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	<title>Comments on: Rigging a Piston in Blender 2.5</title>
	<atom:link href="http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Mon, 20 May 2013 05:24:52 +0000</lastBuildDate>
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	<item>
		<title>By: matt</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-371811</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sun, 20 Jan 2013 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-371811</guid>
		<description><![CDATA[hey Johnathan i loved the tut but i am really new at this and i am having a problem making the hinge work right and it looks like the model that i have and the one on the video are  different and i am having  truble fixing it could you   drop me just the bucket and hinge set up and i should be able to get it to arm 2   thanks   matt.]]></description>
		<content:encoded><![CDATA[<p>hey Johnathan i loved the tut but i am really new at this and i am having a problem making the hinge work right and it looks like the model that i have and the one on the video are  different and i am having  truble fixing it could you   drop me just the bucket and hinge set up and i should be able to get it to arm 2   thanks   matt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: berock212</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-344898</link>
		<dc:creator>berock212</dc:creator>
		<pubDate>Wed, 09 Jan 2013 19:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-344898</guid>
		<description><![CDATA[Thank you so much. It really helped.]]></description>
		<content:encoded><![CDATA[<p>Thank you so much. It really helped.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Telford</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-344006</link>
		<dc:creator>Alex Telford</dc:creator>
		<pubDate>Wed, 09 Jan 2013 09:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-344006</guid>
		<description><![CDATA[You need to make sure &#039;deform&#039; is checked on each bone and the bones are all under the same armature.
 -Alex]]></description>
		<content:encoded><![CDATA[<p>You need to make sure &#8216;deform&#8217; is checked on each bone and the bones are all under the same armature.<br />
 -Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: berock212</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-343207</link>
		<dc:creator>berock212</dc:creator>
		<pubDate>Wed, 09 Jan 2013 00:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-343207</guid>
		<description><![CDATA[Hi I have been using your tutorial to try and make a working suit of armor. What I did was use a human from makehuman and then add on to the already existing bones from the makehuman character. For some reason when I set parent to Armature deform with empty groups it only transfers makehuman bones and not the bones I added to it. Can anyone tell me why this is happening and how I can fix it.]]></description>
		<content:encoded><![CDATA[<p>Hi I have been using your tutorial to try and make a working suit of armor. What I did was use a human from makehuman and then add on to the already existing bones from the makehuman character. For some reason when I set parent to Armature deform with empty groups it only transfers makehuman bones and not the bones I added to it. Can anyone tell me why this is happening and how I can fix it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: berock212</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-343201</link>
		<dc:creator>berock212</dc:creator>
		<pubDate>Wed, 09 Jan 2013 00:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-343201</guid>
		<description><![CDATA[Hi I have been using your tutorial to try and make a working suit of armor. What I did was]]></description>
		<content:encoded><![CDATA[<p>Hi I have been using your tutorial to try and make a working suit of armor. What I did was</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-158521</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 13 Aug 2012 05:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-158521</guid>
		<description><![CDATA[Yeah, I dunno.  I paid nothing for this tutorial! So, thank you.. but I would suggest, just trying to be constructive, that you edit your mistakes out of the final video and take a deep breath before moving on.  I&#039;m a little dumb, so maybe others didn&#039;t have this problem, but when you got to apply the mesh you started moving waaaay too fast right after you fixed the problem with your old vertex groups.

Esp. where you started explaining the bone/weight mode/pose yada yada.  I&#039;ve been sitting here rewinding and playing over and over.. my ignorance is surely to blame, but that whole section is jumbled by you fixing your mistakes, teaching a trick, and moving on with the work.

I still have not managed to replicate what you&#039;ve done there.. but I will keep at it.

Otherwise, very nice tutorial, thanks.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I dunno.  I paid nothing for this tutorial! So, thank you.. but I would suggest, just trying to be constructive, that you edit your mistakes out of the final video and take a deep breath before moving on.  I&#8217;m a little dumb, so maybe others didn&#8217;t have this problem, but when you got to apply the mesh you started moving waaaay too fast right after you fixed the problem with your old vertex groups.</p>
<p>Esp. where you started explaining the bone/weight mode/pose yada yada.  I&#8217;ve been sitting here rewinding and playing over and over.. my ignorance is surely to blame, but that whole section is jumbled by you fixing your mistakes, teaching a trick, and moving on with the work.</p>
<p>I still have not managed to replicate what you&#8217;ve done there.. but I will keep at it.</p>
<p>Otherwise, very nice tutorial, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kai</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-106003</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Thu, 10 May 2012 01:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-106003</guid>
		<description><![CDATA[Hi!
Thx for the great tutorial. I am currently trying to rig a similar hydraulic setup and your ideas on the piston alignment really helped. 

Now here is my problem: 
The rack and pinion setup for the bucket on &quot;real&quot; excavators uses different lengths. The idea is to make the bucket go all the way around (for people interested in technical details^^). The trick with copying the angular movement for the lever atached to the piston won&#039;t work there. Has anyone encountered and solved a problem like that? I have been playing with inverse kinematic solving, but iit never quite worked out :(

Regards,
kai]]></description>
		<content:encoded><![CDATA[<p>Hi!<br />
Thx for the great tutorial. I am currently trying to rig a similar hydraulic setup and your ideas on the piston alignment really helped. </p>
<p>Now here is my problem:<br />
The rack and pinion setup for the bucket on &#8220;real&#8221; excavators uses different lengths. The idea is to make the bucket go all the way around (for people interested in technical details^^). The trick with copying the angular movement for the lever atached to the piston won&#8217;t work there. Has anyone encountered and solved a problem like that? I have been playing with inverse kinematic solving, but iit never quite worked out <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Regards,<br />
kai</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-101197</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 27 Apr 2012 16:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-101197</guid>
		<description><![CDATA[very nice!]]></description>
		<content:encoded><![CDATA[<p>very nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chris93</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-70352</link>
		<dc:creator>chris93</dc:creator>
		<pubDate>Sat, 11 Feb 2012 17:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-70352</guid>
		<description><![CDATA[Thanks so much for this tutorial, helped a lot!!]]></description>
		<content:encoded><![CDATA[<p>Thanks so much for this tutorial, helped a lot!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremie</title>
		<link>http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/comment-page-1/#comment-60570</link>
		<dc:creator>Jeremie</dc:creator>
		<pubDate>Sat, 14 Jan 2012 02:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/#comment-60570</guid>
		<description><![CDATA[Hey, i ddint knoew where to go but i tough this woud be the best place to ask, soo here it goes

Id like to like kinda do a lilte movie with blender, obviously a 3d animation but i cant seem to, like, when i get some 3d models, theyre like super big, id rly need some helP! :(]]></description>
		<content:encoded><![CDATA[<p>Hey, i ddint knoew where to go but i tough this woud be the best place to ask, soo here it goes</p>
<p>Id like to like kinda do a lilte movie with blender, obviously a 3d animation but i cant seem to, like, when i get some 3d models, theyre like super big, id rly need some helP! <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
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