Hello and welcome to this Compositing in Blender Tutorial Series!

In this compositing in Blender tutorial series we give you an introduction for using Blender’s compositing nodes. This series will take you through all the basics of using and understanding compositing in Blender with the node system. After this series you should have a thorough understanding of compositing basics; including Render Layers, available nodes, blending modes, and much, much more. You will also learn how to do color adjustments, tweak curves, composite multiple images, and even adjust the lighting and color of your complete scene.

What You’ll Learn in this Tutorial

In this Blender 2.5 video tutorial we introduce you to the compositing nodes. This first introduction, examines using the individual render passes; allowing you to gain fine-tuned control over each aspect of your final image by layering the different passes of the render over each other.

Introduction to Compositing in Blender - Round 1

Note: As Sebastian Koenig kindly pointed out, one thing to remember is that spec should be added after the shadows. Or in general, always put the multiply passes before the add passes, so as to avoid darkening highlights.

What’s up next?

In part 02 of this compositing in blender tutorial series Bartek Skorupa will explain what happens under the surface with blending modes. He will also explain in more detail the basics of compositing.

Introduction to Compositing>

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Discussion

31 Responses to “Introduction to Compositing in Blender – round 1”
  1. Posts: 136

    Great Tutorial, Introduction to Compositing Nodes
    :D DDDD

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    1
    Jul 18, 2011 at 8:12 am
  2. Posts: 4

    Great tutorial !
    I really hope there will be a lots of tutorials on compositing nodes.
    Thanks

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    2
    Jul 18, 2011 at 8:19 am
  3. Posts: 43

    Looking forward to more compositing. Could you introduce the object index pass next time?

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    3
    Jul 18, 2011 at 8:39 am
  4. Posts: 1

    You should apply shadow passes (shadow,AO) before illumination ones (Spec,Reflect).

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    4
    Jul 18, 2011 at 9:04 am
  5. Luis
    Posts: 1

    Great tutorial about nodes! I was looking for something like this.

    Amazing tutorial!

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    5
    Jul 18, 2011 at 9:12 am
  6. Posts: 59

    Very interesting.

    I think I’ll be dedicating a day each week for playing around in the compositor.

    Round two … *ding ding* :D

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    6
    Jul 18, 2011 at 9:54 am
  7. Posts: 20

    Great, tutorial! And by the way, I love your book Jonathan.

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    7
    Jul 18, 2011 at 9:55 am
  8. BenNO!
    Posts: 1

    very interesting – thanks a bunch !

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    8
    Jul 18, 2011 at 9:59 am
  9. yankomeister
    Posts: 16

    Cool features, very clear as always. Thanks Johnatan.

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    9
    Jul 18, 2011 at 10:10 am
  10. Posts: 13

    super cool. will you be talking about controlling lights individually with the compositing nodes?

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    10
    Jul 18, 2011 at 12:19 pm
  11. masteryoda
    Posts: 12

    this is what i was searching for a long time.
    there’s a lack of general node tutorials, great!

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    11
    Jul 18, 2011 at 12:47 pm
  12. Posts: 38

    Great tutorial
    you should do a color nodes tutorial

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    12
    Jul 18, 2011 at 1:21 pm
  13. symphony
    Posts: 1

    nice work!

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    13
    Jul 18, 2011 at 2:17 pm
  14. Posts: 18

    Great tut :D
    Now, I have a couple of questions. The first is, what would you do if there were several models in the scene, add in another render layer?
    The second is how do I know if I have to use add or multiply etc. I guess it is just a question of playing a little around with it?

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    14
    Jul 18, 2011 at 3:21 pm
    • You have to think about plain number addition/multiplication, except the numbers are color values (calculated for each individual pixel). black = 0 and white is 1, everything in between is grey. So if you multiply 2 images, the result becomes darker because you always multiply with 1 or less than 1. If you add 2 images together, the result will likely be brighter because you always add 0 or more than 0.

      for example: If you multiply with a complete white image, the result is the same (multiplying with 1). If you add a complete black image, the result is also the same (adding 0).

      Mixing is just taking the average of the 2 images.

      and for colors: each channel, RGB, has it’s own range from 0 to 1.

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      14.1
      Jul 18, 2011 at 6:41 pm
  15. Posts: 66

    Andrew Price is not going to be happy about this :/

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    15
    Jul 18, 2011 at 6:30 pm
  16. Posts: 17

    Is Jonathan Williams coming out for Round II against Compositing Node or has his corner thrown towel in :)

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    16
    Aug 11, 2011 at 5:18 am
  17. Posts: 17

    Jonathan Williamson is in the red corner ans not Jonathan Williams

    Can we have an edit function so i can correct my mistakes :)

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    17
    Aug 11, 2011 at 5:30 am
  18. Posts: 1

    Um.. how would i save the work i did in the node editor as an image file?

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    18
    Oct 3, 2011 at 9:32 pm
    • Posts: 2949

      Connect your final node to the Output node and then go to the UV/Image Editor and save the image from Image > Save.

      -Jonathan

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      18.1
      Oct 4, 2011 at 8:36 am
  19. Hi Jonathan,
    Thanks for yet another great tutorial.
    I have a question regarding compositing. It’s not covered in you tutorial, maybe in the next coming rounds?
    Imagine I have 2 cubes, 1 small in the foreground, 1 big in the background, they overlap from the camera point of view but not in 3d space. Each one is on a separate render layer. I want to apply a glare effect to the small cube only and then recombine the layers. How do I do that? Mix or alpha over nodes do not work for this. I tried a Z-Combine node with as input : 1) the Z and image from the big cube layer 2) the z from the small cube layer and the image from the glare node.
    It works to some extent but the glare effect is toned down a lot, making the small cube just soft, but not glowy.
    Any idea?

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    19
    Nov 1, 2011 at 4:56 am
  20. Noko
    Posts: 2

    can’t find the AO or specular in 2.62. Also the difuse has 3 options, indirect, direct, and some other. What am I doing wrong?

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    20
    Apr 10, 2012 at 7:54 pm
    • Posts: 71

      You have Cycles up in the Render selection. Change it to Blender Internal.

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      20.1
      Sep 26, 2012 at 8:07 am
  21. NeuroGlide
    Posts: 1

    Why was this video taken down?

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    21
    Feb 16, 2013 at 2:25 pm
    • Posts: 2949

      Hi Neuro, the video is still up. Please ensure any flash/ad blockers you might have installed isn’t restricting the video.

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      21.1
      Feb 16, 2013 at 3:22 pm
      • NeuroGlide
        Posts: 1

        I’ve verified that NoScript is off, but the video still doesn’t show. Parts 2 & 3 I have no trouble with. I think it has something to do with the video being on Vimeo rather than YouTube.

        #
        21.1.1
        Feb 23, 2013 at 11:58 am

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