Introduction to UV Unwrapping

In this Blender 2.5 video tutorial we introduce you to the concepts and methods of UV unwrapping. Using three progressively more complex primitive mesh objects you are shown the basics of unwrapping, how to set seams, how to reduce stretching, how to assign materials to use the UVs and more.

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107 Responses to “Introduction to UV Unwrapping”
  1. Posts: 1
    dehow64 says:

    Hello, I had a question about UV mapping.

    I’ve put material and a texture on my model. Though my model has material on it when I render it, the material or texture don’t show up. Would it be possible to use the material and texture I already and have as a UV, or would I have to unwrap and paint my own texture on my model?

  2. Posts: 1
    duburlan says:

    Hi there!

    Can anybody tell me how to enable the Stretch option in v2.7? I can’t find it anywhere.

    • Posts: 1

      In the UV editor, go to the right side toolbar (the plus sign near the top), scroll down to the “Display” section near the bottom, there you can check the “Stretch” option.

  3. Posts: 1
    dillboy says:

    For those using 2.70 the “Textured Solid” checkbox is now under “Shading”.

  4. Posts: 6
    cg_on says:

    this is in blender internal, would it work in cycles…i’ve really only understood it in blender and having cycles its really thrown me off as to how the two integrate. is there a tutorial that you could suggest, that makes it simples for someone like myself that finds things difficult than they should be, thanks

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