In this quick Blender 2.5 video tutorial we showcase another addon that is bundled with Blender 2.55. The Import Images as Planes addon allows us to import images into Blender and automatically assign them to the UV channel of mesh planes with the correct aspect ratio.
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Great! Thanks for this tip
Yea, great tip
I use it often for right references’ placing – it’s very handy and a lot better than dealing with background images as references. Moving objects with graphics you can easily place ‘em as you want.
Tip: use alpha Calculate if you have a good blueprint reference (it must be grey-toned).
It’s the one of top addons for pro’s and advanced.
hey jonathan
could you do a tutorial on a candle flame, and make it flicker please. it would be great, thanks.
tho this might be the totally wrong place to hint u on this, but there was a candle tutorial on (psst) cgtuts+ in the blender section just recently (it’S the newest on the list even i think)…
I feel very sorry for bumping to another blender related site, hope no harm done ..i remind jonathan had a tutorial there too. And u guys here at blendercookie have the best blender tut site anyway:)
No harm done at all
I was just about to link that same tutorial. A little friendly competition is always good!
-Jonathan
thanks alot, also jonathan, i was wondering if you could do a tut on how to texture a shirt with a blood splatter on it, it would really help me, thanks
That’s actually a great idea. I’ve added it to the list!
-Jonathan
Hi Jonathan,
Is there any way to make opposite? I mean, to export a plane as a image. Maybe use the displace modifier, apply materials and than export as an image.
Thanks,
ftcbr
Is there a version of this script for 2.4x?
I believe it is included with 2.49 but I’m not positive on that. Try checking the scripts windows.
-Jonathan
i have a contribution build of 2.49b, the script is in scripts/image/image/image to mesh
stvndysn: can you post a link to it? I don’t seem to have it..Thanks
Great tip, but I have a question.
I see that when you import an image as a plane, it adds something in each layer. What is in all those layers?
Thanks!
actually no it doesnt add anything to the other layers..
thats most likely jonathan with other examples on the layers or something.
that is really great thank you
is there a way to set the material to be automatically shadeless ?
cool:) great to see that this feature came into 2.5x now too..i think i remind it from 2.49b or so aswell,
Nice shortcut:) thanks for the tip!
I can’t see the video… No link! (also in the Citizen Area)
Thanks! Now it is ok
Hey, Jonathan!
Do we have a chance to see how to use LightWave’s scene files import to Blender (as one .obj)? Collada still doesn’t works and I don’t know any mean how to join objects in LW Layout (from .lws to .obj or .lwo) to one mesh.
I think it will be a great tip (if you know how to do this) because LightWave is “Blender friendly” program… as I think.
Is it possible to then freeze the plane without the texture dissapearing so we can model with it without accidentally selecting it? Great tut, thanks.
In an outliner panel, there’s an arrow icon you can click beside each object to “restrict selection in the viewport”.
I hope that some day we can set the scale of an image at 1:1.
great,
I am always enjoy you tutorials, so nice of you all Opensource peoples.
Tanks & hats-of to you.
is there 2D Cutout .png import script in Blender 2.5
- Biswajyoti
You are a lifesaver! I needed to have that “images as planes” option for my class assessment and I wasn’t there. I was freaking out, your like my white knight! Thanks again for saving me
Hello.This post was really interesting, especially since I was browsing for thoughts on this matter last couple of days.
interesting and useful tutorial
When I try this with pixel art, such as a 9×9 psd file, it blurs the image a ton, how can I fix this problem?