Texture Painting in GLSL Shading Mode

In this tutorial, I show you a pre-created mesh with some sculpting applied, and we quickly go over the seams and UV coordinates. Then we bake out a tangent normal map, and begin painting a texture in Texture Paint mode. After that, we jump into GLSL mode (setting up some extra lights so there’s nice even shading) and paint in a specular map. Finally, we paint on a Bump Map, using the Varonoi Crackle cloud texture for a nice wrinkly/leathery skin texture.

The tutorial has an addendum that fixes the bump mapping problems experienced in this tutorial, view it here: http://www.blendercookie.com/2011/04/14/texture-painting-in-glsl-shading-mode-addendum/

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Discussion

57 Responses to “Texture Painting in GLSL Shading Mode”
  1. Posts: 54
    James F says:

    I once did something a lot like this but this looks way better. Nice video

  2. Posts: 2
    Mark says:

    looks like something from TMNT lol

  3. Posts: 9

    Really nice tut. This is exactly what I was looking for David, Keep it up!

  4. Posts: 1
    DAve says:

    What are you taking about when you say normals?

    • Posts: 3612

      “Normals” refer to the direction the face (polygon) is pointing. You can see these by enabling “Normals” under the “Mesh Display” category of the viewport properties panel (N).

      -Jonathan

  5. Posts: 3
    Annonymous says:
    The user has disabled their account.
  6. Posts: 3
    Todd Elliott says:

    Love this tutorial, found it very useful. One question though, when i render, I still get the harsh shadows of the low res poly, rather then just the clay baked UV. How do I fix this?

  7. Posts: 23
    John Naxio says:

    For some annoying reason it keeps painting in the normals map ?

    My material has the normals on the top and then the second material is the black.

    Why does it paint in the normals map :( ?

  8. Posts: 1
    Ben says:

    Hi David! I texture painted my pirate model in blender but after I textured it,I found out that I needed to edit it a bit. I Put a mirror modifier on it so i can just focus on the right side but after I edited it, the Uv texture islands are split in half! Please help!

  9. Posts: 35
    sarkhamy says:

    question can you do a tutorial on how to sculpt creatures like this. like reptile like creatures.

  10. Posts: 2
    foued says:

    You teach me very cool things.I love you man !

  11. Posts: 1
    Carlo Savo says:

    When I check glsl shading and texture solid a then go to texture paint the effects are not displayed in real time like the tutorial. Not only does it stay as the low res version of the model also none of the color changes i make are showing up when I render. I’ve gone thru the tutorial multiple times to try and solve this. I’m lost. Can someone please help?

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