Blender 2.57 is released and available now! With many new features and thousands of bug fixes, Blender 2.57 is the first official, non-beta of 2.5x and is available now after two full years of development: http://www.blender.org/download/get-blender/
Below you will find an overview video of Blender 2.57 that goes through all the changes and additions to Blender 2.57 since 2.56.











Thanks for the overview – had missed a few things
Is there a way you could make a tutorial for the 3delight render engine with blender? that’d be awesome. I wanna try other render engines, other than povray/yafaray/etc.
yeah i agree with wright and how can i use luxrender on this?
It’s very impressive, now it’s realy return to the last session when it crash with a new Addon (joke).
Thanks for all of these improvements to the team.
You forgot to mention that with Windows users the second Python window isn’t there any more when you open the program.
uhm… yeah it is
for me anyways
Yeah… the console window is not here for me either..
OK!! I’m starting to get real excited now!!
They need the external window for you to play your games on w/o Blender. I think it was a runtime thing? That needs to come back
Still i miss backface culling in Blender. My normals are never perfect when i export to another program…
thanks mate…it will be a legend
+1 for 3delight
+1 for 3Delight from me too.
I got the installation working previously, but now – after some reinstalls and new blender versions – I can’t get it to work. Also, a general overview would be really great. I know Matt Ebb had said he was working on a working version for the exporter (for 2.57? Don’t remember). So, what I mean is, I don’t remember if the current version of the exporter works with 2.57 yet. When this is ready, I think a tutorial would be awesome!
Are two sided textures in 2.57??
As far as I know the two sided textures were there for a long time, before 2.53 I think…
You’re doing a real service to the Blender community by giving updates of new tools and additions in each release.
thanks Jonathon!
In 2.49 Preferences you could go to the OPEN GL tab and there were 3 sphere’s you could use to adjust the lighting for the 3D view port and game engine. Is it hiding somewhere or is it gone?
User Preferences (ctrl+alt+U or file menu) > System tab. It’s on the right hand side of the window.
It’s no longer three spheres. You can chooses the X,Y and Z direction of the lamps, as well as the diffuse and specular colours. Pressing the light bulb icons will toggle the lamp on/off to see the effect in the 3D-view port.
Sweet, THANKS
Thanks for showing me, got to say the spheres were much easier to control.
…I’m kinda speechless. And frustrated that it’s 2am and I can’t try any of these awesome new tools out
I spent what time I had editing a new tutorial…oh, and Alpha in the Node Editor’s Backdrop option?!? I was talking about that in the tutorial! O_o
thanks a tonne for this video Jonathan, it’s awesome to be able to watch overviews like this
…Node Groups! Bridge! Float! argh, awesomeness overload! will I be able to sleep at all with stuff like that sitting unused in my laptop?
the loop tools are real saviours for modeling! i remember merging faces 1 by 1 for ours while moddeling a spacecraft!
Excellent, I like this kind of occasional video showing at one time a bunch of useful functions.
Thanks Jonathan for this overview.
Still no such thing as Extrude Inset?
hit E for extrude then hit S right away for scale.
That isn’t really the same thing.
Well, until Blender does have this by official or community support, you could use Wings 3D for your Extrude Inset modeling needs. In the mean time, maybe someone will work on an Extrude Inset add-on (or an add-on for extended Extrude features altogether) if you bring it up on Blender Artist. Heck, if I can make some time for it, I could take a whack at it! That’d make a good first add-on for me.
wow nice. thank God for the bridging and lofting and such. Blender is now almost meeting my every need! There is really only one thing that seems to be missing for me now… When will we get Reactor Particles back??? Am I the only one who would use these all the time? When I think about manually placing a new particle system for each of my original particles and getting them all perfectly lined up and timed… my hair stands on end! I mean how else can you do good fireworks? or a meteor shower crashing and breaking up or exploding on impact? Secondary explosions? It seems as tho they would save such VAST amounts of time and effort. I could be overlooking some other easy way to do these things but my guess is that there are so few professional Blender users that a heavy tool like this just isn’t thought about and is getting overlooked. Personally I prefer Blender over Max any day, unless I’m making a landscape(yet to try Maya tho) so I hope to see it back soon! But if anyone knows a good work around, Please let me know! Thanks for the overview BlenderCookie!
I missing some IPO Curves and the reactor particles, too.
Maybe you can create the fireworks and explosion/crashing effects using blender 2.49 and combine with your scene created in blender 2.57 by using Node Editor.
hehe, I’d rather do it all by hand if it means avoiding Blender2.49! It is even more UN-intuitive than Max is…and thats saying a lot.
