In Blender 2.5 video tutorial series, we will be going over how set up a rig that can easily switch between FK (Forward Kinematics) and IK (Inverse Kinematics) controls using a single slider.
We’ll first go through the process of preparing and applying the Armature. We’ll then look at making the rig switch between the FK and IK controls using Bone Constraints and a Custom Property. We’ll then proceed to add in some Drivers and drawing the necessary properties in the UI using Python. Lastly we’ll quickly go over Bone Shapes by changing how the Bones appear in Pose Mode.