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In this followup of our Blender 2.5 video tutorial on Creating a Mesh from Python Data, we will be writing a very basic mesh exporter to accommodate for our ‘custom objects’ add-on we wrote in the previous part. We will also be updating our previous add-on, as there has been another API update.
We will first be going over how Blender handles faces and vertices internally, as well as how to present them in a usable manner. We will then go ahead and write this data to a simple txt-file from which we can easily copy-paste what we want for use in our previous script.