In this Blender 2.5 video tutorial we take a look at using the Blender exporter for Octane Renderer. This exporter is developed by Lionel Zamouth and provides a much easier way to integrate Octane with your Blender workflow.
The exporter is available as an addon for Licensed Octane customers from the Licensed Customers forum, if you are not a licensed customer you will first need to purchase a copy of Octane before you can access the plugin.
If you would like an intro to Octane you can find our previous tutorial here: http://www.blendercookie.com/2010/12/03/introduction-to-octane-renderer/















Awesome, this is going to speed my project up immensely (Finally, don’t have to re-noodle every material node)! Thanks Jonathan.
Awesome, this is going to speed my project up immensely (Finally, don’t have to re-noodle every material node)! Thanks Jonathan.
nice tut, too bad octane is unavailable to me but for those with it im sure it is useful
Awesome! I just bought Octane a few days ago so this is perfect timing!
Gorgeous!
Even my name is properly pronounced
Thanks a lot Jonathan, this is definitely a must-see for all blender-octane addicts!
Thank you.
btw, there is a new version 0.75 of the script..
v0.75 is 100% same as v0.74. I wanted to tweak a stuff but changed my mind and rolled back. I was too lazy to fix version number
Hi Jonathan,
Thanks for the tutorial
Octane is awesome,
but in saying that,I have been tring to get a scene to render with a particle system (grass, well actually hair
) and for some reason it will not export and render. I have tried the exporter, I have tried exporting an OBJ, either way has failed. even tried to convert it… no luck.
Also I’m still running 2.3 v5 (32bit) w/ .60 blender exporter. I hope to upgrade to a 64 bit windows system… but for now limited to 32bit :/
I for one would be forever greatful if a tut on particles would be in the mix
cheers,
Andy
Jonathan-
It does work with the trial version of Octane- I used it on my 64 bit win7 laptop to run a quick test the other day….
Andy-
It is possible- check the octane forums I think- it’s in the posting for the new exporter to 2.56. Drop me a line at sam at jurisgraphix.com if you have a problem. It took me a few tries.
Sam
Thanks Sam,
I dug a little deeper into the Octane forum and found a few about particles, I’m gonna give it a few test drives and see what I can get going, I will give you a shout on progress, or snags
I’m wondering about smoke or fluid sims, have you tried those as well?
thanks again
Cheers,
Andy
Yes, please. elaborate once you tried some of that stuff. I’ll try out the Renderman animation export in the meanwhile! No clue about it, but I will
PERFECT! Soon I’m going to refresh my work system and I’m going to dig into 2.5+Octane. Last time i tried to use 2.5 exporter, it didn’t work quite properly, but this looks promising!
Fantastic tutorial Jonathan. I’ve purchased an Octane license so any tutorials in this area are really appreciated.
Which do you think is better, LuxRender or Octane Render?
WOOOOOOHOOOOOO! I bought it pre-release a year ago and started using it 2 weeks ago, so perfect! MOAAAAAAAR please!
@kevin: Octane if you don’t have time to wait/waste.
Is there a way to render particle systems? I’ll keep playing with settings and hopefully find a way
I tried converting my particles but Octane just can’t open the obl files, propably because they’re way too heavy… (over a 50 000 particles)
thanks for the tutorial!
Hi Jonathan,
I look for a cartoon Render. Can you advise me a render
@ oliver, I have found that Octane can produce a nice cartoony render, by simply setting all materials to diffuse. Of course to get toon edges, you will need a seperate pass out of blender, or some nice filters in post process.
where did the link to the addon go?