In this Blender 2.5 video tutorial we take another look at the fluid simulator, going on to demonstrate how to use fluid particles to improve your simulation.
Our first intro to the fluid simulator can be found HERE
In this Blender 2.5 video tutorial we take another look at the fluid simulator, going on to demonstrate how to use fluid particles to improve your simulation.
Our first intro to the fluid simulator can be found HERE
You must be logged in to post a comment.
cool.
are you planning to do an advanced fluid tutorial, ie. Tsunami/Flood?
BTW, great tutorial
Agree, I’d really love to see some tutorials featuring the other options as well (control, outflow, inflow) I’m glad particle was covered here, it seems no one else is covering these topics.
A tsunami/flood would be great to cover as well as a faucet or pouring a drink from a pitcher to a glass. which I believe will cover the outflow option though I still can not figure it out.
+2 on the advanced fluids!! Nice tut! And I also would really like to see more on Cycles soon too, and you seem really interested in it, so, by all means! It is already looking great and seems to be the future BI. Maybe an in-depth look at what it is and how it works. I’ve read some articles and forums and am confused (or in denial) about what features work on what systems right now. I’m very happy with my ATI Radeon HD 4200 but what I’ve read indicates that Cycles is made to perform with Nvidia. What is Cuda?? CPU vs GPU?? It would be nice if you could clear this stuff up for guys like me who are playing catchup with tech. It would break my heart to find out I can’t even use Cycles…I’m totally jealous of these awesome little renders you’re making with it! lol
Yeah, a Tsunami/Flood simulation would be for a great tutorial!
Another topic I have been waiting for. Thanks again.
Dick
I also like to see tutorials of tsunamis/floods/waterfalls. And a long time ago saw a rain simulation with dynamic paint, would be nice a tutorial
awesome, i had problems on how to make it more
realistic and wanting to get some splashes,
thanks jonathan
Yes I am intrested in learning more about cycles:)
Great introduction Jonathan, thanks a lot! Would also love to see some advanced tut, especially on using “control” value from fluid type options. One question though, just out of curiosity at this point: with fluid settings what is this “start” parameter for if you only need to type in the real world time for simulation in the “end” field? Thanks!
I’ve asked before but it would be nice to see a videotutorial for the node based material making in cycles.
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Mesh/Wetted_Mesh
quote from the script’s author:
“Warning: 2.57b has buggy icosphere normals. Using this Blender version you need to fix up the normals for the icosphere or use an other mesh primitive.”
Blender Foundation’s next chapter will be probably accelerating particles, cloth and fluid simulations and for what I know particles using BGE are under heavy developement:)
nice tut. btw, oil has a lower density than water. people often confuse density with viscosity. oil is more viscous, but it has lower density (it floats in water). cheers.
Thx for yet another great Tut, One of many
I like “playing around” with the “fluidsim” but I have run in to a problem that has stopped me from being able to “use it like a tool” and create something that looks the way I intend it to.
My problem is that I can’t work in high enough resolution when I’m “setting the scene up” since that would take to much time to be realistic. But when i have a scene that “looks right” and I raise the resolution for the “final result”, the “”volume of the generated fluid”" seems to decrease quite significantly. The change is often so extensive and changes both the “look” and “interaction” of the simulation so much that I often have to do the whole “setup+tweaking” all over again.
This happens with such regularity that I feel like its almost a waste of time working in lower domain resolutions than I want in the final result …;(
Have You had any such problems, and if so what “strategy” do You use to come to grips with it ???..
I would recommend getting the Official Support thing down at the bottom of the page. You will get an answer from experts (i.e. People who use blender for a living).
I def know what you mean. It is the same with fire particles. Personally I only use the low res settings to test the particle’s behavior. Once it seems to be behaving realistically, I’m done with the low res. I crank the resolution WAY up to final res and then bake and render the animation. As each frame comes up I take note of any adjustments that need to be made or make them real time if I can. I have a fairly strong triple core and it takes me two days to bake and render 200 frames of really high res simulation, so… I guess it doesn’t really bother me if it takes a while to get the settings right because it’s gonna take a while anyway! But ya, I agree, in my experience it’s better to skip straight to high res as soon as you can and take your time with it for good results. Peace.
A tutorial of a boat on a lake or ocean would be a good fluid demonstration.
Hey can you teach how to use the option control in another tutorial.
That was helpful! Yeah, I’m definitely going to play around with the fluid simulator! Good tutorial! Thanks!
