In this Blender 2.5 feature development preview, we give you a look at the new Cycles render engine being developed currently. This new, internal, rendering engine is set to modernize the rendering and shading pipeline for Blender, potentially leading to much more realistic and interactive renders.
Download testing builds of Cycles from Graphicall

















Thanks Jonathan…anyway, it’s already ported to Mac?
Yep! Download testing builds on Graphicall.
-Jonathan
There is only one Win32 build without CUDA support.
http://graphicall.org/106
This is pretty cool. It seems so similar to the progression Final Cut Pro is taking in that it was written 11 years ago and was outdated. Final Cut X is coming out with ‘no rendering’ as an enhancement. This is due to going from 32 bit architecture software to 64 bit, and taking advantage of multiple cores.
Actually this is completely different. FCPX was re written from the ground up to include openCL support for rendering, FCP already took advantage of multicores but was all done CPU.
Blender is just adding another rendering engine
There seems to be a problem with video playback.
Eh. No one else seems to be having a problem. It must be my computer.
Did you have any luck playing it directly from Vimeo? http://vimeo.com/23181768
-Jonathan
Downloading and ready to test!
That crazy monkey never looked so good!!
I’m excited to see the final release. Thanks for the demo!
i think i see the point of getting the new engine now… i wonder when it will be done i wanna make something out of glass now… but without reality in the engine it will be a..idk ty for showing this
anyone else drooling?
Nope, but I think my brain exploded from too much exposure to awesomemess…
Will the windows 32 bit build work on my windows 64 bit system? Plese say yes.
Yes
Hey Jonathan is there a way to render without having those 2 lit planes showing up in the render? Say, if you didn’t want to go in that close.
I guess just disabling their respective render icons in the outliner? Or would that disable them completely, therefore not allowing them to light the scene… anyway it’s all very exciting!
No need to use the planes. Just add a new material for the sky and give it a nice bright color.
OH… MY… GOSH
THIS THING LOOKS AMAZING. i havent been this excited for anything in my entire life ha ha ha and thats saying something
Just a tip, don’t forget to turn off the 3d view rendering during the image rendering, because if you don’t blender will keep rendering the 3d view while you render the final image and it’s a huge resource waste…
For building the Cycles branch (Linux & OS X)
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/Building
On the linux build, it gives an option to switch between CPU and GPU rendering. GPU makes a pretty big difference with my 460gtx; it renders much faster. I can’t wait until this is ready to be released.
You actually can use the GPU as long as it has been built with CUDA. Right now I am running a SVN version of Cycles and to get GPU support, I had to build with CUDA. OpenCL is planned for the future as well.
Also for building did you check the wiki page? ( http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/Building )
It should work for you. And if you want GPU support you HAVE to build with CUDA.
I am definitely drooling!
Is there any development currently in Cycles for a render farm type setup? I haven’t set it up yet so don’t know but I do like the fact that Blender’s internal engine has a built-in network render farm type option.
Thanks for the great preview! Very good info!
Jeremy Deighan
nice feature video, thank you very much!
Looks fantastic, but does anybody know if it works with amd/ati cards – I can’t see any result on win xp – 32bit – XercesBlue build. Thanks
As ATI cards does have CUDA, but OpenCL, you’ll have wait for the OpenCL port.
However, it should work with your CPU but rendering won’t be as quick.
Sorry, I wanted to say: “ATI cards does NOT have CUDA …”
I know, but this build was compiled without CUDA only CPU calculates the result. Anyway thanks for response
Cycles does work with Blender lamps, you just have to give the lamp an emission surface in the lamp settings. Only point lamps are supported right now, with hard shadows only, though.
That is something I was waiting for! It will be really a revolution when it goes production ready.
Hey, I’ve made tutorial on how to installed Blender cycles on ubuntu, visit here http://fossgrafis.com/tutorial/how-to-install-blender-with-cycles-render-engine-in-ubuntu/
thanks
That is really great news. I’ve seen the preview in the Blender developer’s blog, but your introduction goes more into detail. Especially the node based materials are absolutely awesome.
Looking forward to seeing this production ready.
