In this quick Blender 2.5 tip, we give you the rundown on how to use the snapping tool. This includes snapping in Object Mode and Edit Mode, snapping to vertices, faces, volume, and more.

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Discussion

23 Responses to “Tip: Using the Snapping Tool in Blender 2.5”
  1. kiko
    Posts: 1

    I really don’t understand what useful volume snapping.

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    1
    Aug 3, 2011 at 7:46 am
    • Posts: 174

      I think if you had an interior room made up of a cube you could turn on that on to place say a picture frame or something on the wall and have it slide along the walls. That is the first use I could think of. That button to treat it as a whole would be helpful because more than likely you’d have a few of the walls deleted so you could see the scene and it would still work.

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      1.1
      Aug 3, 2011 at 10:16 am
      • rking
        Posts: 1

        Volume Snapping is massively useful for placing bones inside a mesh.

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        1.1.1
        Feb 4, 2012 at 6:01 pm
  2. haqzaf
    Posts: 54

    Hi, Patrick Boelens

    Thanks for tips on snapping tool demonstration.

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    2
    Aug 3, 2011 at 8:14 am
  3. Posts: 174

    Thanks for doing this. I never knew how the volume snapping worked. Some of the modes like median I never really used so it was helpful to see it in action – I’ll probably make more use of it understanding how it works now.

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    3
    Aug 3, 2011 at 10:19 am
  4. Posts: 59

    Cool beans! :D

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    4
    Aug 3, 2011 at 10:35 am
  5. Posts: 104

    Nice. That points me some details about volume snapping that I didn’t get up now. Thanks for that.

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    5
    Aug 3, 2011 at 11:37 am
  6. Timm
    Posts: 1

    Great tips! The snapping tool is one those basic yet helpful tools which I’ve never taken the time to explore. I’ll definitely use it more now. Thanks!

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    6
    Aug 3, 2011 at 11:40 am
  7. Posts: 29

    Great quick tip. Thanks..
    I also watched your tutorial on the damaged column. Man… You really know your way around in blender and gimp. I got lost, several times. Not because it was to fast, but just so much information I think I drooled a little.(newbie)
    Very high quality and very detail oriented.
    Thanks…

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    7
    Aug 3, 2011 at 10:01 pm
    • Posts: 223

      Hey Terry,

      Thanks for your kind words, but it was actually Ben Simonds who did that tutorial, not me. =)
      Good luck on your endeavors with Blender and/ or Gimp; I’m sure you’ll get comfortable with both soon enough!

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      7.1
      Aug 4, 2011 at 6:54 am
      • Posts: 29

        Oops, oh well. Thanks to both you and Ben.
        8′)

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        7.1.1
        Aug 5, 2011 at 9:42 pm
  8. Posts: 99

    Thanks Patrick. Finally, someone that uses the snapping. :-)
    Coming from a Max background, snapping was the first thing I learned but i never got past the basics.
    You mentioned that Jonathan did a tutorial on snapping? Was it here? I must have missed it.
    I’ve been off learning Python, thanks to you.

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    8
    Aug 4, 2011 at 7:08 am
  9. Posts: 219

    very well thank you for your time .

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    9
    Aug 4, 2011 at 2:31 pm
  10. oliver
    Posts: 2

    I’ve been using vertex snapping quite a lot recently.
    BTW, there’s a additional feature: you can set “help points” while in snapping mode. you just have to place the cursor over a vertex and press “a”. by setting another help point, the vertex will snap in the middle of the two help points. you can place as many help points as you want, and also weight differently by pressing “a” several times on one single vertex.
    it’s hard to explain, you have to try it yourself and you’ll understand.
    (with alt-A you can delete help points).

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    10
    Aug 4, 2011 at 3:34 pm
    • Posts: 223

      Hey, that’s a pretty cool feature; thanks for the tip! =)

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      10.1
      Aug 5, 2011 at 9:21 am
      • Posts: 174

        That is an extremely useful feature! Thanks for sharing.

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        10.1.1
        Aug 6, 2011 at 4:36 am
  11. Kerrey
    Posts: 29

    first off, I love your tutorials and most of all the scripting ones.

    That said can you please either get a better mic positioned further away from your mouse, or at least get a quieter mouse, it is VERY distracting and annoying listening to that constant and loud clicking, I also notice some really annoying swirling sound in the background as if someone is running a piece of chalk in circular motions on a blackboard I really cannot make out what it could possibly be but I am ready to give up on these tutorials all together because I obviously cannot get anything from them playing the vids on mute.

    I am a citizen member and have no plans to change that anytime soon, but I have to refuse to play these tutorials, but not all of them are like this and thank goodness the M4 series and body modeling do not have it in them, it would be dreadful trying to finish 15 part series with that noise.

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    11
    Aug 5, 2011 at 2:04 am
    • Posts: 223

      Hi Kerry,

      I’m sorry about the loud clicking and typing, but I’m not sure how to get around it. I’ve bought another mic, but the noise reduction of that is minimal as well, and also sounds a lot more hollow/ echo-y. Any suggestions on this would be more than welcome.
      Either way, thank you for your input and sorry for the inconvenience.

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      11.1
      Aug 5, 2011 at 9:21 am
      • Posts: 174

        I actually kind of like the loud clicking. lol. I can’t quite put my finger on why though. I think it helps give the videos some character. I know I’ve watched some tutorials before and liked them because the author has a distinct voice and whatnot. I was watching one not too long ago and a big thunder clap happened in the middle of it that was really loud. I guess everyone is going to have their own annoyance levels.

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        11.1.1
        Aug 5, 2011 at 1:34 pm
      • Kerrey
        Posts: 29

        I really wish I knew, since I have never made a video tutorial I don’t know what equipment works and what does not, all I know is I watch a lot of blender tuts made by other people and can barely hear if at all any clicking noises. Maybe has something to do with the hardware but I don’t expect you to replace everything, maybe I will just shoot ur vids through audacity and remove the noises I don’t like and re-encode it for myself.

        Thank You for trying anyway it is very much appreciated

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        11.1.2
        Aug 7, 2011 at 3:51 pm
  12. Laurie
    Posts: 2

    Wow, being able to conform one object to another so easily makes me love Blender so much more. I remember trying to use Conform and Gravity and all sorts of contortions to do essentially the same thing in Max, and not being able to use the resulting objects because it was all dependent on the forces remaining applied. Blender is so elegant and simple!

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    12
    Sep 5, 2011 at 4:22 pm
  13. Shaun
    Posts: 1

    Around 1:50 in the tutorial, the object is separated which I get, then he toggles the selection which somehow I’m missing, maybe going in and out of edit mode, not sure. In any case, when he hits Grab, the Origin point is moving around in relation to the duplicated cube but on mine the origin is still part of the original cube and it snaps the duplicate on top of the original as I try the different vertices on center snap target.

    What am I missing or not seeing?

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    13
    Nov 17, 2011 at 12:02 pm
  14. Posts: 6

    Exactly what I needed, thank you!

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    14
    Dec 9, 2011 at 5:01 pm

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