Here’s one with 2.49 a long time ago, don’t recall using anything to make more particles except turning up the resolution.
http://www.youtube.com/watch?v=127RtIuaSzw
Great tutorial! I appreciate your clarity and preparation. I noticed you were trying to disable the preview of the fluid simulation by clicking on the eye icon, but it did not work. I think it’s a bug, but I’ve noticed that if you click twice more on the eye icon, then it works like it’s supposed to—that is, the simulation is hidden n the viewport.
Good to know!
-Jonathan
Hey Jonathan, whenever i press domain for my cube, it gets a ton smaller and is more like a rounded cube, and then after i press bake fluid simulation, after about 5 seconds after the fluid starts moving, a cube covering the liquid appears. PLZ HELP!!!
Hi Jacob,
The domain changing to a fluid is correct. What’s happening is the fluid system is reading the stored data from a previous simulation. If you look at the directory for the Bake you should find all the fluid sim data. I believe this is also what’s happening when the cube reappears. Your current sim probably only runs for five seconds and then Blender starts reading from the old data. To fix this you just need to go to that directory for the bake and delete the old data.
MORE CYCLES!! LOL
Count on it!
-Jonathan
Hi Jonathan
You mention nothing about from where I got this AddOn (A) that you show at your fluid tutorial .
At my Preferences – AddOns – 3D View Blender 2.5.7 64 bits there is not any of this addOn.
Can you advice me.
Thank you.
http://i1023.photobucket.com/albums/af353/Spender19/Skrmavbild2011-05-21kl102437.jpg
this seems to be a very slow proses i want to know how hard it would be to maybe have a 10s vid of fluid being poured out of a glass into another glass (also a comparison between luxrender and cycles regarding render times with video would help a lot)(i plan on using luxrender)
I wanted to make a wine glass and drop some water in it. But it is always going through. Is there any other way to stop that then making it thicker? Please help.
Found it out myself. Just changed the “Volume Initialization” from “Volume” to “Shell”.
I have been searching for fluid sim tuts all over the web but it seems everybody just does the same thing. Domain, Fluid, done. Could you please do a tutorial series that is entirely about the Fluid Sim? I’d love to see a more advanced tutorial that covers all that the Fluid Sim has to offer. I’m trying to workout out a shot which is similar to water shooting out of a hose with bullet time effect camera movement. Is that doable? can the Fluid Sim be paused while the camera continues to move through it? I really enjoyed this tutorial but I have to ask if you could please take this topic to the next level. Thanks in advance and keep doing all the great things you’ve been doing.
PLEASE HELP whenever I click F6 it doesn’t do what I want !!!!
If you’re on a Mac then try pressing FN + F6.
-Jonathan
It still doesn’t work, I’m on blender 2.57 if that helps
pressing the p-key doesn’t do what it does in the video
p.s i’m using blender 2.6
Anyone have a suggestion on how to create a continuous horizontal stream of fluid? I modeled an impact water sprinkler and would now like to add a jet of water. The fluid simulator seems more geared towards creating a body of fluid that can then be manipulated with obstacles. Maybe using a particle system would be better for my purposes. Suggestions?
I was hoping to see what material you added to it, also how to “shoot it” like a fountain.
I’m surprised that they didn’t go with the GPU for calculating fluid simulations. nVidia Geforce cards can be used as physics cards for games. Seems like it should work for this since it works with cycles.
Very nice tutorial, great job.
Dear Jonathan,
How To Save The Render Animation? What İs The File Type On Render Animation?
_________________
You can either save it out an image sequence or you can save it as a .MOV or similar.
-Jonathan
Jonathan,
First thank you and :
I make a video.I edit the video using the Blender but i do not save
When i save,video is original,How to save video on after the edit?
Hi Berat, are you editing the video with the Video Sequence Editor? If so then you need to make sure that “Sequence” is enabled in the render properties and then set your output to the desired format, followed by pressing “Animation”.
-Jonathan
Yes i edit video the Vİdeo Sequence Editor And i save the video.Thank you but ı change speed effect on video,video is slower than original but lost the video’s last scenes…
Jonathan,
Great Tutorial. The first one worked perfectly. I started playing with it after the first tutorial however.
