In this Blender 2.5 video tutorial we take a look at using the Blender exporter for Octane Renderer. This exporter is developed by Lionel Zamouth and provides a much easier way to integrate Octane with your Blender workflow.

The exporter is available as an addon for Licensed Octane customers from the Licensed Customers forum, if you are not a licensed customer you will first need to purchase a copy of Octane before you can access the plugin.

If you would like an intro to Octane you can find our previous tutorial here: http://www.blendercookie.com/2010/12/03/introduction-to-octane-renderer/

You must be logged in to upload images. Register

Discussion

20 Responses to “Using the Blender 2.5 Octane Exporter”
  1. Posts: 10

    Awesome, this is going to speed my project up immensely (Finally, don’t have to re-noodle every material node)! Thanks Jonathan.

    #
    1
    Jan 20, 2011 at 9:12 pm
  2. Posts: 10

    Awesome, this is going to speed my project up immensely (Finally, don’t have to re-noodle every material node)! Thanks Jonathan.

    #
    2
    Jan 20, 2011 at 9:12 pm
  3. bert
    Posts: 10

    nice tut, too bad octane is unavailable to me but for those with it im sure it is useful

    #
    3
    Jan 20, 2011 at 9:21 pm
  4. Posts: 10

    Awesome! I just bought Octane a few days ago so this is perfect timing! :D

    #
    4
    Jan 20, 2011 at 9:34 pm
  5. Posts: 2

    Gorgeous!
    Even my name is properly pronounced :-)
    Thanks a lot Jonathan, this is definitely a must-see for all blender-octane addicts!

    #
    5
    Jan 21, 2011 at 1:29 am
  6. tommy5
    Posts: 7

    Thank you.

    btw, there is a new version 0.75 of the script..

    #
    6
    Jan 21, 2011 at 2:01 am
    • Posts: 2

      v0.75 is 100% same as v0.74. I wanted to tweak a stuff but changed my mind and rolled back. I was too lazy to fix version number :-)

      #
      6.1
      Jan 21, 2011 at 3:13 am
  7. Posts: 17

    Hi Jonathan,
    Thanks for the tutorial :)
    Octane is awesome,

    but in saying that,I have been tring to get a scene to render with a particle system (grass, well actually hair :P ) and for some reason it will not export and render. I have tried the exporter, I have tried exporting an OBJ, either way has failed. even tried to convert it… no luck.

    Also I’m still running 2.3 v5 (32bit) w/ .60 blender exporter. I hope to upgrade to a 64 bit windows system… but for now limited to 32bit :/

    I for one would be forever greatful if a tut on particles would be in the mix :)

    cheers,

    Andy

    #
    7
    Jan 21, 2011 at 6:46 am
  8. Posts: 6

    Jonathan-
    It does work with the trial version of Octane- I used it on my 64 bit win7 laptop to run a quick test the other day….

    #
    8
    Jan 21, 2011 at 8:06 am
  9. Posts: 6

    Andy-
    It is possible- check the octane forums I think- it’s in the posting for the new exporter to 2.56. Drop me a line at sam at jurisgraphix.com if you have a problem. It took me a few tries.

    Sam

    #
    9
    Jan 21, 2011 at 8:09 am
    • tungerz
      Posts: 1

      Thanks Sam,
      I dug a little deeper into the Octane forum and found a few about particles, I’m gonna give it a few test drives and see what I can get going, I will give you a shout on progress, or snags :)

      I’m wondering about smoke or fluid sims, have you tried those as well?

      thanks again :)

      Cheers,

      Andy

      #
      9.1
      Jan 21, 2011 at 10:07 pm
      • Corniger
        Posts: 43

        Yes, please. elaborate once you tried some of that stuff. I’ll try out the Renderman animation export in the meanwhile! No clue about it, but I will :)

        #
        9.1.1
        Jan 27, 2011 at 7:52 am
  10. Posts: 7

    PERFECT! Soon I’m going to refresh my work system and I’m going to dig into 2.5+Octane. Last time i tried to use 2.5 exporter, it didn’t work quite properly, but this looks promising!

    #
    10
    Jan 21, 2011 at 8:19 am
  11. Posts: 13

    Fantastic tutorial Jonathan. I’ve purchased an Octane license so any tutorials in this area are really appreciated.

    #
    11
    Jan 21, 2011 at 2:05 pm
  12. kevin
    Posts: 4

    Which do you think is better, LuxRender or Octane Render?

    #
    12
    Jan 26, 2011 at 9:42 am
  13. Corniger
    Posts: 43

    WOOOOOOHOOOOOO! I bought it pre-release a year ago and started using it 2 weeks ago, so perfect! MOAAAAAAAR please!
    @kevin: Octane if you don’t have time to wait/waste.

    #
    13
    Jan 27, 2011 at 7:32 am
  14. Posts: 2

    Is there a way to render particle systems? I’ll keep playing with settings and hopefully find a way :P
    I tried converting my particles but Octane just can’t open the obl files, propably because they’re way too heavy… (over a 50 000 particles)

    thanks for the tutorial!

    #
    14
    Jan 29, 2011 at 3:48 pm
  15. oliver
    Posts: 1

    Hi Jonathan,
    I look for a cartoon Render. Can you advise me a render

    #
    15
    Feb 1, 2011 at 9:40 am
    • Posts: 9

      @ oliver, I have found that Octane can produce a nice cartoony render, by simply setting all materials to diffuse. Of course to get toon edges, you will need a seperate pass out of blender, or some nice filters in post process.

      #
      15.1
      Feb 10, 2011 at 5:05 pm
  16. nathan
    Posts: 5

    where did the link to the addon go?

    #
    16
    Mar 8, 2011 at 6:19 am

Leave a Comment