Following up our previous Vehicle Training Series, Jonathan has begun production on our next big series! This time around he is tackling low poly character creation for game environments. With a little help from Tim Von Rueden on the concept, logistical support from Wes, and game industry consultation from Chan Sarinyamas.

Pre-orders have ended.. you may purchase this series below.

Visit the dedicated training page for further information.

This series sets out to provide a complete walk-through of the entire game character production pipeline. In other words, we are covering high poly sculpting, low poly modeling, UV unwrapping, texturing, normal mapping, rigging, animating, and even exporting a playable character to Unity 3D.

Topics Covered in Low Poly Character Creation

  • Highpoly Sculpting
  • Lowpoly Modeling
  • UV Unwrapping
  • Normal Mapping
  • Texturing with Blender and GIMP
  • Lowpoly Character Rigging
  • Animation
  • Exporting to Unity 3D

Concept art by a Tim Von Rueden
character_02

ss_01

ss_02

 

Pre-orders have ended.. you may purchase this series below.

Visit the dedicated training page for further information.

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Discussion

137 Responses to “Announcement: Pre-orders for New Low Poly Character Training Series”
  1. Santiago
    Posts: 2

    Thank god for this!

    Character Modeling and texturing was the weak point in all the blender comunity and comercial tutorials and learning material. I`ve been working on a game for about two years now and i get stuck in the character, because i couldnt achive what i was actually looking for!

    Going to buy this! this is amazing!

    Thanks

    #
    51
    Aug 1, 2011 at 1:51 pm
  2. Posts: 1

    Hi,

    I pre-order it… awesome work man!!… estimated finish to download it???

    Regards and thx for your page.

    #
    52
    Aug 2, 2011 at 5:59 am
  3. Posts: 5

    THANK YOU THANK YOU THANK YOU for this!!! We are currently making a game using Blender and Unity and the current pipeline for taking a character or any model from Blender to Unity has been hazy. I’ll be curious to see how you work the pipeline (given that material settings don’t transfer to Unity, except for diffuse color).

    Loving the book by the way Jonathan!!! I have to say that your tutorials are the main reason I’ve become proficient in Blender in a matter of 7 months (that and a serious lack of sleep hehe). You keep putting these great training series out and I’ll keep buying them.

    #
    53
    Aug 3, 2011 at 7:55 am
    • Posts: 2955

      Thanks for the support David! It is very appreciated and I’m thrilled to hear you’re enjoying the book.

      Good luck!

      -Jonathan

      #
      53.1
      Aug 3, 2011 at 8:13 am
  4. TNS
    Posts: 3

    Hello Jonathan. I’m very interested in this, I preordered the digital copy and was wondering where it will be available to download when it is finished?

    Also, This is exactly what I needed. Are you gonna cover clothing like capes and such?

    #
    54
    Aug 3, 2011 at 3:24 pm
    • Posts: 2955

      Hi there,

      A download link will be sent to your email when it is released. And no, I won’t be covering anything to do with capes in this series. That is almost a series of it’s own!

      -Jonathan

      #
      54.1
      Aug 3, 2011 at 6:42 pm
  5. zanyman
    Posts: 11

    Ordered! I think the high poly sculpting will be immensely useful for a noob like myself! Thanks for this Jonathan.

    #
    55
    Aug 4, 2011 at 8:04 am
  6. Posts: 2

    I preordered this awesome training series too. (because this character is really cool :D )

    #
    56
    Aug 4, 2011 at 10:23 am
  7. Joe
    Posts: 1

    this looks amazing! i love the helmet! how much? i cant find the price.

    also, thanx 4 the inpiration!

    #
    57
    Aug 4, 2011 at 9:35 pm
    • Santiago
      Posts: 2

      32USD the Preorder.

      #
      57.1
      Aug 6, 2011 at 2:13 pm
  8. Joe
    Posts: 4

    I know this isn’t a actual reference image, just an artitic sketch, but how do you make the reference images for modelling tutorials? A tutorial on how to do this would be great, as without the knowledge you are constrained to reference material on the web. please respond!

    #
    58
    Aug 5, 2011 at 3:59 am
  9. TNS
    Posts: 3

    Hey, Jonathan, I’ve got another question.
    Will you be doing more game related tutorials in the future? Like modeling something different, like an environment or some creature?

    #
    59
    Aug 6, 2011 at 5:05 pm
  10. Robert French
    Posts: 1

    Yeah that would be great. The CHaracter Development book helped a lot in my project.
    Also Can I ask if this is a book or video tutorial?

    #
    60
    Aug 7, 2011 at 5:21 pm
  11. Koto
    Posts: 1

    Happy to hear we have low-poly tut along with GIMP usage. Already pre-ordered this one!.

    #
    61
    Aug 8, 2011 at 9:11 am
  12. Posts: 21

    Pre-ordered. Can’t wait. Keep up the good work :-D

    #
    62
    Aug 10, 2011 at 4:06 pm
  13. trixy
    Posts: 1

    how long will it take to torrent it?

    #
    63
    Aug 14, 2011 at 8:58 am
    • Rawrdude
      Posts: 1

      Yea. Might as well pool some money together and torrent this. It’ll be better that way.

      #
      63.1
      Aug 15, 2011 at 7:37 pm
  14. Posts: 2

    Just pre ordered cant wait and threw in the 1$ for citizen now for some fun

    #
    64
    Sep 1, 2011 at 3:49 pm
  15. Boris
    Posts: 4

    preordered :)
    I was wondering will this tutorial be free on vimeo (like one with game character) ?

