In this lesson, I go over the Facial Rig more indepth, and explain how the Face Rig controlls the shapekeys, rather than deforming the mesh (as the Body Rig does). I then go in and walk through creating more shapkeys (and bones) and set up drivers to control them.

Baker Animation Series<>

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Discussion

5 Responses to “Baker 02 – Shapekey and Drivers”
  1. Posts: 99

    Hi David. Is there any way to reconnect the drivers to the shape keys after the fact without first deleting them? This new version of Blender 2.59.3 seems to have disconnected the driver bones. Even if I re-choose the driver, it does not want to connect. I guess this is a good chance to learn from the bottom up, eh?

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    Oct 12, 2011 at 8:11 am
  2. Posts: 261

    No problem, happens to the best of us :D

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    2
    Oct 12, 2011 at 11:29 am
  3. Posts: 30

    Johnathon said there was a download of baker in the source files on part 2, where do i get it?

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    3
    Jan 29, 2012 at 11:26 am

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