In this quick Blender 2.5 video tip I show you how to add custom hotkeys for tools by right-clicking on the menu entry. Using this technique will automatically add the hotkey entry and allow you to modify it further if you wish.

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Discussion

22 Responses to “Tip: Adding Custom Hotkeys with Right-Click”
  1. Posts: 228

    WOW, That was incredibley useful.

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    1
    Apr 5, 2011 at 10:32 pm
  2. Posts: 13

    great tip. this is a really handy feature!

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    2
    Apr 5, 2011 at 11:20 pm
  3. Posts: 8

    nice tip.

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    3
    Apr 5, 2011 at 11:36 pm
  4. Aditia
    Posts: 10

    long time Jonathan…hehehe, busy preparing Vehicle Series I think…anyway very handy tips there..thanks. And keep productive as always mate :)

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    4
    Apr 6, 2011 at 12:19 am
  5. Posts: 11

    Thats a great tip. And thanks for showing me how to get the operator panel back too.

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    5
    Apr 6, 2011 at 1:43 am
  6. PLyczkowski
    Posts: 9

    Pity it only works for some buttons, for instance it does not work on vertex/edge/face select modes :(

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    6
    Apr 6, 2011 at 3:37 am
    • Posts: 2972

      Ah but you can press CTRL + TAB and then right click to add the shortcut.

      -Jonathan

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      6.1
      Apr 6, 2011 at 10:32 am
      • PLyczkowski
        Posts: 9

        It SEEMS to set the shortcut that way, but later such shortcut actually does not work, at least on my build (2.56.6). But you did a tut on that particular problem in the past, so no problem.

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        6.1.1
        Apr 6, 2011 at 4:12 pm
  7. Posts: 3

    amazing
    Q. i want to assign shortcut key to vertex / edge / face relatively ctrl 1 /2/3, instead of subdivide modifier. i have this urge from last year, i can’t sort this out. if you can help, it would be huge favor….thanks in advance

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    7
    Apr 6, 2011 at 3:39 am
  8. s. fröhlich
    Posts: 4

    super usefull tip, that will increase my workflow a lot – thx again :)

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    8
    Apr 6, 2011 at 5:38 am
  9. SeriousM
    Posts: 9

    Thanks for the hint!

    And thank you very much for the display of LoopTools.
    This addon is very helpful :)

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    9
    Apr 6, 2011 at 6:43 am
  10. Posts: 51

    Great stuff!

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    10
    Apr 6, 2011 at 7:28 am
  11. Passerby
    Posts: 4

    the really nice thing about this is the other uses for it.

    the parameters for the tool are tied to each key command so this allows you to have say multiple subdivide commands that each subdivide by different amounts.

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    11
    Apr 6, 2011 at 10:56 am
  12. Posts: 7

    Great tip… but is there a reference for all the default shortcut keys. I would hate to create a conflict.

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    12
    Apr 6, 2011 at 3:44 pm
    • SaiMing
      Posts: 1

      Yeah, what hapens if you repeat a default comand????

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      12.1
      Apr 6, 2011 at 4:21 pm
      • Nik
        Posts: 4

        Yes, it’s too bad that Blender doesn’t have a conflict checker for keymaps (yet), it’s still on the Wiki ToDo.

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        12.1.1
        Apr 8, 2011 at 9:49 am
  13. Posts: 51

    Hi can’t get a shortcut for add sticky and remove sticky for camera mapping.. any ideas?

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    13
    Apr 6, 2011 at 6:06 pm
  14. Posts: 40

    Johnathan, does this work if the key is already assigned or does it create issues?

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    14
    Apr 6, 2011 at 11:08 pm
  15. Adam
    Posts: 1

    I was excited to try this for Weld in the UV menu while setting up my UV map. I couldn’t right click on that option. Is there a way to add shortcuts for menu items like Weld?

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    15
    Apr 7, 2011 at 8:10 am
  16. ceropecero
    Posts: 2

    Thanks a lot! freaking handy tip! :D

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    16
    Apr 10, 2011 at 5:29 pm

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