In this quick tip, I show a quick way to get a nice “smoosh” effect (soft object against hard surface, i.e. glass) by using a lattice, and without involving physics or other dynamics at all. I start off by using a Suzanne Monkey Head, and go on to show a more practical application by opening a pre-made hand model and shwoing the effect with that.

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Discussion

28 Responses to “Tip: Using a Lattice to Press an Object Against a Wall”
  1. robodon
    Posts: 1

    Very nice. Love little gems like this!

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    1
    Mar 14, 2011 at 9:20 am
  2. bert
    Posts: 10

    hey, i like all these tips u guys been producing lately, but sure would like to see some more tuts a bit more in depth like you guys use to do.

    keep up the good work.

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    2
    Mar 14, 2011 at 10:39 am
  3. stvndysn
    Posts: 16

    great tutorial dude and when you mentioned terminator i decided to attempt just that, but im getting strange result, mesh goes through the lattice so no true squashing effect can be done, ive tried moving the lattice instead of the mesh, same thing, disappointing results.

    could you please attempt the reverse melt affect, and prove me wrong dude

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    3
    Mar 14, 2011 at 10:57 am
  4. SeriousM
    Posts: 9

    i was always thinking that a lattice is just to modify a mesh object (or particle flow) in a static way, but not in motion!

    this is great :)

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    4
    Mar 14, 2011 at 11:37 am
  5. Posts: 8

    That’s awesome man, can’t wait to try it out :)

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    5
    Mar 14, 2011 at 11:51 am
  6. FreeMind
    Posts: 45

    like the sound effects….

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    6
    Mar 14, 2011 at 1:12 pm
  7. Posts: 256

    Interesting tip. I think you could use it in reverse (animating the lattice into the object) to get that cartoony punch to the face where the person’s face that got hit gets all flattened out.

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    7
    Mar 14, 2011 at 1:47 pm
  8. Ethan Jurman
    Posts: 8

    As far as an mesh that has a bone, can’t you use the floor bone constraint? or does that not work on walls?

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    8
    Mar 14, 2011 at 3:04 pm
    • Posts: 261

      yes, the floor bone constraint works on walls (you just have to specify the correct axis), but by “bone” i meant physical human bones :D

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      8.1
      Mar 15, 2011 at 10:11 am
  9. Posts: 60

    busphs busphs busphs busphs busphs busphs busphs
    nice tutorial

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    9
    Mar 14, 2011 at 6:39 pm
  10. Posts: 2

    I can’t say how much I appreciate all these articles. I’d be typing this same phrase in EVERY ONE of y’alls productions.

    Neil

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    10
    Mar 14, 2011 at 6:53 pm
  11. Posts: 60

    RED nECK

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    11
    Mar 14, 2011 at 7:07 pm
  12. Posts: 115

    Thanks, that is really useful, it has a very wide possibility of uses, very nice!

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    12
    Mar 14, 2011 at 8:43 pm
  13. Mike
    Posts: 17

    Great tut and sound effects :D Great work! :D

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    13
    Mar 14, 2011 at 11:48 pm
  14. russel96
    Posts: 11

    nice tut…. very nice… so many things i could use this with… oh and by the way…. what do you have to do to make a tutorial here? i thought i could share a few ideas on my mind to others….

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    14
    Mar 15, 2011 at 5:36 am
  15. Posts: 12

    Nice tip, and great sound effects. :D Keep it up!

    PS. Is it just me or are the comments broken?
    The timestamps have been showing weirdly at the start of the comments for a few days now.

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    15
    Mar 15, 2011 at 8:04 am
  16. Jeff Bate
    Posts: 2

    Really useful, thank you.

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    16
    Mar 15, 2011 at 8:27 am
  17. Don
    Posts: 7

    David,

    Thank you for this, I’ve played with lattices quite a bit, but never saw this, great tip. Again, thanks!

    Don

    P.S.

    Thanks to BlenderCookie for providing this forum for learning!

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    17
    Mar 15, 2011 at 8:32 am
  18. Posts: 1

    Hi Thanks a lot, good thing

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    18
    Mar 15, 2011 at 3:09 pm
  19. Posts: 60

    Will your vehicle series DVD arrive befor the 8th of April because im am going to an internet isolated area for spring break?

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    19
    Mar 15, 2011 at 3:26 pm
    • Posts: 2949

      I hope so! I cannot make any guarantees but I’m pushing to get it out as soon as possible.

      -Jonathan

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      19.1
      Mar 16, 2011 at 9:48 am
  20. Moolah
    Posts: 66

    Nice)) Funny and useful tutorial!

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    20
    Mar 15, 2011 at 6:16 pm
  21. Posts: 228

    I like it , thank you .

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    21
    Mar 16, 2011 at 5:10 am
  22. Posts: 60

    http://www.youtube.com/watch?v=B9wOzcbqfKM
    my version 1080p and 1600×2880

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    22
    Mar 16, 2011 at 2:58 pm
  23. Posts: 16

    This tutorial gave me an idea. Going in reverse if you use a sphere and start on the backside of the wall/ceiling then go through the lattice it will make a nice water drop effect, but how would one go about making a puddle on the floor that it could drip into. not sure yet if the liquid physics would work with that or not… I’m just learning. That might make a good tutorial.

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    23
    Mar 18, 2011 at 9:12 am
  24. Posts: 175

    An extremely clever use of this lattice modifier. Thanks for sharing!

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    24
    Mar 21, 2011 at 5:50 pm
  25. Posts: 38

    I combined your tutorial with a Blendernerd one on the boolean modifier to get this

    http://www.flickr.com/photos/oiyou/5550221802/

    Thanks for sharing your knowledge

    Andy

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    25
    Mar 22, 2011 at 9:30 am
  26. Brad Soellner
    Posts: 2

    I thought that david ward made this tut…

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    26
    Sep 3, 2011 at 8:42 pm

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