In this quick Blender 2.5 tip you are shown how to make use of the bone groups to better organize your rig. These bone groups allow you to define custom color sets and to categorize your bones by type.

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10 Responses to “Tip: Using Bone Groups”
  1. PKHS
    Posts: 7

    Once again, great tutorial Mr. Williamson

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    1
    Jun 22, 2011 at 2:07 pm
  2. Posts: 136

    more 1

    thx
    :D

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    2
    Jun 22, 2011 at 2:56 pm
  3. Posts: 175

    Good to know! Thanks

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    3
    Jun 22, 2011 at 3:27 pm
  4. Posts: 16

    Hey, what has David Ward been up too?

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    4
    Jun 22, 2011 at 5:53 pm
  5. Posts: 38

    Great tip! I saw something about this feature when Blender Foundation added it, but I just haven’t used it yet! And this tip is actually coming in good timing, because I’ll be soon rigging a model I’m working on that’s going to be rather complex. I’ll need this! Thanks!

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    5
    Jun 22, 2011 at 9:57 pm
  6. Posts: 13

    so, bone groups are just for making rigs more orderly?

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    6
    Jun 24, 2011 at 11:45 am
  7. Posts: 8

    Actually before 2.5 bone groups were also creating seperate channels in the action editor.
    which made life easier for animating complex rigs.
    It was actually the main reason for me to use bone groups.

    but it seems that channel groups have been removed from 2.5 or not implemented yet.
    Hope It’s gonna go back into 2.5, otherwise it has not much use of them (bone layers are good enough to organise your bones in the viewport)

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    7
    Jun 27, 2011 at 6:53 am
  8. Nick_Hood
    Posts: 2

    Eas too use he says -_-, nah i keeeed xD xD nice work jonathan i love you !!! xD <3

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    8
    Sep 1, 2011 at 7:55 am
  9. Posts: 96

    Nice one!

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    9
    Jan 6, 2012 at 3:00 pm
  10. hemza
    Posts: 1

    Super ! want more +1

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    10
    Jan 7, 2012 at 7:39 pm

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