In this 10 part series, I introduce you to the new character “BC Baker” and how his rig works, including shape keys and drivers. We look into the different tools for animation in Blender, namely the Action Editor, Pose Library, and Non-Linear Action (NLA) editor.

Baker Animation Series>

You must be logged in to upload images. Register

Discussion

11 Responses to “Baker 00 – Introduction”
  1. Posts: 2

    David;

    This series is the reason I became a citizen. Just thought you might like to know that =] I’ve been following your work on youtube since ol’ Johnny Blender 1 [seems like a long time ago!]. I’ve been using Blender Cookie for a while, but nothing really peaked my interest enough to become a Citizen until I saw this series.

    Not that Mr. Williamson isn’t awesome ;]

    Anyway, I’m going to spend the day working through these now!

    #
    1
    Sep 2, 2011 at 5:03 am
  2. Posts: 99

    Just came across this. After vaca next week, I’ll be joining the site. Need to keep the C/C clean while I’m traveling.
    I can’t wait. This looks really neat.

    #
    2
    Sep 13, 2011 at 7:26 am
  3. Posts: 12

    LOL,
    That intro clip was so funny!!

    #
    3
    Sep 15, 2011 at 3:30 pm
  4. cristian
    Posts: 1

    hello are very good tutorials that I have a question only offer me and tried to register but you can not send me mail to my hotmail and good saver wanted to register him as I can I try Free Mode saver like me because I sent the email says that within an hour or two but still not serious aparese helpful if pudira help me thanks:)

    #
    4
    Oct 19, 2011 at 1:36 pm
    • Posts: 99

      cristian, there is a link on this page to contact the helpdesk. Please try that for faster service.

      #
      4.1
      Oct 19, 2011 at 6:33 pm
  5. Posts: 30

    Erm I can’t seem to locate the baker model in the source files

    #
    5
    Oct 23, 2011 at 11:12 am
  6. Posts: 1

    great tutorial. very nice to a noobie like me xD

    #
    6
    Nov 3, 2011 at 2:44 am
  7. Posts: 15

    I can’t find the bc_baker.blend. Can i get link for this file?

    #
    7
    Jan 18, 2012 at 12:41 am
  8. Posts: 2

    For the Baker character, the eyes (and the eyelids) are non-spherical. How did you get the eyelids to conform to the shape of the eye as you rotate them open/closed? This is brilliant.

    #
    8
    Feb 7, 2012 at 5:01 pm
    • Posts: 2

      I partially answered my own question. It’s done with a lattice. Nice example in the “Rudolph the Reindeer” series. Apparently one lattice is used to influence both the eye and the eyelid. I’ll need to study more to see how this is done.

      #
      8.1
      Feb 7, 2012 at 5:49 pm
  9. Posts: 4

    This looks like a great series! Actually one of the main reasons I became a citizen. I’m really hoping to learn AT LEAST the basics of character animation so I can experiment and study a bit more one my own to get better. Thanks you so much for making this. And not to make py praise any less, but I also cannot find the baker rig in the source files.

    #
    9
    Feb 19, 2012 at 6:14 pm

Leave a Comment