Comments on: Introduction to UV Unwrapping http://cgcookie.com/blender/2011/01/21/intro_uvmapping/ Great Blender tutorials and training Sat, 25 Oct 2014 12:54:18 +0000 hourly 1 http://wordpress.org/?v=4.0 By: cg_on http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-490030 Thu, 09 Oct 2014 07:18:41 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-490030 In response to the user about not seeing their grid – What I do is go into Blender Internal if that’s what your using; open up the uv-image editor alonside your 3d view. Now select your mesh be it cube/sphere whatever now press tab(goes into edit) this will then allow you to press “u” for unwrap, choose the one you want; at this point you should see your mesh unwrapped in the uv-image editor. Now at this point I like to create the image I want by clicking the plus icon; once you do this a window pops up in which you can choose the uv-grid etc, check the one you want then select ok. The next part is to see it press the letter “N” and the side tab will come up go to shading choose GSL. For me I choose textured solid and it comes up, but make sure your mesh object cube/sphere whatever is in Object mode. At this point I know that GSL shading is when you are in solid mode and Multitexture is when your object is in texture mode both should work and let you see the UV-Grid. Ok If you have that, what if you want an Image, no problem. Go to your Uv-image editor and click the folder icon choose your image; next go to the texture tab in the properties panel > click the new texture and where it says ‘Cloud’ press image or movie > choose your image or movie the same as the one you did in the Uv-image editor you can either click the picture icon which will have your image already or the +new icon or the folder New. To see your image on your mesh just press tab in your object mesh which takes you into edit mode now you should see the uv-image editor with your unwrap, but to see your image stay in edit mode and in the uv-image editor choose the image/picture you will now see it on you object, press tab to get back into object mode. Hope it wasn’t too convoluted and confusing, basically if you don’t see your image on your mesh its probably cause you didn’t press the tab button to see your unwrap in the uv-image window, you need this step first because the image you choose goes under the unwrap if you get my meaning, choosing the image first will just show nothing you have to press tab first then your image.

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By: ash8 http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-489527 Mon, 06 Oct 2014 11:20:40 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-489527 Hi Jonathan
I have similar issues to others on this – using cycles 2.71. UV Test Grid is not showing on 3d model at all. I have reset it and tried multiple times to get the uv and grid reset to see if it will appear. It hasn’t done so. The box is ticked under shading for textured solids. I’ve tried bypassing it and going on but actual images also don’t show up – so either way I am missing something somewhere.
Any ideas please?

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By: cg_on http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-483767 Mon, 01 Sep 2014 13:21:19 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-483767 this is in blender internal, would it work in cycles…i’ve really only understood it in blender and having cycles its really thrown me off as to how the two integrate. is there a tutorial that you could suggest, that makes it simples for someone like myself that finds things difficult than they should be, thanks

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By: Sigurdur Finnsson http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-469097 Wed, 14 May 2014 22:52:33 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-469097 In the UV editor, go to the right side toolbar (the plus sign near the top), scroll down to the “Display” section near the bottom, there you can check the “Stretch” option.

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By: dillboy http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-467294 Sun, 04 May 2014 01:28:22 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-467294 For those using 2.70 the “Textured Solid” checkbox is now under “Shading”.

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By: duburlan http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-466698 Fri, 25 Apr 2014 10:12:34 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-466698 Hi there!

Can anybody tell me how to enable the Stretch option in v2.7? I can’t find it anywhere.

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By: jackstreicher http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-463127 Sat, 01 Feb 2014 22:51:48 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-463127 never mind fixed it :D. Great Tutorial ! ^_^

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By: jackstreicher http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-463126 Sat, 01 Feb 2014 22:50:47 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-463126 When I hit unwrap nothing happens… -.-

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By: dehow64 http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-5/#comment-462266 Fri, 10 Jan 2014 15:37:40 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-462266 Hello, I had a question about UV mapping.

I’ve put material and a texture on my model. Though my model has material on it when I render it, the material or texture don’t show up. Would it be possible to use the material and texture I already and have as a UV, or would I have to unwrap and paint my own texture on my model?

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By: olefashioned http://cgcookie.com/blender/2011/01/21/intro_uvmapping/comment-page-4/#comment-461124 Tue, 10 Dec 2013 18:37:14 +0000 http://www.cgcookie.com/blender/2011/01/21/intro_uvmapping/#comment-461124 Eain-
I encountered this too, but figured out under the generated type selection when creating a new image instead of having it blank choose UV Grid. Textured solid can be found under Shading just below Display. I would guess too that since Textured Solid wasn’t checked that it wouldn’t have showed any changes anyways when you tried dragging the texture. So make sure you do that first. So now when trying the dragging portion make sure you are not in wire frame…just hit “z” in your object window to see the change it you were in the wrong mode. Hope that helps.

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