I have a bit of an issue. I think it is related to the blender bake files. Apparently every time you press Bake, a bake file is generated. ( http://www10.informatik.uni-erlangen.de/~sinithue/blender/wikimirror/wikibu060815_fluidsim.html )
This is causing me issues, because I am getting previous bake settings mixed into my current scene (I’ve opened new blender scenes). For instance one of my simulations, the liquid sphere just randomly turns into a liquid cube half way through. (See http://dl.dropbox.com/u/720261/Personal/fluid%20sim.avi )
I’ve tried deleting all the bake files. No luck. I’ve tried changing the directory that blender uses for the bake files – This ends up copying all the bake files into the new directory I’ve specified.
Any help?
Thanks,
-Stefan
Hi Stefan,
You’re right that it is using the previous bake files since they are actually stored on your drive somewhere. Deleting them should work, just double check that you are deleting from the correct directory and only have the one fluid sim in your scene that you’re trying to work with. Keep in mind, too, that if your previous bake had more frames than your new one, where the new one cuts off it will switch to the old one since those frames will not have been overwritten in the bake directory.
Thanks Jonathan. I figured it out last night about an hour or two after the post. I am not sure if it is a big issue for other users, but it may be useful to include a breif bake file management explanation in any subsequent fluid sim tutorials.
What I ended up doing is deleting everything (blender related) from /tmp, and creating a project directory for each fluid sim I ran. I specify that I want my project directory to house the bake files. Then everything is organized and it is easy to find and delete if a problem arises.
I was also a little confused by the sheer number of bake files that were generated.
Thanks again, this is a very useful tutorial.
Jonathan,
I create a video and i save but video is a empty.I can see video on Sequence Editor but I can’t see video on normal.How to see the video?
Thanks…
Did you set your output to a video format such as H264?
-Jonathan
In the blender short, Sintel, The wizard guy gave the girl some stuff to drink . . . how would you make it so the fluid isn’t all splashy and instead is already settled like it was in Sintel.
Noah,
Increasing viscosity will change the characteristics of the water. As an example higher viscosity (or more viscous) fluids include motor oil or honey.
This will make your fluid less “Splashy,” but may not be what you want.
What I would try is making a fluid that starts out in the bottom of a container. Try modeling your water object to be the same shape, but slightly smaller (so it fits inside) than your container object. I think that would solve your issue.
Thanks for the tip. I’ll try that!
Thanks for the tut Jonathan! This explained EXACTLY what was puzzling
regarding the bowl. Keep those tuts coming!
Can’t seem to get the particles working? After adding the plane and defining it to fluid particles (and tracer particles for domain), no particles are visible when I bake. Any ideas? I’m using 2.62.
very nice tutorial, thanks!
Hey can i make and render a Hight Res Fluid simulation in Blender?
Specs:
AMD Athlon II X2 215
2.17 Ghz
1,75 RAM Memory
Graphics:ATI Radeon HD 5600 Series
2,71 Ghz Sorry
I am experiencing a problem in blender 2.63.0, I have matched what jonathan is doing in the video in the first 6 minutes exactly, but when i bake with the obstacle, it does not function as a bowl, but as a box. Also, there is a buggy plane that extends from my bowl the the edge of my domain, which also blocks the flow of my fluid. it is extremely frustrating, and any help would be greatly appreciated. Thanks in advance.
Hi Will,
Can you send over some screenshots of each of the problems? That will make trouble shooting much easier.
Cheers,
Jonathan
Hello again. Thank you for the swift reply. I also tried on a friends computer and experienced the same problem. I am probably neglecting a setting somewhere. Also, would it be better if I posted images to a photo sharing website and put the link here?
Thanks in advance.
Here are the pictures of my problem.
http://www.flickr.com/photos/73394986@N08/7597958004/in/photostream
http://www.flickr.com/photos/73394986@N08/7597957890/in/photostream
http://www.flickr.com/photos/73394986@N08/7597958004/in/photostream
Thanks,
W
I am still interested in any sort of assistance, the problem is still occuring.
Here are the pictures of my problem.
http://www.flickr.com/photos/73394986@N08/7597958004/in/photostream
http://www.flickr.com/photos/73394986@N08/7597957890/in/photostream
http://www.flickr.com/photos/73394986@N08/7597958004/in/photostream
Thanks,
W
Hi all this was my try at this
http://cgcookie.com/blender/images/water-play/
Didnt want to copy it like for like, 1st blender project try took me 4 hours
I could use help on nodes very easy to get lost in the node editor
I want to do fluid in phial. The phial will be a glass and when i move phial the fluid will be move but I don’t know how to do this.