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	<title>Comments on: Introduction to Scripting with Python in Blender</title>
	<atom:link href="http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Thu, 23 May 2013 03:36:51 +0000</lastBuildDate>
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	<item>
		<title>By: Dave</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-171815</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 12 Sep 2012 17:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-171815</guid>
		<description><![CDATA[Very Nice tutorial !!

You make a mistake at 25:00. 

You write : for key in GSOC:
                if(GSOC[key]) is &quot;Camera Tracker&quot;:
                    print(person)

But you have to print the key so : print(key)

dave]]></description>
		<content:encoded><![CDATA[<p>Very Nice tutorial !!</p>
<p>You make a mistake at 25:00. </p>
<p>You write : for key in GSOC:<br />
                if(GSOC[key]) is &#8220;Camera Tracker&#8221;:<br />
                    print(person)</p>
<p>But you have to print the key so : print(key)</p>
<p>dave</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: help!</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-154415</link>
		<dc:creator>help!</dc:creator>
		<pubDate>Sat, 04 Aug 2012 10:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-154415</guid>
		<description><![CDATA[hi can anyone help me, i want to basically get a python script to do the same thing that an action actuator would ie play an animation when a keyboard event is pressed]]></description>
		<content:encoded><![CDATA[<p>hi can anyone help me, i want to basically get a python script to do the same thing that an action actuator would ie play an animation when a keyboard event is pressed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jimmy Gunawan</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-74712</link>
		<dc:creator>Jimmy Gunawan</dc:creator>
		<pubDate>Thu, 23 Feb 2012 07:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-74712</guid>
		<description><![CDATA[This video tutorial is simply one of the best Python tutorial for Blender. Do you have full DVD discussing Python for Blender like this?

Thanks/]]></description>
		<content:encoded><![CDATA[<p>This video tutorial is simply one of the best Python tutorial for Blender. Do you have full DVD discussing Python for Blender like this?</p>
<p>Thanks/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-68029</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sun, 05 Feb 2012 00:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-68029</guid>
		<description><![CDATA[Part of the two lines of syntax I used were parsed out (thus corrupting the message :( ) Therefore, I&#039;ll repost.





HOW TO OPEN SYSTEM CONSOLE IN LINUX

Syntax for opening a system console in Linux (Bash) is as follows (from a terminal [command line]):

blender .blend_File_Location

The term .blend_File_Location should be replaced by the location of a .blend file and is an optional argument. If you include it, it will open the .blend file. If you don’t, it will open a fresh blender file. This should be the same for Mac OS as well, though I’m not sure cause I don’t use it.

Additionally, if the blender executable is _not_ in /usr/bin (or other similar location — this is a very common practice with blender), you may have to specify the location of the blender executable.

For instance if the executable is sitting on the desktop:

~/Desktop/blender .blend_File_Location

Where the tilde represents the user’s home directory and again .blend_File_Location is the location of a .blend file and is an optional argument.]]></description>
		<content:encoded><![CDATA[<p>Part of the two lines of syntax I used were parsed out (thus corrupting the message <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  ) Therefore, I&#8217;ll repost.</p>
<p>HOW TO OPEN SYSTEM CONSOLE IN LINUX</p>
<p>Syntax for opening a system console in Linux (Bash) is as follows (from a terminal [command line]):</p>
<p>blender .blend_File_Location</p>
<p>The term .blend_File_Location should be replaced by the location of a .blend file and is an optional argument. If you include it, it will open the .blend file. If you don’t, it will open a fresh blender file. This should be the same for Mac OS as well, though I’m not sure cause I don’t use it.</p>
<p>Additionally, if the blender executable is _not_ in /usr/bin (or other similar location — this is a very common practice with blender), you may have to specify the location of the blender executable.</p>
<p>For instance if the executable is sitting on the desktop:</p>
<p>~/Desktop/blender .blend_File_Location</p>
<p>Where the tilde represents the user’s home directory and again .blend_File_Location is the location of a .blend file and is an optional argument.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-68028</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sun, 05 Feb 2012 00:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-68028</guid>
		<description><![CDATA[HOW TO OPEN SYSTEM CONSOLE IN LINUX

Syntax for opening a system console in Linux (Bash) is as follows (from a terminal [command line]):

blender  

The term  should be replaced by the location of a .blend file and is an optional argument. If you include it, it will open the .blend file. If you don&#039;t, it will open a fresh blender file. This should be the same for Mac OS as well, though I&#039;m not sure cause I don&#039;t use it.

