In this quick Blender 2.5 tip we show you how to use the Image Display mode for Empties that is available in Blender 2.58. This feature gives you a versatile way to work with background images.

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Discussion

38 Responses to “Tip: Using Empties with Image Display Mode”
  1. Posts: 8

    Very useful tip. Will use this tool when creating a car. Thanks

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    1
    Jun 28, 2011 at 5:16 pm
  2. Posts: 31

    Great tip thank you!

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    2
    Jun 28, 2011 at 5:28 pm
  3. Posts: 66

    Neato. I always hated having two copies of one reference sheet – one flipped and one normal. This will fix all of my worries.

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    3
    Jun 28, 2011 at 6:22 pm
  4. Posts: 256

    This was a pretty cool tip. Nice to see Drake when we’ve heard him a few times already in the background of some of the tutorials.

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    4
    Jun 28, 2011 at 6:25 pm
  5. haqzaf
    Posts: 54

    Hi,Jonathan Williamson,

    Thanks for this new very helpful tip.

    I downloaded Blender 2.58, 64 bits from Blender Organization.

    1.As you demonstrated, I,applied the “front image” to empty.Very good quality image appear.(Image size 1200X1800).
    2.I, created another emty to apply “side image”,(image size= 1200X1800)
    The following, I observed.
    The Blender system slows down to crawling.If I delete side image,Blender system come back to normal function.
    The side image appear too small compared to front image.I have to rescale it to match it with front image.
    I don’t know,is this blender new function bug? or it is related to my own window 7 related fault.Some one please check and share your experience.Thanks

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    5
    Jun 28, 2011 at 8:10 pm
    • Posts: 59

      Hi there,

      My Blender is busy rendering at the moment *teehee*. I’ll certainly run a few tests for you when I’ve got a spare minute.

      Are you using the official 2.58 release or a more recent build from GraphicAll? If a more recent build, what revision number?

      Speak soon!

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      5.1
      Jun 28, 2011 at 9:54 pm
  6. Posts: 38

    great new feature

    just what i needed

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    6
    Jun 28, 2011 at 8:38 pm
  7. Posts: 59

    You love your Drakey, don’t you! ^-^ lol Thank you for the very helpful tip!

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    7
    Jun 28, 2011 at 9:50 pm
  8. Mathieu
    Posts: 5

    Very cool tip, thanks Jonathan!

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    8
    Jun 29, 2011 at 1:02 am
  9. PL
    Posts: 9

    there is script ‘add image as plane’ but it’s good another script turned to be a feature inside base program. The less scripts makes Blender more complete and it’s great:)

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    9
    Jun 29, 2011 at 1:57 am
    • Posts: 2949

      The main advantage with the Empty images over the image plans is that the empties won’t render.

      -Jonathan

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      9.1
      Jun 29, 2011 at 8:17 am
      • Posts: 2

        Another great thing about empty images over image planes, is you can go into wireframe and your reference images are still there.

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        9.1.1
        Jun 29, 2011 at 12:46 pm
  10. haqzaf
    Posts: 54

    Hi,
    More information.

    Blender 2.58,r37702

    Readme file with in package says,

    “The Blender Foundation and online developer community is proud to present Blender 2.58. This release is the second official stable release of the Blender 2.5 series”,

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    10
    Jun 29, 2011 at 2:42 am
  11. Posts: 25

    Very usefull feature!

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    11
    Jun 29, 2011 at 5:16 am
  12. yankomeister
    Posts: 16

    Great! Thanks again Jonathan.

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    12
    Jun 29, 2011 at 9:53 am
  13. Posts: 38

    Great tip, Jonathan! And you’ve got a beautiful husky. :)

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    13
    Jun 29, 2011 at 10:14 am
  14. Posts: 2

    Great feature !

    Will definitively use this when creating my next car model.

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    14
    Jun 29, 2011 at 11:07 am
  15. Posts: 71

    That’s pretty cool. I wonder if one could model your spaceship easier this way (I actually haven’t gone through that tutorial yet)?

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    15
    Jun 29, 2011 at 11:36 am
  16. Posts: 2

    wish i knew about this yesterday :P

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    16
    Jun 29, 2011 at 12:23 pm
  17. Richard
    Posts: 73

    I was trying to work this out when they released 2.58.
    I tried materials and textures; I didn’t think to try the draw method.

