Retopology with the BSurfaces Add-on
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In this Blender 2.5 video tutorial we introduce you to using the BSurfaces V1.5 for retopologizing a complex model. This add-on allows you to create with grease pencil strokes. This process can drastically speed up the retopology task.
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Hi Eclectiel
I’m sorry, but I can not work with this tool.
Sometimes I can change the cross and follow, but most time not.
I really do not understand why.
I can not connect splines.
I really do not understand why.
Your video is nice to watch, but it is not a tutorial.
I hope I have not made you angry.
Sure you’ve put into this add-on thousands of hours of work.
I have great respect for your work.
This is also the reason that I have paid it gladly.
But until now I do not understand the application.
Excuse my English Google translation.
best wishes
patrick
Hey Patrick, not angry at all
, those things happen. I can give you step by step help. Check the Bsurfaces website for the contact info, and will see your case.
Wouldn’t it be more efficient to have a modifier that merely scaled down the mesh density to a lower level and you just controlled how much detail was taken away. kinda like tessellation. Or am I talking nonsense?
Hello there,
My opinion is a “noob” one, but as far as I can see (especially with the violin demonstration here:http://vimeo.com/26339130) this appear as one of the most powerful tool in Blender. At least for the organic model. I mean concerning the industrial or traditional architectural model for instance, this will surely be used in a different way.
The tool does look pretty amazing,o only hope that it becomes free to download soon as im trying my best to stick to free open source software.
Yeah, this is great! It genuinely supersedes Max’s Surface plugin. I use the the beta version of this tool a lot for Retopo, but it took me a while out the logic of why it sometimes fails. I’d be using 1.5 gladly, but I’m teaching a class where part of the point is how much you can do with completely free software. Can’t wait until the newer version makes GNU.
this is better than topogun!
Can someone PLEASE explain how to engage to service of Bsurfaces? I was able to follow the lesson till you reached 5:31 frame. I couldn’t figure out how you got to the point. Can you please teach assuming me that everyone is a beginner? That way, more people will benefit from your lessons. Thanks
Hi Nda,
My apologies for the confusion in the tutorial. Can you tell me a bit more about what you’re having trouble with? I’ll be happy to try and help you get through it.
Cheers,
Jonathan
Hi Jonathan,
Thank you for your response. It was the part where you brought up the Bsurfaces. I realize that the problem was with my blender. I couldn’t find the Bsurfaces. But I can find it now, though I still have to go the the preferences every time I to click on the activate button for the bsurfaces to show up in my panel.
Thank you again for taking your time to share you knowledge with the world.
Hi Jonathan !
How To Fly In Screen, I Know Fly Mode but It Isn’t.. How You Do Fly ? Please Help Me ..
Sorry My Poor English
Hi Berat,
I’m using a SpaceNavigator from 3D Connexion: http://cgcookie.com/blender/2011/09/12/review-3d-mice-with-blender-2-59/
Hi, i have a small problem and i am trying to solve that almost whole day ; (. I install the bsurfaces and when i must add a surface to my object ( 3 circles build from bezie curve it’s always give me that mistake “There;re arent any strokes” : ( I put the secound a “plane” object in my scene and it’s the last one which i select in object mode,than i press Tab for edit mode, but again same note with orange triangle in my screen! : (
I will be happy if someone can help me!
And not at last I am beginer in Blender, but I want to learn really much!
BSurfaces looks like a great tool, but it would be more useful for me to use splines instead of grease pencil to define surfaces. Surely that can’t be too hard. How about providing us viewers a little instruction on that.
Jonathan,
to be quite honest: the best parts of your (generally terrific >>positive sense<<) tutorials are those moments, where things go haywire
.
Why – well, just imagine THE noob (me, obviously) sitting in front of the monitor, watching a supernatural being (you, obviously) doing amazing stuff: suddenly something does not play nice, and instantly the pressure of following the tut intensly is removed by your reaction to the stubborn behavior of the tool.
If I would not be in dire need for actual learning, these moments would be reason enough to watch your tutorials anyway.
Great fun – and I guess this includes you as well.
Thanks a ton!!
Sorry for the bad English…
Hi Wolfgang,
I’m always thrilled when someone is able to learn from my own mistakes in the tutorials. Although I do my best to not make mistakes during the recording (hah!) I do like to leave them in generally for the exact reasons you’ve pointed it.
Thanks for the feedback!
-Jonathan
Hi Jonathan! I’m completely new to retopology, and I was wondering about it… It seems like a lot of time and hassle to create an entire new mesh over the existing one, and always a challenge to keep things as even and neat as possible (no triangles or anything like that)… wouldn’t it just be easier to possibly take the original mesh, copy it, lower the detail to an appropriate amount (apply the multi-resolution modifier) and use that as the retopology model?
This may be a silly question, but it seems easier. The only side effect I can think of when doing this is that you might have less control of the shape of your retopologized model, and that you might get weird results when baking an image to the mesh.
btw, I’m in your Hippo modeling series, and I’ve gotten to the Bsurfaces retopology part so I watched this video to help me get a better retopology mesh for my hippo