Tip: Using the ANT Landscape Add-on

In this quick video tip for Blender 2.5 we take a look at using the ANT Landscape generator add-on that is bundled with Blender. This tutorial gives an overview of all the settings available from the script while generating a very cool terrain that otherwise would be quite difficult to create.

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67 Responses to “Tip: Using the ANT Landscape Add-on”
  1. Posts: 1
    Zain Sohail says:

    Thanks for this wonderful tutorial, now I can add landscapes without any problem.

  2. Posts: 5
    Ron B says:

    Thanks, Jonathan. I’ve played around with the landscape add-on before, but your tutorial really helped me better understand what was going on. I love these quick tip tutorials. I find them very useful and they are something I can do in one sitting without having to have multiple multi-hour sessions that may be days apart in order to finish one of the longer tuts. Don’t get me wrong, the longer tuts are extremely useful as well, but the shorter tuts fit my long workday schedule better.

  3. Posts: 4
    ghoughpteaubteau says:

    I like how you took the time to research the parameters and have an understanding of what the algorithm was doing so that you could explain it to us without just saying “If you play around with the settings you might get lucky!”

    Because that would be pointless.

  4. Posts: 1
    et says:

    i am going to import this to unity 3d is it worth it?

  5. Posts: 1
    Josh Ward says:

    I just downloaded blender a few days ago and I’m not sure exactly how it works, but, I keep trying to pull up the user preferences and all I get is a black screen. I tried using ctrl+alt+u and goint to file and clicking on user preferences and I still get the same result. Can someone help please?

  6. Posts: 1
    Ali Sahin says:

    Hi Jonathan,
    I assume that landscape you show in the tutorial is based on a set of data that consist of x, y, C
    where:
    x – x axis value (horizontal plane)
    y – y axis value (horizontal plane)
    x, y values are given for a uniform mesh
    C a value in the x,y location (looks like height in the example)
    What I really like to do is to provide my own x,y,and C values, say an ASCII or binary file that has a table of x, y, C values separated by say space or what ever ANT can work with.

    If that’s not possible with ANT, do you know of a way to import such data into blender and view it as a 3D object?

    Thanks in advance.

  7. Posts: 9
    Jason F. says:

    Very cool tutorial! Wow, this is an amazing add-on! Now I just have to figure out how to texture/paint things like water, grass, etc. on the landscapes and I’ll be a happy camper =)

  8. Posts: 9
    Jason F. says:

    Hey Jonathan, for some reason, after I add my landscape mesh, if I try to move it at all or do anything to it, that panel on the left below “Landscape” disappears and I can’t figure out how to get it back! It’s driving me nuts. Any ideas?

    • Posts: 3070

      Hi Jason, the settings panel is only available immediately after adding the mesh. Currently the only way to get it back is to delete your mesh and re add it. Hopefully this will be changed in thfuture.

  9. Posts: 4
    mcwurth says:

    nice tutorial i have been playing around with this for a few days now to see how i can make a realistic landscape to use for an image i have in my head.
    im fairly new to blender and sometimes find it very confusing but you, jonathan help me allot with your tutorials.
    is there an tutorial on how to texture this aswell? it would be awesome to be able to texture it aswell ^^

  10. Posts: 3
    Inspector says:

    Hi i have blender 2.49b i was wondering if this add-on is avalible for this or if i have to download version 2.61 or a different version for this to work? thanks.

  11. Posts: 2
    alex says:

    when i click to move it along the x,y or z axis the landscape box changes to translate (or something allong those lines) does anyone know how to get back to the landscape box

    • Posts: 4
      mcwurth says:

      in the toolbar you mean? you cant (as explained in the video) you will have to start over.

  12. Posts: 1
    Leo Callens says:

    You can certainly see your skills in the paintings you write. The world hopes for more passionate writers like you who aren’t afraid to say how they believe. At all times follow your heart.

  13. Posts: 1
    David Parkin says:

    Doesn’t work – the author has not given you permission to embed

  14. Posts: 1
    ferrisdean says:

    great video (videos) i just need some help, why is it that when i move or scale a mesh object the toolshelf changes (or gets locked from the original settings, and i cant get it back, how to i get it back

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