Ohh! Yes! I finally found it on a todo list. Eagerly anticipating!
Sweet I love the bridge tool, The improvements in 2.57 are by far surpassing than 2.56
I wonder if they will ever add the reactor option in the particles/physics system?
anyone know’s if the treescript is now included? haven’t been able to spot it yet…
Great walktrough!
a million thanks Jonathan!!
Live Unwrap, yes! Thanks for the video!
I want my reactor particles!!!
or node particles
I’m glad for those things that Blender does again that is used to do, but I’m gladder about the features Blender never had! I also appreciate the neater reorganizations of physics features and better revisions of the node group feature as well. The progress made in developing Blender is nothing short of amazing! I love Blender 2.57! I think when B-Mesh comes out, unlimited clay is finished, and YafaRay and LuxRender development for 2.57+ are stable, Blender will basically be the perfect 3D package (as least for me). I already prefer Blender over Maya and Max.
Thank you for this informative video, Jonathan!
Thanks alot for this video, these updates are really awesome, 3 cheers to those guys at the Blender Foundation!
awesome tutorial, 2.57 rocks!!!
As the scaling in 2.57 been changed?
The scaling is limited within the screen area.
It used to be that I could scale as much as I want when pressing s then moving the cursor (as it reappeared of the other side of the screen). Now I can’t seem to do that anymore in this version
lol my bad i just saw this and posted without reading
anyone know why they got rid of the wrap around mouse? like when you would scale or move something you could move the mouse forever in a direction and the mouse wouldn’t stop when you reached the end of your screen?
I have figured out how to solve this
Got to user preferences -> Input -> then on the top left, under the mouse section, you see “Continuous Grab”. Check that then it will go back to the way it was
Enjoy
i had that thought too after i posted. just signed back on to put that as well. thanks mike!
Great Video as always! I’m just wonder, how does one get the ‘Operator’ on the Toolshelf?
Hey Jonathan. I want to ask, if on blendercookie.com there is a fluid tutorial ??
Indeed there is!
http://www.blendercookie.com/2010/03/29/introduction-to-fluid-simulator/
-Jonathan
Thanks for the overview Jonathan.Could you please tell me how you are toggling through the bone color sets without opening the menu at min 22:59 ?
ALT + Scroll up/down
-Jonathan
Thank you so much, I’ve been looking for that functionality for ages but only tried scrolling
Didn’t know about some features. Nice review.
Yay for old splitting!
I downloaded the official release and my middle button doesn’t work in 2.57. I decided to try downloading 2.57 from graphicall and it works great
if this happens all you have to do is close out and reopen Blender. Happens to me every time I save settings on a new version for the first time.
Im loving the Loft tool…IMG I needed that last week lol
, Thanks for the tutorial!!
great video, thanks
STUPID QUESTION OF THE DAY:
With both the 32bit and 64bit version of blender installed, how can I tell (from within blender) which version I’m actually running? The splash screen for blender 2.57 doesn’t say “64bit†or “32bitâ€, and the user preferences that I’ve set are appearing in both the 32 and 64 bit versions.
Don’t think you can tell within Blender. In Windows you can open task manager and find the blender.exe process. If it has a star next to it then Windows is running it as a 32-bit app. 64-bit apps will not have the star. Dont know how to tell in non-Windows OS’s.
Both versions reference the same location for settings which is why your preferences appear in both.
Other than for testing purposes or the 1 or 2 libraries not available in 64-bit (I think) there really isnt a reason to install both.
have you guys thought about doing a tutorial on water that can be interacted with for animations
I hope in YafaRay stable implementation…
.blend files now have thumbnails when installed with installer.
Okay,
I barely got started on 2.49 when the bugs began bugging me, so I moved to 2.57. You are cramming 10 lbs of information in a 5 lb video. How about slowing down some. Not all of us are in our 20′s. And, you move across the screen so quickly and don’t really let us see what you are doing. Remember, many of us watching this are greener than a chroma key backdrop. Just a month ago, a blender was something you mixed food and drinks in. I want a very basic 2.57 beginners tutorial that you don’t have to have super powers to follow. You have any of that?
Um is it just me or has anyone else had trouble UV unwrapping in 2.57?
cheers
wow, 2.57a and now 2.57b ready for download…fortunately they’re opposite to a Autodesk Delay Fix Program;)
nice job Jonathan!
Awesome man!
But still! where’s the chamfer? Bevel?
Wow! Amazing how Blender has changed since the days I used it when NaN was involved! This is just so motivating!
Thank you for the version update – This helps a lot with training on the new features and how to use the feature allowing users to productive so much quicker.
Keep up the version videos!