

    Which IRC channels are you parousing?

    #
    59
    Feb 28, 2012 at 3:01 am
  58. Posts: 3

    I am having a problem using mix nodes in 2.62 where only the first shader input is used and not the second one. So I can’t really do anything special with the shaders, thanks for any info I can get.

    #
    60
    Mar 17, 2012 at 6:57 pm
    • Posts: 1761

      Hi Jason, what is the mix value set at? If it’s 1.000 then that means it’s taking 100% of one input and 0% of the other.

      #
      60.1
      Mar 18, 2012 at 1:27 am
      • Posts: 3

        I have just recently found the problem to be OpenCL, after changing it to Cuda my blender was working as expected. Thankyou for the help

        #
        60.1.1
        Mar 18, 2012 at 1:32 am
  59. Posts: 5

    I am having a problem with applying multiple materials to an object. In BI I would select vertices and apply the new material to that. When I try in cycles, the material gets assigned to the whole object unless I separate out each piece to a new object. Will assigning parts to a vertex group work here? While I wait for an answer, I will try that and see.

    Thanks for the tut.

    #
    61
    Apr 29, 2012 at 4:32 pm
    • Posts: 1761

      Hi Gary,

      Assigning multiple materials to objects works the same way in Cycles as the Blender Internal. If you’re not familiar with multiple materials for meshes then you can check out my tip on the subject here: http://cgcookie.com/blender/2010/06/15/tip-adding-multiple-materials-to-a-single-object/

      #
      61.1
      Apr 29, 2012 at 7:21 pm
      • Posts: 5

        That helped. I thought I was doing that, but I forgot to set the second material slot.
        Thanks again. I am trying to create my own accessories for the cycles course. I wanted a little more challenge than pulling models from BlendSwap, so it will take ma a leetle bit longer. But, I will learn more.

        #
        61.1.1
        Apr 29, 2012 at 10:30 pm

Leave a Comment