In this Blender 2.5 video tutorial series we go through the process of preparing a model for export and use in Unity 3D, including correct naming conventions, animations, and creating empties to be used for tracking lights and other game objects. It will also cover some basic scripting and functionality within Unity 3d itself.

Part 1 covers the naming of objects in Blender, setting up the desired animations for a door and a moving panel, and then goes over the basics of importing files into Unity 3D and setting up materials within Unity.

Creating Animated Door>

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Discussion

42 Responses to “Creating an Animated Door for Unity 3D – part 01”
  1. Gary Parkin
    Posts: 109

    YES!
    Porter, you are getting me back interested in Unity. My Wife lost me for months last time. :)

    Oh and I’m the first :)

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    1
    Aug 10, 2011 at 7:05 am
  2. unknown
    Posts: 6

    Have you guys ever herd adout cryengine 3.

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    2
    Aug 10, 2011 at 7:42 am
    • Posts: 2

      Have you ever heard about spell checking?

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      2.1
      Aug 10, 2011 at 8:17 am
      • Daniel Holst
        Posts: 4

        Just lol’d a bit there :P

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        2.1.1
        Aug 10, 2011 at 4:55 pm
      • Falcon
        Posts: 26

        Pfff this x 100. XD

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        2.1.2
        Aug 14, 2011 at 7:39 pm
  3. Posts: 11

    Can’t watch this right now, but I just wanted to say that I LOVE YOU for making Unity tutorials! It is SO helpful for a Unity noob like me. Keep it up, man!

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    3
    Aug 10, 2011 at 8:13 am
  4. Posts: 1

    Hi, nice tutorial.nThanks for the nice empty-mapping trick :) nInstead of deselecting the lights and camera, it is possible to exclude these objects in the fbx exporter settings. simply uncheck the lamps and camera button.

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    4
    Aug 10, 2011 at 8:14 am
  5. Posts: 59

    Haven’t watched it yet, but I would just like to say that I’m also getting very interested in Unity as well, so much so that I’ve started seeking out tuts on the thing. Good job Porter :)

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    5
    Aug 10, 2011 at 9:46 am
  6. Posts: 21

    Thanks so much for this tutorial. As I just recently started to work with unity this is really helpful. Can’t wait for part 2 :D

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    6
    Aug 10, 2011 at 10:21 am
  7. Posts: 2

    hey udk is very good to do this. do a tutorial for udk please?
    thanks

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    7
    Aug 10, 2011 at 12:21 pm
  8. Posts: 40

    Hey Porter, you can control the smoothing of your model using the Edge Split modifier as well.
    Select which edges you want to be sharp, mark as sharp, add the Edge Split modifier (make sure you uncheck the Edge Angle box) and voilá. Unity will make those edges sharp.

    The only downside is that you will end up with a slight higher vertex count. But the result is much, much better.

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    8
    Aug 10, 2011 at 12:46 pm
  9. Posts: 256

    I watched this series when it was uploaded. The game/texturing tutorials you’ve done have helped me get interested in doing simple objects for games. I would try to do a character or something before and usually would never finish them or get that far. I’m having fun making simple stuff which is giving me more practice in a lot of the steps I would never get to before like UV Unwrapping and texturing. Once I start doing bigger projects I am going to have a lot more practice under my belt and be more confident. So thanks again for giving me a kick in the butt to get working!

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    9
    Aug 10, 2011 at 3:37 pm
  10. Mike Hall
    Posts: 17

    These Unity tutorials would have been so helpful a year ago. My friends and I were struggling so hard with Unity we decided to scrap our 3D game altogether. Maybe these can help fuel another try. Thank you so much!

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    10
    Aug 10, 2011 at 3:38 pm
  11. Posts: 33

    Thanks for the comments all, they are always appreciated.

    @Giberto
    I have tried and tried again to get into UDK; but alas, I still can’t understand it.

    @Rocky
    Learn something new every day; thanks.

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    11
    Aug 10, 2011 at 5:18 pm
  12. Mitchel
    Posts: 17

    THANKYOU! Ive been waiting for something made just for unity since, well since unity came out!

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    12
    Aug 10, 2011 at 8:18 pm
  13. Jackal
    Posts: 1

    Just a quick tip for importing animation into Unity, you can animate with animation curves and and set them up in animation editor in dopesheet, but you need to check certain settings while exporting as fbx – notably check the all actions checkbox and set batch mode to off so you don’t get a bunch of fbx files. also you have an options to not export camera and lamps in export settings as well (just uncheck them). This is all available with stock Blender 2.58 from blender.org (it says r37702 here) in case you have a different version.

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    13
    Aug 10, 2011 at 10:16 pm
  14. Posts: 5

    This is absolutely unbelievable!!! Please please please keep these Unity Tutorials coming. Definitely a huge huge help!!! THank you thank you thank you!!!

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    14
    Aug 10, 2011 at 10:35 pm
  15. Posts: 80

    Thank u been waiting for this.

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    15
    Aug 11, 2011 at 7:26 am
  16. eronjj123
    Posts: 2

    Thx Great tutorial

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    16
    Aug 11, 2011 at 12:00 pm
  17. felivans
    Posts: 2

    MEN TNX A LOT!!! this would be very popular i love it , please keep the good work

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    17
    Aug 11, 2011 at 12:31 pm
  18. Joe
    Posts: 4

    UDK Tutorials, unity is too weak!