    #
    65
    Sep 3, 2011 at 10:34 am
  16. Posts: 43

    Jonathon,

    Just pre-ordered and received my reciept. Now for the hard part…the waiting for the download link! lol

    Been debating with myself ever since this one was announced. Didn’t like the character very much at first, but he kind of “grows” on you after awhile. After looking at all the different training being offered in this package; decided today to go ahead and get it. Besides, having bought all of the other training (and your book) you guys have offered I figured I couldn’t go wrong with this one too…you haven’t steered me wrong yet.

    Happy Blendering & keep the tutorials coming,
    OldMan44

    #
    66
    Sep 6, 2011 at 11:30 am
  17. hisshi
    Posts: 2

    I’ve ordered my copy last week, even though I’m a bit short on money right now… DOESN’T MATTER! MY ART SKILLS AREN’T GONNA TEACH THEMSELVES! Actually they do… sometimes… DOESN’T MATTER! I still want this. Mostly because of the texturing, rigging/animation and exporting bits. Although I’m interested in the high-to-low poly workflow too, since I usually do it the other way around.

    Anyway! Cheers to you, Jonathan, and to the whole crew at cg/blender cookie! :D

    #
    67
    Sep 13, 2011 at 1:24 pm
  18. Posts: 66

    When should we be expecting this one?

    #
    68
    Sep 13, 2011 at 6:09 pm
  19. Kerrey Johnson
    Posts: 29

    sweet, ordered just in time to save some $ and further support this great site :)

    #
    69
    Sep 16, 2011 at 12:55 pm
  20. Deen
    Posts: 1

    Hi Jonathan.
    I am reading that this training will be available around mid to late September, is this still goes or you delayed the release date? When the last chance to pre-order?

    #
    70
    Sep 22, 2011 at 9:40 am
    • Posts: 2955

      Hi Deen,

      I’m working as fast as I can to get the series done, it’s possible to see a late September release still but more likely it will be mid October, though. We will announce when Pre-orders are ending soon so you’ll have plenty of warning to get your pre-order in :)

      -Jonathan

      #
      70.1
      Sep 22, 2011 at 9:43 am
      • Posts: 13

        Also preordered recently. Good to know the updated estimate for the release date. Take your time Jonathan, I’d prefer getting more polished product on mid October than a hurried one at the end of September.

        -jamov-

        #
        70.1.1
        Sep 22, 2011 at 10:45 am
  21. Posts: 43

    Jonathan,

    Thanks for the update. I 2nd what Jamov said. Take your time and get it right, like you usually do. We can wait a little longer for the good quality product you consistently produce.

    #
    71
    Sep 22, 2011 at 12:26 pm
  22. Posts: 1

    September is already about to be finished, when is this product coming out?

    #
    72
    Sep 28, 2011 at 10:40 am
    • Posts: 2955

      Hi Niels,

      We sent out an update to all pre-orders recently stating that we’ve pushed our estimated release date back a few weeks to give a bit more time to polish off the series and make it our best yet. We are shooting for mid-October right now.

      Cheers,

      -Jonathan

      #
      72.1
      Sep 28, 2011 at 10:50 am
  23. Will this covered most of the things that 2010 training series have to provide ?

    #
    73
    Oct 1, 2011 at 6:40 am
  24. Posts: 5

    Any idea on a release date yet? The series looks awesome and I would really like to get my hands on it. :-)

    #
    74
    Oct 6, 2011 at 1:13 pm
    • Posts: 2955

      Hopefully mid October! I have been locking myself in the recording room for several hours a day this whole past week. If it weren’t for my cold at the moment I’d likely be close to done…

      -Jonathan

      #
      74.1
      Oct 6, 2011 at 1:44 pm
      • Posts: 5

        Sounds good. I hope that you get to feeling better.

        #
        74.1.1
        Oct 6, 2011 at 1:50 pm
      • Posts: 42

        Oh man, does that mean that I have to listen to you coughing and spitting through the training? :O

        Just kidding! Get well.

        DJS

        #
        74.1.2
        Oct 6, 2011 at 3:13 pm
      • Posts: 2955

        Ha thankfully no! I am on a recording hiatus until this cold passes… :)

        -Jonathan

        #
        Oct 6, 2011 at 4:39 pm
  25. Posts: 12

    I asked a question above, but the rest of my post was long, so it was probably overlooked (I ain’t even mad).

    Will the helmet and bandoleer be removable in or out of unity?

    #
    75
    Oct 11, 2011 at 6:06 pm
    • Posts: 2955

      The Helmet will not but the bandoleer will be able to be removed. If you wanted to make a removable helmet then you would just need to model the entire face. This series will cover modeling the eyes and bridge of the nose, everything that is seen through the helmet.

      -Jonathan

      #
      75.1
      Oct 12, 2011 at 10:40 am
  26. Gabriel Auditore
    Posts: 3

    So… I’m dying here. It’s Oct 12. Do you have a predicted release date? I’m like a little kid waiting for the next animated film, just sooo excited!

    #
    76
    Oct 13, 2011 at 4:01 pm
    • Posts: 2955

      Hi Gabriel,

      We are looking at a tentative October 24-26th release for all pre-orders! I am in crunch time right now to get the series finalized and in your hands; which I am very excited about :)

      -Jonathan

      #
      76.1
      Oct 14, 2011 at 8:59 am
  27. checker
    Posts: 29

    have mine downloaded now, all I can say is WOW, far more than I ever expected for the price. One thing though, I have not seen the bone ponytail holders shown in the last pic here yet which is a lot of the reason I bought the series, please tell me I am missing something and which file I can find it in

    #
    77
    Oct 27, 2011 at 12:13 am
    • Posts: 38

      Neither have I seen it, but I want that pony-tail spine thingy, I don’t wanna whine, but it was kinda important for me when deciding wheter to buy or not to buy the series O:
      Can someone confirm/deny it’s in the series?

      #
      77.1
      Oct 27, 2011 at 6:04 am

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