In this Blender 2.5 video tutorial you are shown how to model a human head basemesh that can easily be used as a starting point for sculpting. This tutorial demonstrates the modeling process, discusses the topology and then showcases the end result of using just such a basemesh for sculpting.
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First, thank you for the tutorial, very well done. One question, does the mirror modifier work diffrently in 2.62 ? Im not sure if Im doing something wrong, but changes I make to the model after mirroring do not affect the other side like they do in your video.
Jonathan, am a big fan of yours. Say, am totally addicted to your tutorials. Never saw anyone say this, but you have a great control over the language (pretty fast and witty at times
). One little request, please enable the option so that we can see what keys you are using. Thanx and keep up your cool work.
When I go Grab Mode for the jaw, it doesn’t move the whole part of the sphere, it only moves that vertex. Can anyone help?
Hi Cannon,
In order to move the surrounding geometry as well you need to enable the Proportional Editing Tool by pressing “O”. Then you can press “O” again to turn it off.
-Jonathan
can you make a step by step tutorial for basic modeling like human, vehicles and architecturals. maybe not only me is experiencing a very slow connection or worst disconnected so when that happens im not able to learn not unless if you do a stepbystep tut in which we can save it on MSword…sorry for my badass english.
Hi,
Great tutorial – thanks Jonathan! About 18 months I watched a tutorial on how to sculpt a base mesh for the whole body on the site but it now seems to have disappeard. Probably to do with the bandwidth or whatever but in that there were great tips like how to add a background image to help with proportions, how to block out from the neck downwards etc. I think it was by David.
Anyway, what i’m asking is has this been replaced by anything that i’ve missed? I have had a look through but can’t see anything.
Hope someone can help!
Cheers guys
cool!
Hi i know this is a stupid question but i have blender 2.65 and i cant simpely fint the grab tool.
Try the letter G. I couldn’t find it either.
wow…what an amazing tutorial!
i referred to many tutorials to learn to model a human base mesh but none of them were done the way you did it.
Really great video, thx so mutch ! i didn’t know how to get started on all that shaping, but this really helpt me out !
how ’bout …. I already created a body how can I add the head? :X
You can attach the head to the body by joining the two objects in Object Mode and then merging the appropriate vertices. In this case, you’re in luck, we have such a tutorial
http://cgcookie.com/blender/2011/09/09/adding-a-body-to-a-finished-head-model/