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    18
    Aug 12, 2011 at 3:43 am
  19. Posts: 71

    Great to have Unity/Blender tutorials, thanks so much :-)

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    19
    Aug 12, 2011 at 5:20 am
  20. haqzaf
    Posts: 54

    Hi,Porter Nielsen,
    thanks again for this tutorial.
    It works following your tutorial.Doors at farend opens slowly as soon sliding panel moves towards them.
    Different textures successfully applied to hallway, sliding panel,up and down doors.

    My link

    http://browse.deviantart.com/?q=gallery%3Ahaqzaf%2F9410305#/d46bqqo

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    20
    Aug 12, 2011 at 4:04 pm
  21. Posts: 4

    thanks for this tutorial! just starting out with unity because i like it a bit more then the BGE. Also great that you make the lowpoly character modelling series!

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    21
    Aug 13, 2011 at 3:50 am
  22. Unity 3d starter
    Posts: 1

    I am also starting to use unity 3d. It has been a couple of weeks now. Your article has helped me quite a lot. Thanks

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    22
    Aug 15, 2011 at 12:43 am
  23. Posts: 3

    Really cool, wish there was a unity cookie lol

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    23
    Aug 15, 2011 at 5:15 pm
  24. Posts: 38

    Yet another nice tutorial, Porter! I like your final result. Look forward to seeing your second part.

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    24
    Aug 16, 2011 at 12:20 am
  25. Dan Duchaine
    Posts: 3

    Great tut, always anted to see more with the game side of things.

    P.S. Unity was a good choice.

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    25
    Aug 16, 2011 at 10:20 am
  26. Posts: 2

    First of all thanks so much for adding a Blender to Unity tutorial together. I know I have been requesting one, and you guys answered really fast. Secondly, this is a very good tutorial to set the groundwork for people like me interested in using blender and Unity to develop games. Keep up the great work!

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    26
    Aug 18, 2011 at 4:40 pm
  27. Roosma
    Posts: 1

    Just delete the materials (belonging to the model) in Unity before re-exporting from Blender (when removing materials from uv-editor). That way you don’t end up with duplicates that you have to clean up later…

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    27
    Sep 1, 2011 at 3:03 am
  28. Maitrayadhrit
    Posts: 1

    Man , We Need More tutorials on Blender to Unity, And a Bit more of UNITY…
    Is there a Unity Cookie By chance :P

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    28
    Sep 7, 2011 at 7:15 am
  29. David
    Posts: 1

    Great Tutorial. Unfortunately I’m not interested in Unity. It is too expensive and pretty weak compared to other engines. Even BGE has a way better real time renderer.

    I hope there are some UDK Pipeline tutorials coming or some more tutorials, whose cover the BGE.
    For UDK, a great guy made a working Blender ASE Exporter for this engine. Can be found here http://campagnini.net/2011/04/16/blender-to-udk-ase-export/

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    29
    Sep 9, 2011 at 11:52 pm
    • Posts: 59

      Actually, Unity has a free version that out performs nearly every other free game engine, especially Blender’s game engine. Unity’s benefits include the ability to produce and sell games with the free version, as long as your annual sales do not exceed $100,000 per year (if they do, you are required to purchase the Unity Pro license); flexibility in scripting (C#, JavaScript, Boo and more), ease of importing from 3d modeling tools, and best of all – it’s a purpose-built game engine, unlike Blender. Blender has it’s purposes, but the game engine is far from acceptable.

      Compared to the UDK, Unity leaves a lot to be desired, but Epic Games does not allow developers to sell games developed on the UDK without a license, which costs an enormous amount of money. Also, the UDK is unavailable to Mac users, whereas Unity is. For what it is, Unity is a great option for indie developers and designers looking to hone their skills. It is relatively light-weight to install, and it’s certainly nothing to scoff at.

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      29.1
      Oct 20, 2011 at 1:38 pm
      • Gary Parkin
        Posts: 109

        I’ve used the Unreal engine, and it’s really nice. That said, it’s really expensive.
        I’m working on a realization project. Blender’s game engine lacks big time compared to Unity’s. Too many things you can’t do.

        What Unity lacks is an easier interface, but that’s in the tools.
        I started in this 3d world building game levels for fun. (Doom, Quake, Duke, Sam, Unreal) My favorite editor is the Serious editor for Sam. Everything is real time, including the lighting. No baking necessary.
        Unity IMHO, requires too much scripting to make it work, but I like it for what it is.

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        29.1.1
        Jan 11, 2012 at 6:59 am
  30. Posts: 2

    Great tutorial, helps me a alot in getting familiar with using both programs. hoping for more unity work in the future

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    30
    Sep 17, 2011 at 10:27 am
  31. Posts: 44

    Cheers this really helped alot!

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    31
    Dec 11, 2011 at 3:57 am
  32. Posts: 19

    ./sadface I wanted to know how to create an animated door :/

    **Moves along**

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    32
    Dec 31, 2011 at 10:44 pm
  33. Andre Isidro
    Posts: 3

    Does anyone know a good tutorial for texturing on this website?

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    33
    Jan 2, 2012 at 7:28 pm
  34. Posts: 1

    Any chance you could do a tutorial using UDK?

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    34
    Mar 14, 2012 at 4:13 pm
  35. Posts: 1

    I love your tutorials. They are always informative, organized, and well-presented. You’ve helped me a lot, and I can’t wait to see the rest of your tutorials and any future ones. Thanks!

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    35
    Nov 4, 2012 at 8:57 pm

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