Modeling the Female Body Series – Part 03
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In this Blender 2.5 modeling tutorial series we go through the entire process of modeling a detailed, female body. This tutorial puts a strong emphasis on topology and anatomy, making use of photo referenced from 3d.sk
In part 03 of this series we start in on modeling the eyes.
Once the modeling is complete in this series we will move onto texturing the final model.
Reference Images were purchased and licensed from 3D.sk. To learn more about 3D.Sk please visit them today.
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I can’t figure out why but somehow whenever I extrude vertices/groußs of vetices there appear to be like the double amount of them sharing one crossing point and messing up the project. After I deleted them and replaced them with new connections those parts of the face just disappear.
(From the beginning on there were pats of the face missing always random squares as it seems)
Does anyone know a solution?
Best regards Marius
Best tutorial on modeling a human figure I’ve come across, looking forward to your next post and the coming sections that will really bring this model to life texturing and animating.
Why didn’t you use constraints to lock the sphere to the eye border?
I SEE THE REFLECTION OF THE CAMERA MAN IN HER EYE 15:19, Great tutorial btw.
First off I want to say this is an awesome set of tutorials, I have been working on human modelling for about two years on and off now and I am very happy I came across your videos.
I just have one question about your topology on the eye, from what I have learn’t from different resources is that the upper eyelid’s loop should not connect to the bottom eyelids loop, in other words the eyelids should not make an absolute edge loop. My previous models have actually used a full edge loop around the eye like you did however I am curious on your opinion on this.
Also here is the website I have been referencing a lot when it comes to face modelling, there is a small section on eyes in the common mistake section (5.1) if you want a better explanation with some pictures.
Thanks!
If you look closely at an eyelid, you will see it does go around the corner of the eye and to the other eyelid, so connecting these would make sense, not connecting them would likely result in a un-realistic pinch.
-Alex
I think Asian eyes are easier to model. (-_-)