<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://organizeseries.com/"
		>
<channel>
	<title>Comments on: Modeling the Female Body Series &#8211; Part 03</title>
	<atom:link href="http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Sun, 19 May 2013 13:07:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Jed Seno</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-448136</link>
		<dc:creator>Jed Seno</dc:creator>
		<pubDate>Sun, 05 May 2013 09:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-448136</guid>
		<description><![CDATA[I think Asian eyes are easier to model. (-_-)]]></description>
		<content:encoded><![CDATA[<p>I think Asian eyes are easier to model. (-_-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Telford</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-422076</link>
		<dc:creator>Alex Telford</dc:creator>
		<pubDate>Fri, 22 Feb 2013 10:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-422076</guid>
		<description><![CDATA[If you look closely at an eyelid, you will see it does go around the corner of the eye and to the other eyelid, so connecting these would make sense, not connecting them would likely result in a un-realistic pinch.
 -Alex]]></description>
		<content:encoded><![CDATA[<p>If you look closely at an eyelid, you will see it does go around the corner of the eye and to the other eyelid, so connecting these would make sense, not connecting them would likely result in a un-realistic pinch.<br />
 -Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zippy24</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-421695</link>
		<dc:creator>Zippy24</dc:creator>
		<pubDate>Fri, 22 Feb 2013 02:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-421695</guid>
		<description><![CDATA[First off I want to say this is an awesome set of tutorials, I have been working on human modelling for about two years on and off now and I am very happy I came across your videos. 

I just have one question about your topology on the eye, from what I have learn&#039;t from different resources is that the upper eyelid&#039;s loop should not connect to the bottom eyelids loop, in other words the eyelids should not make an absolute edge loop. My previous models have actually used a full edge loop around the eye like you did however I am curious on your opinion on this.

Also here is the website I have been referencing a lot when it comes to face modelling, there is a small section on eyes in the common mistake section (5.1) if you want a better explanation with some pictures.

Thanks!]]></description>
		<content:encoded><![CDATA[<p>First off I want to say this is an awesome set of tutorials, I have been working on human modelling for about two years on and off now and I am very happy I came across your videos. </p>
<p>I just have one question about your topology on the eye, from what I have learn&#8217;t from different resources is that the upper eyelid&#8217;s loop should not connect to the bottom eyelids loop, in other words the eyelids should not make an absolute edge loop. My previous models have actually used a full edge loop around the eye like you did however I am curious on your opinion on this.</p>
<p>Also here is the website I have been referencing a lot when it comes to face modelling, there is a small section on eyes in the common mistake section (5.1) if you want a better explanation with some pictures.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: libranninja</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-162843</link>
		<dc:creator>libranninja</dc:creator>
		<pubDate>Fri, 24 Aug 2012 01:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-162843</guid>
		<description><![CDATA[I SEE THE REFLECTION OF THE CAMERA MAN IN HER EYE 15:19, Great tutorial btw.]]></description>
		<content:encoded><![CDATA[<p>I SEE THE REFLECTION OF THE CAMERA MAN IN HER EYE 15:19, Great tutorial btw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeeltcraft</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-148127</link>
		<dc:creator>jeeltcraft</dc:creator>
		<pubDate>Wed, 25 Jul 2012 14:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-148127</guid>
		<description><![CDATA[Why didn&#039;t you use constraints to lock the sphere to the eye border?]]></description>
		<content:encoded><![CDATA[<p>Why didn&#8217;t you use constraints to lock the sphere to the eye border?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony Alexander</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-147627</link>
		<dc:creator>Anthony Alexander</dc:creator>
		<pubDate>Tue, 24 Jul 2012 20:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-147627</guid>
		<description><![CDATA[lol I’m triple your age and lol @ how easy 3d is today. But as that guy said, fill your head with stuff cuz you wont have free time very soon.]]></description>
		<content:encoded><![CDATA[<p>lol I’m triple your age and lol @ how easy 3d is today. But as that guy said, fill your head with stuff cuz you wont have free time very soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cpmodeling</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-138233</link>
		<dc:creator>cpmodeling</dc:creator>
		<pubDate>Tue, 10 Jul 2012 14:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-138233</guid>
		<description><![CDATA[Best tutorial on modeling a human figure I&#039;ve come across, looking forward to your next post and the coming sections that will really bring this model to life texturing and animating.]]></description>
		<content:encoded><![CDATA[<p>Best tutorial on modeling a human figure I&#8217;ve come across, looking forward to your next post and the coming sections that will really bring this model to life texturing and animating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marius</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-126756</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Wed, 20 Jun 2012 14:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-126756</guid>
		<description><![CDATA[I can&#039;t figure out why but somehow whenever I extrude vertices/groußs of vetices there appear to be like the double amount of them sharing one crossing point and messing up the project. After I deleted them and replaced them with new connections those parts of the face just disappear.
(From the beginning on there were pats of the face missing always random squares as it seems)

Does anyone know a solution?

Best regards Marius]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t figure out why but somehow whenever I extrude vertices/groußs of vetices there appear to be like the double amount of them sharing one crossing point and messing up the project. After I deleted them and replaced them with new connections those parts of the face just disappear.<br />
(From the beginning on there were pats of the face missing always random squares as it seems)</p>
<p>Does anyone know a solution?</p>
<p>Best regards Marius</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dmitry Mozzherin</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-96235</link>
		<dc:creator>Dmitry Mozzherin</dc:creator>
		<pubDate>Mon, 16 Apr 2012 18:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-96235</guid>
		<description><![CDATA[I was struggling with an eye ball size for this tutorial, and found an interesting fact on the web while I was at it -- all adults have the same size of an eye ball independent on their height -- 24-25 mm, it has two interesting consequences:

1. You can determine height of a person by studying curvature of their eye ball

2. You can make pretty precise eyeballs for your models, just by knowing the scale of your scene. So if 1 blender unit is 1 m, you can pretty much safely make your eyeballs 2.5 cm and it should be a perfect fit]]></description>
		<content:encoded><![CDATA[<p>I was struggling with an eye ball size for this tutorial, and found an interesting fact on the web while I was at it &#8212; all adults have the same size of an eye ball independent on their height &#8212; 24-25 mm, it has two interesting consequences:</p>
<p>1. You can determine height of a person by studying curvature of their eye ball</p>
<p>2. You can make pretty precise eyeballs for your models, just by knowing the scale of your scene. So if 1 blender unit is 1 m, you can pretty much safely make your eyeballs 2.5 cm and it should be a perfect fit</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/comment-page-1/#comment-49693</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 20 Dec 2011 20:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/2011/05/18/modeling-the-female-body-series-part-03/#comment-49693</guid>
		<description><![CDATA[Much appreciated :)

-Jonathan]]></description>
		<content:encoded><![CDATA[<p>Much appreciated <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 538/556 objects using apc

 Served from: cgcookie.com @ 2013-05-19 08:08:05 by W3 Total Cache -->