In part two of this tutorial, I go on with the Bug Zapper to create multiple materials, including the glowing blue light of the bulbs set as an Emitter, and using that to turn on the Indirect Lighting effect. I set up a few different lighting rigs before finally deciding on Spotlights with Buffer Shadows to render out the final image.
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looking way cool!
Great Tutorial
Very cool, though I was hoping for some more complex texturing techniques. But I suppose it’s not really needed
Try using a low intensity sun lamp for the moon light. This way all the light rays are parallel and you won’t end up with a shadow that’s larger than the actual object.
But once again, another good tutorial!
Erik
Thanks again David. Great job with a lot of tips. Always look forward to seeing whats new here.
Hope you remembered to keep Jonathan’s Praying Mantis away
Hi,David Ward,
Thanks for part2
I, followed the entire tutorial to apply material,texture to the object.
Two render images included for viewing.
1.Normal lighting
2.Kind of after sunset dim lighting as described in tutorial.
Link
http://browse.deviantart.com/?q=gallery%3Ahaqzaf%2F9410305#/d3anl32
http://browse.deviantart.com/?q=gallery%3Ahaqzaf%2F9410305#/d3anlek
Looks cool. Turn off the shadowing for the fill-lights. That way you wound have 5 shadows and as a bonus you will have faster render times.
Hmmm. A virtual bugzapper eh? I bet this will make debuging programs a breeze! ^__^
the buffer spot lighting isn’t leaving any shadow. i have all the angles right plus the distance of the wall isn’t that far.
Great tutorial, how do i submit my render under (User Submitted Images) section?
found it sorry
can i get a shadow from the emit ?
thanks for this tutorial. Here is my bug zapper:http://3.bp.blogspot.com/-d0e4bY7WqeE/T4r5e8AHbqI/AAAAAAAAAos/nIebzVSyeRs/s1600/exterminador.png