In this quick Blender 2.5 tip we’ll update our Python script from the ‘Creating an IK/ FK Rig’ tutorial to work with the latest builds (r35270) after a slight API change.

What is covered in this tutorial:
- The API change introduced in later revisions.
- Registering classes so they can be used.

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Discussion

7 Responses to “Tip: Updating the IK/FK Script for API Changes”
  1. Posts: 66

    I love the thumbnails for these tutorials :D

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    1
    Mar 3, 2011 at 11:06 am
  2. Tank you very much, Patrick! And once more about FK/IK snapping. This is a wonderful feature that allows to swich easily between fk and ik and vice versa. There are some enthusiasts who want to implement this feature in Nathan Vegdal’s rigify system. I ask everyone to see Nathan’s post: http://blenderartists.org/forum/showthread.php?t=210101. And join us, please, if you want.

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    2
    Mar 3, 2011 at 12:59 pm
  3. Posts: 136

    ty

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    3
    Mar 3, 2011 at 6:18 pm
  4. Eme
    Posts: 1

    This might sound dumb (I’m a beginner) but why would someone want to update an API script? Or IK whatever script?

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    4
    Mar 4, 2011 at 1:08 pm
    • Posts: 256

      The Blender python API changed since the tutorial for the IK script was released. The change made the previous script not work. The update is necessary to make the script work again in the lastest builds of Blender.

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      4.1
      Mar 4, 2011 at 4:29 pm
  5. Posts: 3

    @Patrick – thank you so much for this explanation !

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    5
    Mar 7, 2011 at 2:57 am
  6. Litterate
    Posts: 9

    So Patrick, a question (could not find any other way to contact you). Do you have any experience writing your own nodes for the compositor? I would like to have a random value generator and it should not be that hard to do if you know the general framework. However, I cannot find any documentation on this.

    Thanks,
    P

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    6
    Mar 14, 2011 at 3:56 am

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