    Thank you for the tip.

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    17
    Jun 29, 2011 at 12:46 pm
  18. Marwin
    Posts: 2

    this is a really cool and helpful feature…

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    18
    Jun 29, 2011 at 1:08 pm
  19. Posts: 31

    An idea to streamline backgrounds: there should be a tool that allows the user to align the background images. First, the user would place “control points” on the various background images. Then, the feature would scale, translate, and rotate those images (which would have to be complementary views, e.g. left and right) so that those control points became aligned nicely.

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    19
    Jun 29, 2011 at 6:15 pm
  20. mutze
    Posts: 10

    You did not mention the best thing with this feature. You can turn on x-ray on them and with a little transparency the images are semitransparent on in front of your mesh.

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    20
    Jun 30, 2011 at 12:48 pm
  21. Posts: 1

    Thanks for the tip, I think it might be time to give car modeling another shot! I’ve had pretty miserable experiences with car references not lining up in the past and this is definitely a large improvement.

    Also, I thought I’d mention that you can make the empties unselectable by toggling the cursor icon in the outliner. Which might be handy to keep them out of the way whilst modeling.

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    21
    Jun 30, 2011 at 5:49 pm
  22. David
    Posts: 6

    I’m still waiting for being able to zoom an image at 1:1 scale.

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    22
    Jun 30, 2011 at 8:04 pm
  23. thomas
    Posts: 16

    This has always been the right way to add a background image when you need a reference for modeling. Some apps have had this since the beginning. Nice to see it done, finally.

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    23
    Jul 2, 2011 at 11:49 am
  24. Seba
    Posts: 4

    Thanks for this !!
    Why not doing a complete overview of the 2.58 release like this one (?) :
    http://www.blendercookie.com/2011/04/13/blender-2-57-is-released-video-overview/

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    24
    Jul 3, 2011 at 10:30 am
    • Posts: 2949

      I was tempted but the feature list is relatively small and so I didn’t feel it warranted a full video coverage.

      -Jonathan

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      24.1
      Jul 3, 2011 at 6:15 pm
  25. Posts: 6

    How do I get the view port. I cant seem to put a picture into my view port. Any suggestions?

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    25
    Jan 18, 2012 at 10:25 am
  26. mnedland
    Posts: 1

    Is there image maximums to what can be allowed to display on an empty? Like a certain KB max? or a certain size max? or maybe even a limit on the type of image? I tried doing this tip with a image and the image is 78.2KB and is 600×900. Am I doing something wrong? I will keep working on it every so often until I hear back from someone, until then I will have to stick to the old way of having a background image instead of an empty.

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    26
    Feb 28, 2012 at 8:21 am
    • Posts: 2949

      I don’t believe there is any limit on the image size. Are you getting an error or is the image simply failing to display?

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      26.1
      Feb 28, 2012 at 9:54 am
  27. Posts: 121

    Nice tip!
    Helpt me a lot :D

    -bert

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    27
    Apr 16, 2012 at 12:32 pm
  28. Posts: 9

    ok, why won’t this work : i can add teh Empty and put an image on, but i can’t get it to scale/rotate etc using the R/S cursor onscreen :-/

    TIA

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    28
    Aug 23, 2012 at 6:14 am
    • Posts: 9

      oh well, many hours of annoyance later : need to have Prop editing selected.

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      28.1
      Aug 24, 2012 at 2:26 am
  29. Posts: 9

    spoke too soon, re-opened my doc and can’t adjust the damn empty at all. can anyone give me a quick bullet-point list or something about what settings you’re supposed to have, i must be doing something obviously stupid :-(

    cheers

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    29
    Aug 25, 2012 at 2:02 am
  30. Posts: 13

    As much I’d like to use the empties with images as a reference, there’s just too big impact on performance on this desktop. Any ideas how to improve the viewport speed with image empties? I’ve already disabled mipmaps and anisotropic filtering on on the user preferences.

    Having the same image files as viewport background images seems to have no impact at all on performance.

    My setup is: GeForce GT 520 / 4GB RAM / Intel Core 2 @ 1.86GHz.

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    30
    May 1, 2013 at 4:47 am

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