In this two part, Blender 2.5 tutorial we will be creating a sci-fi panel. This series includes modeling of the high and lowpoly objects, baking the normal maps and other various maps and texturing the panel. We will then show you how to bring these textures into Unity 3d to be used as a custom material.

Part two we will be covering how to create the color, specular, and emitter maps; how to apply them in Blender, and how to make them into a material for Unity 3d.

Scifi Panel<>

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Discussion

74 Responses to “Creating a Sci-Fi Panel – Part 2”
  1. mcwurth
    Posts: 4

    i have a question i do not want this to be used in unity3d, id like to make a “3d mesh” out of it but flat (make sense?) do i still follow the same way but just bake it all as a texture inside blender? im quiet baffled im fairly new to blender and making meshes and texture files within blender so not sure what to do.

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    51
    Dec 30, 2011 at 2:35 pm
    • Posts: 29

      If you create one texture with the normal map (With normal influence of course.) that we made in the previous tutorial, and use the actual texture image from this one as a second texture with all the same mapping settings only with color influence, then you should get the result I got on the image at the far right In the user submitted images. Of course I also used a point lamp for each light on the texture. Hope this helps.

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      51.1
      Dec 30, 2011 at 5:48 pm
  2. Posts: 1

    i am newbie in 3d and just started blender This tutorial is great and helps me but one problem is happened during this I can’t able to see texture and shading map n blender workspace so every time i check it in render
    I have done everything same as glsl shading and tick in texture solid (in display setting) but it never shown
    Don’t know why it not showing in workspace

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    52
    Jan 13, 2012 at 11:03 am
    • mcwurth
      Posts: 4

      save it and restart blender this worked for me. i noticed on a not so high end pc (maybe also on high end ones though) blender starts a little to act up.

      hope this helps otherwise i wouldnt really know what to do.

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      52.1
      Jan 13, 2012 at 4:28 pm
      • Matt Packard
        Posts: 2

        blender just has minor issues and crashes for no reason sometimes, save often.. BHARAT if your plane is black after baking make sure you have a light in the scene ABOVE the plane. just a few tips i have recently learned with this tutorial

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        52.1.1
        Jun 16, 2012 at 11:27 pm
  3. Posts: 5

    Porter ! Great work dude, I wonder what those people are going to do who sale this kind of tutorial if you continue posting such a great tutorials.

    Thanks alot.

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    53
    Jul 14, 2012 at 4:49 pm

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