This looks incredible! Just hope they speed it up a little. Don’t want it to take 20 mins. per render like yafaray and luxrender. This looks so good though.
@3:33 I have my doubts it will ever work with representational models of lights – they’re not physically based at all and defeat the purpose of a path tracer. Usually the only generalized light they keep is the sun sky.
Are there any tutorials on converting an animated model and converting it 2 a .x file ? saving the animated parts as well as mesh and textures.. ??
Hey guys – Just saw this on our sister site. Rendered with Cycles – http://blenderartists.org/forum/showthread.php?217158-Fizzy-Water-Bottle
@ Wes
That’s a sweet shot at that bottle.
@ Aditia
I might be installing it tonight thanks to you! I haven’t watched the video yet but what version of Ubuntu are you running?
Jeremy Deighan
it does work with lights!
This demo was CPU usage only? Are you serious?!? Whoa! (what is your CPU by the way?)
Indeed! I did this on a Intel 2.93 core i7, iMac OS X 10.6.
-Jonathan
at +-10:30min in the video – breathe Jonathan and take a short break and do not fall from the chair – because that happened to me.
thanks a lot for this preview – wow – very nice
dani
This is really good, I tried yesterday a non CUDA version (for Windows) and was really fast, but now I’ve tried the CUDA version is 4 times faster! Awesome!
in my case, CUDA is 10 times faster than CPU – did a quick test with default scene / 100 passes:
i7 950, GTX570, W7 64bit:
CPU – 45.15 s
GPU – 4.73 s
i7 950, GTX570, linux 64bit:
CPU – 29 s
GPU – 4.8 s
- so CPU on Linux (OSX probably as well) is much faster than Windows
YAAAAAAY! MUST DOWNLOAD THIS! IT WILL REVOLUTIONIZE BLENDER!
ARHGH! How do you download it for windows 7!? I can’t get it to work!?
here:
http://graphicall.org/130
thanks, but how do I install it as an addon?
The graphical.org builds do work but sometimes has a memory leak in them and can cause an OS crash so be sure you do not have anything running you may need to save. I am sure this issue will be resolved real soon
Since I just moved my OS to Linux I will be building this as much as possible so I can stay up to date. This is exciting!! When this becomes part of the main trunk Blender will be a MAJOR contender over the paid 3DGC apps out there now. Finally render is getting a HUGE makeover. Go Go Blender!!!
@Johnathan can this be move out of quick tips and into the citizen download section
This is exactly how I was thinking materials would work when I opened Blender for the first time! Thumbs up for the Devs on this one! Looks awesome already! I’m pretty optimistic about this one. Making a feature length CG movie with Blender is an incredible challenge with countless obstacles and just plain roadblocks when it comes to what is possible in a given amount of time, especially when mainstream CG films are focused on extravagance, so I’m thrilled to see that I might have this by the time I’m into Production, because I’d rather use Blender if possible.
Thanks for the heads up to everyone Jonathan.
I really hope this will get a bad-ass biased engine!
It’d be amazing to have at least remotely alike speedup of biased rendering as unbiased got with “liberation” of GPU processing power.
Did anyone managed to render textured models with Cycles? I cant find a option for it
. Maybe that is why it is only a preview
.
thanks for that tutorial,can’t wait for the fully published version this is something i’ve been waiting for for a while now.
MUST TRY IT!!!
ARRRgh!!! I have downloaded it to my computer (thanks markiz for the link) but How do I install it!? HELP PLEASE!
Oops heheh. it worked. (blush)
Oops heheh. it worked. *sheepish grin*
the best news in years.
can u do someting about freestyle rendering
No one’s mentioned this yet, from what I’ve seen(maybe I missed it in the bideo), but it had me stumbling for a bit:
You need to enable the Cycles add-on in your user preferences before you see the option in the render engine
Tried Cycles, great render engine! One problem though, I animated a few frames and when I render the animation every frame rendered is actually the first frame. I played around with the output options but still the same result. Anyone else with similar experience? I ran the Blender 2.57+Cycles Win 32 bit version on a Win7 64bit PC.
Also, if I render, let say frame nr 34 I actually get that frame rendered but rendering the whole animation at once doesn’t work (only first frame is rendered multiple times).
