Modeling a Building

In this Blender 2.5 video tutorial we go through a fun modeling exercise by modeling a building from a single reference. Due to not have any head-on views of the building we model everything by eyeballing it, using some techniques to best approximate the actual dimensions. By the end of the tutorial we’re left with a model that could easily be used as a game asset or as a base for much more highly detailed building model.

Leave Comment

Discussion

83 Responses to “Modeling a Building”
  1. Posts: 5

    OMG i’ve been waiting for one of these for a very long time, thank you so much!

  2. Posts: 1
    Kyan Rowse says:

    This is a good tutorial but I was pissed when i found that I had to pay $10 just so i could Download some bloody project files!!!. No way Why should i pay for that.

  3. Posts: 2

    am stuck at 20:08,i cant scale the top edge along the Z axis.Can you please help me out….sooon.thanks

  4. Posts: 2

    Is there any way to get a downloaded version of this video? I would really like to put this on a tablet and watch it on the go.

    • Posts: 491
      Metalix says:

      It looks like there is no video download at this stage with the new website, I’ll let the crew know
      -Metalix

    • Posts: 559
      Wes Burke says:

      Hi Terrence,

      With this being an older tutorial, we hadn’t gotten to separating out the video from the source files, leaving it in a single download file. However I’ve just updated the post to have the source files and video as separate downloads. Hope this helps!

  5. Posts: 2
    iqau says:

    At 9:39, how do you select the lines to change their sizes?

  6. Posts: 3
    keeperofkale says:

    I’m brand new to Blender. I don’t know how to change my object view so that it only shows the lines and the vertices.

    • Posts: 596
      richard w says:

      In order to toggle between Solid and Wireframe views, you can press the Z-key.

  7. Posts: 1
    tayoj says:

    Am having a badtime downloading the files

Leave a Comment

You must be logged in to post a comment.