Hello and welcome to this Compositing in Blender Tutorial Series!
In this compositing in Blender tutorial series we give you an introduction for using Blender’s compositing nodes. This series will take you through all the basics of using and understanding compositing in Blender with the node system. After this series you should have a thorough understanding of compositing basics; including Render Layers, available nodes, blending modes, and much, much more. You will also learn how to do color adjustments, tweak curves, composite multiple images, and even adjust the lighting and color of your complete scene.
What You’ll Learn in this Tutorial
In this Blender 2.5 video tutorial we introduce you to the compositing nodes. This first introduction, examines using the individual render passes; allowing you to gain fine-tuned control over each aspect of your final image by layering the different passes of the render over each other.
Note: As Sebastian Koenig kindly pointed out, one thing to remember is that spec should be added after the shadows. Or in general, always put the multiply passes before the add passes, so as to avoid darkening highlights.
What’s up next?
In part 02 of this compositing in blender tutorial series Bartek Skorupa will explain what happens under the surface with blending modes. He will also explain in more detail the basics of compositing.