AWESOME! Finally! xD
I’m so excited about this.
You could have removed those white fireflies for the banner image
Does it render hair system?
I am using Ubuntu 11.04 and I can’t seem to get the Linux build to work. Can anyone help?
Hello I have a problem rendering of light in the bottom right you can see the image in real time and at the top left but the rendering in the rendering of light is very low, however I put a light on the scene
here is the image that shows the problem:
http://www.hostingpics.net/viewer.php?id=325553Bug.jpg
Jonathan – Exciting times ahead for Blender. Tried my first attempt with Cycles.
http://www.flickr.com/photos/62573026@N03/5695810705/in/photostream
The advancement in render capabilities will certainly propel Blender to another plane.
Thanks for the feature video.
Excellent!
one can help please ?
Just a guess:
Make sure you assign Cycles materials to your objects, Blender Mats will be rendered black.
I cannot install it without getting problems, for Linux or Windows. The problem is: the render appears black!! I would like some help. Running 64 bit Windows 7 / Ubuntu (need help for windows)
Do you have a nVidea card with the latest drivers?
if you have a ATI card try the CPU only build.
thanks Jonathan,
i’m looking for some answers about gpu ???
what this thing mean ? and how it would help us?
i have a simple computer with intel card so do i have this option ?
help
Thank you so much for helping to explore cycles
I have tried once before but gave up. Very clear cut, thank you
Hello I have a problem rendering of light in the bottom right you can see the image in real time and at the top left but the rendering in the rendering of light is very low, however I put a light on the scene
here is the image that shows the problem:
http://www.hostingpics.net/viewer.php?id=325553Bug.jpg
Help please
Hi!
can you help me please. I cant find a way to control the texture (noise) displacement, do you know how I can do that?
I know it’s still a WIP, but does anyone know if we will get the old(Current) materials setting back along w/the epic cycles? or will the current options replace all the current settings?
Thanks
This is an exciting addition!
Thanks to the devs, and thanks BC for this tutorial.
Here’s what I created with it yesterday:
http://www.flickr.com/photos/78289421@N00/5723469202/#/photos/78289421@N00/5723469202/lightbox/
Very good feature! Tested on win64, very fast and easy to use. Test : http://www.yojigraphics.com/images/stories/Yoji/projets3d/Black_panthercycleweg.jpg
Very nice addition, made a render with it using a wip mech I’m building.
http://thordwilk.files.wordpress.com/2011/05/mechtestwip05.png
Wow, this is the first I have heard of Cycles, and I’m excited!
I bought Octane and fell in love with it after I saw your video overview, and this type of renderer built into Blender will be awesome. My main issue with Octane was that I couldn’t find a way to make animations, and I was having problems with camera and light settings when switching between programs. It looks like I wont be having those issues any more
P.S. I’ve been a follower of your tutorials for quite some time now, and they are always very helpful and informative. Keep up the good work!
Thanks Again,
Ben
Does this mean that we will be loosing our old material system?? The reason I ask is it seems that we would loose flexibility IMHO.
The node based materials should actually offer more in terms of flexibility and control. That said, the old material system was very easy to work with. For some of my more diagrammatic renderings, I actually prefer the simplicity of the original materials and render engine. My question is how this system will work with SSS. I know in Octane you could fake some of this by using an RGBspectrum on the transparency node, but it isn’t ideal. (I haven’t had a chance to play around with Cycles yet, so it may already have been addressed.)
Features like this make me feel sorry for Blender’s competition, but I’m not complaining.
Best Regards,
Ben
I have another question though:
when I preview in Cycles everything looks fine, except for some graininess. So I rendered with 2000 Passes overnight, and the image was much clearer, but I as soon as Blender completes the last pass the imgae turns really dark. I have unchecked “compositing”, “use Nodes” and anything I found that has to do with post processing, still at the end of the render the image jumps to black. Please help, I found nothing on google
I have the same problem.
Frederik: Did you find the solution?
Johnathon, is there any way to render fur particles in cycles?
Hi Oliver,
Currently strands are not supported and so the only way to render them in Cycles is to convert them to a mesh by pressing “Apply” on the Particle System Modifier.