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In this quick addendum to our Texturing a Sci-Fi Panel, we give a quick update to correct an error in the tutorial covering how to use illumination maps in Unity 3D.
Still I have to create an illumination map to add in alpha channel with normal map to achieve this result.Conclusion,In self illumination option illumination map is must.Need more study.
very very nice series of tuts, blender+photoshop+unity;
with these series i improved on my skills in blender’s baking, learned a lot of photoshop and got closer to unity.
thx for tuts.
i will post my work soon
bye
Ha, I must have lucked up like you because mine worked as well. Anyway, thanks for the correction!
Hi, Porter Nielsen,
Thanks for clarification.
Here is my link for another panel
http://browse.deviantart.com/?q=gallery%3Ahaqzaf%2F9410305#/d45aw59
In this panel,no lights were created.
Still I have to create an illumination map to add in alpha channel with normal map to achieve this result.Conclusion,In self illumination option illumination map is must.Need more study.
@haqzaf
Wow… that is really cool… I was taken back when I saw it. Looking very legit.
@cmomoney
What are the odds?
Thanks for the correction. Just wanted to say I’m enjoying your other tutorials that were recently uploaded.
My lengthy comment clearly hasn’t submitted but the short of it was…
Is it possible you could please link the the Unity resource/site where it details about the preferred standard when working with the texture channels?
When outsourcing it would help a lot to be able to pass on such a link and have all the artists working with an identical workflow.
@Robert-Glen
Here you
http://unity3d.com/support/documentation/Components/shader-SelfIllumBumpedSpecular.html
Hi,
My third Sci-Fi panel link,
http://browse.deviantart.com/?q=gallery%3Ahaqzaf%2F9410305#/d45my9l
This was what I’ve been looking for and thank you another brilliant tutorial.
very very nice series of tuts, blender+photoshop+unity;
with these series i improved on my skills in blender’s baking, learned a lot of photoshop and got closer to unity.
thx for tuts.
i will post my work soon
bye