In this Epic Citizen exclusive Blender 2.5 video tutorial series, we go through a hard-surface modeling exercise by creating a highly detailed M4 assault rifle.
In part 8 of this modeling series we continue working on the asymmetrical details of the body.
















very nice part 8,
was just wondering if you were planning on texturing this
would be kinda cool to see after your finished if u compare renders like blenders internal and like octane or something would be cool to see the difference..
anyway can’t wait for part 9:)
Texturing is definitely on the “hopeful” to-do list. First and foremost, though, I need to finish the model
There is likely to be another 4 parts or so before the model is done. There’s a long ways to go…
-Jonathan
cool, between this and your kara series i’ve learned a great deal
looking forward to more
very nice part 8,
was just wondering if you were planning on texturing this
would be kinda cool to see after your finished if u compare renders like blenders internal and like octane or something would be cool to see the difference..
anyway can’t wait for part 9:)
Jonathan,
Once again–outstanding series, I’m really enjoying it, and I’m learning a lot. Just wanted to throw it out to you that I’m more than willing to shoot some pics of an M4 for any details you don’t really have any good pics of. Of course, you’d be welcome to include them with your “reference” files for this series. I’m assuming you need the left side of the rifle, some good buttstock angles, and some shots of the magazine?
Hi Chris,
If you have access to an actual M4 that would be invaluable! Honestly to get pics of all angles and close ups of most details would be great. I have references of most details but they’re from many different versions of the gun and so they do not always coincide.
-Jonathan
OK, I got 24 high-res pics for you. Where do I send ‘em?
You can send a download link to: jonathan@cgcookie.com. Thanks again Chris, this is very generous of you.
-Jonathan
Link sent. Hope this helps! Let me know if you need anything more!
I must say nice tutorial,I am through all 8 parts but i noticed some artifacts on the stock,did I miss something or is it something that gets corrected later,I recalculated the normals and everything,I do plan to use this for a game,I am aware of the high poly count but it shouldn’t be a problem with most modern day systems and I will probably change the stock when the model is finished because I wan to make an M110 sniper rifle but for the most part the main body,tactical rail,and heat shield are the same.If i don’t switch the stock I will use it as an SR25 sniper rifle,or make both,I also got some advise that if the poly count is to much I can add some of the details with textures,normal maps and such.For the game I am modding I have used some mods that have some high poly weapons almost as much as this and doesn’t cause any problems,so it should be fine.Its my first mod and just want to make sure I get the model as perfect as I can and want to fix the artifact issue,and can’t wait to start doing the receiver,keep it up.Some of the parts took me almost a week to get through because of my limited abilities but I am proud of the results I got so far,no other tutorial has gotten me this far so I can’t thank you enough.
Oh sorry already made the receiver,I meant the ejection port.