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	<title>Comments on: Tip: Script Bug Fixing 101</title>
	<atom:link href="http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/</link>
	<description>Great Blender tutorials and training</description>
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	<item>
		<title>By: Frédéric MARIE-JOSEPH</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14557</link>
		<dc:creator>Frédéric MARIE-JOSEPH</dc:creator>
		<pubDate>Tue, 30 Aug 2011 13:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14557</guid>
		<description><![CDATA[Hello Patrick and thanks for that tips.

I was wondering, Is there no way to redirect the error output to the internal blender python console? I mean, can use something like the import sys and some sys.stderr =  ?]]></description>
		<content:encoded><![CDATA[<p>Hello Patrick and thanks for that tips.</p>
<p>I was wondering, Is there no way to redirect the error output to the internal blender python console? I mean, can use something like the import sys and some sys.stderr =  ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Boelens</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14488</link>
		<dc:creator>Patrick Boelens</dc:creator>
		<pubDate>Mon, 15 Aug 2011 12:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14488</guid>
		<description><![CDATA[Actually, those modules are imported, but only in the console. There&#039;s also a difference in how they&#039;re imported. The usual way in scripts is to use &quot;import math&quot;, so that you can then use &quot;math.pi&quot; for instance. In this case &quot;from math import *&quot; is used, which puts all members of math in the global namespace. What this means is that instead of &quot;math.pi&quot; you can use just &quot;pi&quot;.]]></description>
		<content:encoded><![CDATA[<p>Actually, those modules are imported, but only in the console. There&#8217;s also a difference in how they&#8217;re imported. The usual way in scripts is to use &#8220;import math&#8221;, so that you can then use &#8220;math.pi&#8221; for instance. In this case &#8220;from math import *&#8221; is used, which puts all members of math in the global namespace. What this means is that instead of &#8220;math.pi&#8221; you can use just &#8220;pi&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14486</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 13 Aug 2011 18:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14486</guid>
		<description><![CDATA[They aren&#039;t imported already.  It is just saying those are convenient modules that you may want to use.  He had to import math in this example for the math.pi constant.  Hope that helps.  Happy blending/scripting!]]></description>
		<content:encoded><![CDATA[<p>They aren&#8217;t imported already.  It is just saying those are convenient modules that you may want to use.  He had to import math in this example for the math.pi constant.  Hope that helps.  Happy blending/scripting!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joel Godin</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14485</link>
		<dc:creator>Joel Godin</dc:creator>
		<pubDate>Sat, 13 Aug 2011 17:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14485</guid>
		<description><![CDATA[Hey Patrick, in the Blender Python console, it says &quot;Convenience Imports: from mathutils import * ; from math import *

Does this mean those modules are already imported and does not need to import them?
Just curious.
Thanks]]></description>
		<content:encoded><![CDATA[<p>Hey Patrick, in the Blender Python console, it says &#8220;Convenience Imports: from mathutils import * ; from math import *</p>
<p>Does this mean those modules are already imported and does not need to import them?<br />
Just curious.<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ron333</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14484</link>
		<dc:creator>ron333</dc:creator>
		<pubDate>Sat, 13 Aug 2011 15:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14484</guid>
		<description><![CDATA[Thanks Patrick!  Your tutorial was excellent!  I learned a lot about Blender python plus your great debugging tips.
Could you do a tutorial about creating user interfaces with Blender python?]]></description>
		<content:encoded><![CDATA[<p>Thanks Patrick!  Your tutorial was excellent!  I learned a lot about Blender python plus your great debugging tips.<br />
Could you do a tutorial about creating user interfaces with Blender python?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Boelens</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14483</link>
		<dc:creator>Patrick Boelens</dc:creator>
		<pubDate>Fri, 12 Aug 2011 22:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14483</guid>
		<description><![CDATA[Thanks! Haha, yeah, throwing in a couple dozen prints just to know -where- the error is can get quite boring after the first few. =P]]></description>
		<content:encoded><![CDATA[<p>Thanks! Haha, yeah, throwing in a couple dozen prints just to know -where- the error is can get quite boring after the first few. =P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bram</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14482</link>
		<dc:creator>Bram</dc:creator>
		<pubDate>Fri, 12 Aug 2011 21:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14482</guid>
		<description><![CDATA[Hi Patrick,

This was exactly what I was looking for, I just started python and was playing with blender and got that horrible message check the console for now.. :(. But now I know which console to use :)

Thanks

Bram]]></description>
		<content:encoded><![CDATA[<p>Hi Patrick,</p>
<p>This was exactly what I was looking for, I just started python and was playing with blender and got that horrible message check the console for now.. <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> . But now I know which console to use <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks</p>
<p>Bram</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chetan</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14481</link>
		<dc:creator>chetan</dc:creator>
		<pubDate>Fri, 12 Aug 2011 17:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14481</guid>
		<description><![CDATA[thnx for yours awesome tips]]></description>
		<content:encoded><![CDATA[<p>thnx for yours awesome tips</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joel Godin</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14480</link>
		<dc:creator>Joel Godin</dc:creator>
		<pubDate>Fri, 12 Aug 2011 14:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14480</guid>
		<description><![CDATA[Thanks Patrick.  Very good tut, well explained.]]></description>
		<content:encoded><![CDATA[<p>Thanks Patrick.  Very good tut, well explained.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dddjef</title>
		<link>http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/comment-page-1/#comment-14479</link>
		<dc:creator>dddjef</dc:creator>
		<pubDate>Fri, 12 Aug 2011 13:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/2011/08/12/tip-script-bug-fixing-101/#comment-14479</guid>
		<description><![CDATA[very interesting and well done. Thanks a lot!]]></description>
		<content:encoded><![CDATA[<p>very interesting and well done. Thanks a lot!</p>
]]></content:encoded>
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