This two-part Citizen Exclusive tutorial series takes you through how to create a simple animation between Baker and Evil Baker.

In in part 01 of this tutorial series, I quickly show you how to set up a Master Control bone for our rig, then we go through and set up a series of poses (sets of offensive, defensive, hits, dodges, and falls) into the Pose Library (now visible in the Object Data panel). This is followed up by a quick animation using a few of the poses we created.

Baker Vs Baker>

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Discussion

32 Responses to “Exclusive: Animating Baker VS. Evil Baker – Part 01”
  1. Posts: 256

    I haven’t been an citizen for too long, but glad I did. I didn’t know about the pose library so that was a big help from the first series. Looking forward to what tricks I can learn from this one.

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    1
    May 16, 2011 at 8:59 pm
  2. Posts: 7

    Why oh why must you be exclusive =(

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    2
    May 16, 2011 at 9:26 pm
  3. Posts: 35

    Cool but not very good animation:(

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    3
    May 16, 2011 at 9:54 pm
    • Posts: 255

      Lucas, do you have any animation tutorials? I’m not being sarcastic. You sound like you’re probably pretty good at animation. Do you have a website?

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      3.1
      May 17, 2011 at 12:03 am
    • Posts: 261

      agreed; but the tutorial is more about creating a good library of poses, rather than focusing on animation fundamentals ;)

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      3.2
      May 17, 2011 at 9:28 am
  4. Posts: 454

    What program do you use to make the voice?

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    4
    May 16, 2011 at 10:10 pm
    • Posts: 3

      I think he used a paid program. Cant remember what its called but he said what it is in the first B.C. series comments. But you can use Audacity to do this as well. Its free Open Source Software like Blender so it is my recommendation.

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      4.1
      May 17, 2011 at 1:23 am
      • Posts: 261

        right, i used Adobe Audition, but Audacity has pretty much the same functionality :)

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        4.1.1
        May 17, 2011 at 9:27 am
  5. Posts: 255

    It’s cool to be a citizen.

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    5
    May 16, 2011 at 10:12 pm
    • Gary Parkin
      Posts: 109

      Agreed!

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      5.1
      Oct 13, 2011 at 6:55 am
  6. Posts: 7

    I would definitely become a citizen if there was more content.

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    6
    May 17, 2011 at 2:08 am
  7. Posts: 12

    Sad to see that there is no free rig videos on how to rig and then how to animate it.

    I buy 3d world at £6.00 a month and it comes with a lot more then this site, with this site the videos come in parts and i may be able to pay for the first month only to find i have to wait for the next part.

    I would not mind paying for citizen at a rate of £4.00 a month, also would like to be able to pay for 1 month only at a time.

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    7
    May 17, 2011 at 5:54 am
    • Posts: 429

      We do have a couple rigging tuts out there, but you are right it is a lacking area on the site. Which we are working to increase. :)

      Maybe this one will help as well. http://www.blendercookie.com/2010/01/04/rigging-an-alien/

      More as we have it!

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      7.1
      May 17, 2011 at 8:53 am
      • Posts: 12

        Ill try to become an citizen for a month(might be next month) hope i can find the few things i’m looking for.

        Thanks for the link, is this video also rigging ?, if so will i beable to view both as a citizen ?.

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        7.1.1
        May 17, 2011 at 2:07 pm
    • Posts: 454

      I’d say if you really want to be good at rigging, you should get the 2010 training series, as it goes into it in a bit more detail (weight painting etc) and combine that with the tutorials on shape key tutorials and you’ll have fully rigged characters :D

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      7.2
      May 17, 2011 at 5:30 pm
      • Posts: 12

        Thank you very much just had a look and it looks like a great deal, i could quite a bit with all the subjects it teachs.

        Must make sure i put the money aside for this next month

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        7.2.1
        May 18, 2011 at 7:14 am
  8. Patricia
    Posts: 4

    Está fantástico, de verdad!

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    8
    May 17, 2011 at 6:11 am
  9. Posts: 7

    okay, I suppose I could become a bc citizen for a month =D. This is too enticing.