Additionally, if the blender executable is _not_ in /usr/bin (or other similar location -- this is a very common practice with blender), you may have to specify the location of the blender executable.

For instance if the executable is sitting on the desktop:

~/Desktop/blender 

Where the tilde represents the user&#039;s home directory and again  is the location of a .blend file and is an optional argument.]]></description>
		<content:encoded><![CDATA[<p>HOW TO OPEN SYSTEM CONSOLE IN LINUX</p>
<p>Syntax for opening a system console in Linux (Bash) is as follows (from a terminal [command line]):</p>
<p>blender  </p>
<p>The term  should be replaced by the location of a .blend file and is an optional argument. If you include it, it will open the .blend file. If you don&#8217;t, it will open a fresh blender file. This should be the same for Mac OS as well, though I&#8217;m not sure cause I don&#8217;t use it.</p>
<p>Additionally, if the blender executable is _not_ in /usr/bin (or other similar location &#8212; this is a very common practice with blender), you may have to specify the location of the blender executable.</p>
<p>For instance if the executable is sitting on the desktop:</p>
<p>~/Desktop/blender </p>
<p>Where the tilde represents the user&#8217;s home directory and again  is the location of a .blend file and is an optional argument.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-67515</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Fri, 03 Feb 2012 19:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-67515</guid>
		<description><![CDATA[As far as I know, you can only script with python. It is as easy as any language to learn, specifically if you already know how to program. Don&#039;t fear. :)

Python is a good language to learn beyond blender. Gimp uses it as well for instance.]]></description>
		<content:encoded><![CDATA[<p>As far as I know, you can only script with python. It is as easy as any language to learn, specifically if you already know how to program. Don&#8217;t fear. <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Python is a good language to learn beyond blender. Gimp uses it as well for instance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicholas Tindall</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-67450</link>
		<dc:creator>Nicholas Tindall</dc:creator>
		<pubDate>Fri, 03 Feb 2012 15:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-67450</guid>
		<description><![CDATA[As a hobiest c# programmer, been toying with the idea of learning scripting as it may be useful.

I have a query with regards to scripting in the game engine: does it only use python or can other languages be used?]]></description>
		<content:encoded><![CDATA[<p>As a hobiest c# programmer, been toying with the idea of learning scripting as it may be useful.</p>
<p>I have a query with regards to scripting in the game engine: does it only use python or can other languages be used?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-66554</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Wed, 01 Feb 2012 00:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-66554</guid>
		<description><![CDATA[Is it possible to use a python 2.6 interpreter?]]></description>
		<content:encoded><![CDATA[<p>Is it possible to use a python 2.6 interpreter?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jean Montambeault</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-66447</link>
		<dc:creator>Jean Montambeault</dc:creator>
		<pubDate>Tue, 31 Jan 2012 18:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-66447</guid>
		<description><![CDATA[I have added this tutorial to the Blender Wiki : http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python#Getting_Started_-_External_links]]></description>
		<content:encoded><![CDATA[<p>I have added this tutorial to the Blender Wiki : <a href="http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python#Getting_Started_-_External_links" rel="nofollow">http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python#Getting_Started_-_External_links</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thom McMahon</title>
		<link>http://cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/comment-page-1/#comment-26097</link>
		<dc:creator>Thom McMahon</dc:creator>
		<pubDate>Wed, 19 Oct 2011 21:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/08/26/introduction-to-scripting-with-python-in-blender/#comment-26097</guid>
		<description><![CDATA[i like the change in your tutorials. Writing code is very straight forward, but not always a straight forward process, seeing someone who knows their craft, change their mind and mess up is good to see. when i watch perfectly edited tutorials, it leaves out learning from other peoples mistakes. Please keep them coming Patrick and do not change a thing!!!!]]></description>
		<content:encoded><![CDATA[<p>i like the change in your tutorials. Writing code is very straight forward, but not always a straight forward process, seeing someone who knows their craft, change their mind and mess up is good to see. when i watch perfectly edited tutorials, it leaves out learning from other peoples mistakes. Please keep them coming Patrick and do not change a thing!!!!</p>
]]></content:encoded>
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