In this quick addendum to our Texturing a Sci-Fi Panel, we give a quick update to correct an error in the tutorial covering how to use illumination maps in Unity 3D.

Texturing a Sci-Fi Panel: Part 1 | Part 2

Scifi Panel<

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9 Responses to “Addendum: Texturing Sci-Fi Panel – Illumination Map”
  1. Posts: 6

    Ha, I must have lucked up like you because mine worked as well. Anyway, thanks for the correction!

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    1
    Aug 4, 2011 at 11:40 am
  2. haqzaf
    Posts: 54

    Hi, Porter Nielsen,

    Thanks for clarification.

    Here is my link for another panel
    http://browse.deviantart.com/?q=gallery%3Ahaqzaf%2F9410305#/d45aw59

    In this panel,no lights were created.

    Still I have to create an illumination map to add in alpha channel with normal map to achieve this result.Conclusion,In self illumination option illumination map is must.Need more study.

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    2
    Aug 4, 2011 at 12:04 pm
  3. Posts: 33

    @haqzaf
    Wow… that is really cool… I was taken back when I saw it. Looking very legit.

    @cmomoney
    What are the odds?

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    3
    Aug 4, 2011 at 12:56 pm
  4. Posts: 174

    Thanks for the correction. Just wanted to say I’m enjoying your other tutorials that were recently uploaded. :D

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    4
    Aug 4, 2011 at 3:46 pm
  5. Robert-Glen
    Posts: 4

    My lengthy comment clearly hasn’t submitted but the short of it was…

    Is it possible you could please link the the Unity resource/site where it details about the preferred standard when working with the texture channels?

    When outsourcing it would help a lot to be able to pass on such a link and have all the artists working with an identical workflow.

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    5
    Aug 4, 2011 at 10:06 pm
  6. haqzaf
    Posts: 54
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    7
    Aug 6, 2011 at 10:09 am
  7. Posts: 2

    This was what I’ve been looking for and thank you another brilliant tutorial.

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    8
    Dec 10, 2011 at 5:39 am
  8. Posts: 8

    very very nice series of tuts, blender+photoshop+unity;
    with these series i improved on my skills in blender’s baking, learned a lot of photoshop and got closer to unity.
    thx for tuts.
    i will post my work soon
    bye

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    9
    Jan 24, 2012 at 9:39 am

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