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    9
    May 17, 2011 at 11:59 pm
  10. Matthew
    Posts: 17

    I haven’t seen this tutorial yet but I’m sure it’s great! Also i was wondering if at anytime you intend to make a rag-doll tutorial, I’m sure many will back me up on this, i can’t figure out if its physics, soft body’s or animation, or maybe even all three. But anyhow learning how to do that would boost everyone’s Blender knowledge a great deal i think!

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    10
    May 18, 2011 at 10:27 am
  11. Posts: 7

    Hi,

    I took part 1 (B.C. Baker and the animations) into Unity (http://www.unity3d.com) via
    an fbx export. Things worked well except for the eyes. They do not move.

    For example, when I run the hit animation, Baker goes to the ground, but his eyes do not go with him. Usually, such problems in Unity are solved by a parent/child relationship. The child follows the parent. In Unity the eyes are already a child of the baker_rig.

    Should the eyes be part of the armature system?
    Thanks very much for your help and suggestions.

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    11
    May 18, 2011 at 3:21 pm
    • Gary Parkin
      Posts: 109

      @Ron333, I think it’s because the eyes are not moved by bones. That maybe why they are not moving.

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      11.1
      Oct 13, 2011 at 6:58 am
  12. ----------------------
    Posts: 59

    :(

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    12
    May 19, 2011 at 8:52 am
  13. Posts: 41

    great rig shame i am not a member :(

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    13
    May 20, 2011 at 12:39 pm
  14. Posts: 1

    Yay! All these tutorials are definitely good value for money! Come on guys who are complaining, i bet you spend 10 bucks on lunch easily!

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    14
    Sep 2, 2011 at 4:21 am
    • walnuttyo
      Posts: 5

      In Italy, you get a lot less money than in America.

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      14.1
      Sep 6, 2011 at 5:58 am
      • Posts: 15

        I’m in France and last time I checked, 1€ worths 1.33$
        Means that our curency is tronger than dollar, which implies that for us Europeans it costs less to be a citizen. (7.25 but with paypal/bank fee it’s a total of 8.90€ a month).
        You’re right Catherine, it’s the price of a menu + coffee @ KFC.

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        14.1.1
        Oct 20, 2011 at 8:19 am
  15. Posts: 27

    Nice tutorial. I think the key for good animations are decent transitions between the different poses you make for the library, at least thats what i had experienced in the past.

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    15
    Jan 21, 2012 at 12:44 pm
  16. Posts: 1

    Dave please help
    i’m havng a problem with the controlarrows / master control bone ,when all seems
    well when set the master bone to parent the other bones,i then go to pose mode
    and baker collapse to the floor, what am i doing wrong? i have not set the make to connected. By the way your tuts are all good being a citizen is worth the money

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    16
    Feb 13, 2012 at 6:01 pm
  17. Posts: 13

    Just some thoughts…This is awesome! on several levels… If you have read anything about traditional animation, then it is implied that you put in all your breakdowns, checking your arcs, with overlaps, follow through, etc….It’s not about that here! (although he does covers staging, timing, and spacing). But hello, he is showing what many many modern day 3d users are doing….He is creating a scene, freestyling, without pre production…why is this good? Gosh, well, how many at home Blender users are going to pull out a piece of paper and hand draw a storyboard and thumbnails in 2012. Heck, I don’t even think I have a pencil. I mean, seriously, we all know WE SHOULD DO it, but there is too much to explore such as materials, particles, etc….Blender’s versatility and interface make many Blender users “generalists” more than “just animator’s”… Honestly, most of us skip making a storyboard and thumbnails on paper…heck my art class was in eighth grade. This is a workflow that is practical for me. The poses in the pose library synonymously applicable as “KeyPoses” like those hand drawn by the Disney elders…and are reusable non linearly. These two videos put the fun back in animating. It is pose to pose, just in 3d instead of hand drawn. Awesome stuff here.

    Like I said, watching this puts the fun back into animating a scene when you are the type of person who tends to get in front of Blender without a script… Which, I’d guesstimate, would be many of us. Awesome tutorial.

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    17
    Oct 4, 2012 at 6:52 am

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