In this Blender 2.5 video tutorial we jump into holiday spirit and create a present! This tutorial covers the modeling, texturing, lighting and rendering processes using a variety of techniques to come up with a final, polished image.

You must be logged in to upload images. Register

Discussion

44 Responses to “Creating a Present”
  1. Posts: 35

    Nice can’t wait to open it! (:::::::::::::::::

    #
    1
    Dec 14, 2010 at 9:08 pm
  2. Yarkata_67
    Posts: 8

    Hey David, First of all… Loving the tut!!! Its brilliant.
    Secondly I was just wondering if you could make a tutorial on either a rainbow or a waterfall scene!!! Thanks and keep up the great work!!

    #
    2
    Dec 14, 2010 at 11:30 pm
    • Posts: 261

      hehe, thanks, but jon made this one :D

      #
      2.1
      Dec 15, 2010 at 10:06 am
      • Yarkata_67
        Posts: 8

        ahaha, sorry got muddled up!!

        #
        2.1.1
        Dec 15, 2010 at 5:46 pm
  3. Yarkata_67
    Posts: 8

    bahahah ooops, Sorry Jonathan. I was just looking at one of Davids Tuts and got messed up!! ooooops :/

    #
    3
    Dec 14, 2010 at 11:33 pm
  4. sfepa
    Posts: 9

    very interesting!!! Thank you!

    #
    4
    Dec 15, 2010 at 3:31 am
  5. bgr
    Posts: 13

    i noticed that you used a curve circle to give the wire the shape.

    wouldnt it be easier to just make the shape with the curve options fro mteh wire?

    #
    5
    Dec 15, 2010 at 6:12 am
  6. yankomeister
    Posts: 16

    Nice work with the lights and reflections tips in the ribbon. Thanks again Johnathan! Merry christmas to you and all CG Blender cookie stuff too.

    #
    6
    Dec 15, 2010 at 8:12 am
  7. cbleslie
    Posts: 4

    Why use loop cuts after 12:20?
    Why not just use:
    Bevel Modifier (width of .2′ish) and soft edge normals (shade smooth). It also keeps the poly-count, thus the render time down.

    Also. I would make the bow from just curves and extrudes by themselves.

    Modeling is crazy, there is so many ways to do the same thing. :)

    #
    7
    Dec 15, 2010 at 10:07 am
  8. Maria
    Posts: 6

    Hi,
    Thanks for the tutorial, I am busy with it 29 minutes from start this happens?
    http://www.sarponita.com/Free/huh.jpg

    What can I do to make it smooth or good?

    Maria

    #
    8
    Dec 15, 2010 at 1:19 pm
    • Posts: 2949

      Hi Maria, it looks like you have a duplicate mesh there. This could be caused by having a mirror modifier on a already symmetrical mesh.

      -Jonathan

      #
      8.1
      Dec 15, 2010 at 1:55 pm
  9. Posts: 12

    Hey! Awesome tutorial!
    Just a little question: what’s the difference exactly between Ambient Occlusion and Environment Lighting? I’ve been playing around with both and I get similar results.

    #
    9
    Dec 15, 2010 at 2:56 pm
    • cbleslie
      Posts: 4

      http://en.wikipedia.org/wiki/Ambient_occlusion

      Long story short, think of it as a “cheap” (cheap = renders faster) version of “environment lighting” otherwise known as, I think, Global Illumination.

      #
      9.1
      Dec 15, 2010 at 3:11 pm
    • sebastian_k
      Posts: 14

      That’s because by default ambient-occlusion is set to “add”. Which is totally stupid and should really be changed. AO and Env.Light are more or less the same thing. When you render in passes and look at AO and Env.Light you will see that they are exactly the same (except when you set Env.Light to use sky color).
      Ambient Occlusion should be set to “mulitply” to give some shadows, whereas Env.Light should be set to “add” to brighten things up. Then you can balance them with the factor-sliders.

      #
      9.2
      Dec 16, 2010 at 7:56 am
  10. brokenjack
    Posts: 1

    I was just wondering if there would be any benefit to using a tangent shader on the ribbon. I have not tried it yet but thought I would ask anyway.
    -Hal

    #
    10
    Dec 15, 2010 at 3:12 pm
  11. Posts: 14

    Great things come in small packages (pun intended).

    Lot’s of really useful info in this one. Lighting, environment, materials, modeling, composition, uv’s, curves etc… nice one.

    I would love to see more tuts like this on common household “real world” type stuff like this. Also more info on “ramps” in 2.5 would be cool.

    Please keep ‘em coming!

    #
    11
    Dec 15, 2010 at 8:45 pm
  12. Gary P
    Posts: 109

    You guys rock!
    Jonathan, thank you for many hours of enjoyment.

    I’ve watched most of your videos and love them. I used to work in Max but now Blender is my software of choice.
    Thank you so much.
    I’m actually going to finish this tut and put the render onto my website.

    ~Gary

    #
    12
    Dec 25, 2010 at 1:40 pm
  13. Vick
    Posts: 3

    Awesome tutorial, Like Gary I myself come from about 5 years of Maya experience off & on, but now that I actually for once (Finally) took the time to really see the power behind blender and how it really works, its become my new addiction and I just cant stop myself from continuing to unlock the full potential behind this.

    Your tutorials are by far superior than most others I find on the net as well as your skill lvl when compared to others. Those shortcuts and how fast you use them? Wow, I hope to one day become as productive as I’m sure u are :) Thnx alot for the awesome tutorials and keep up the great work!

    #
    13
    Jan 16, 2011 at 7:08 pm
  14. Vick
    Posts: 3

    Hey I thought Id take the time and upload a pic of my finished version here. Btw I didn’t bother with the tag among other things because i know I’m going to simplify this mesh for something else, still learned from it of course :) Thnx Again

    http://www1.picturepush.com/photo/a/4891984/640/4891984.jpg

    #
    14
    Jan 18, 2011 at 3:49 pm
  15. Highlander
    Posts: 3

    I have a problem. Im new to blender, my cube is black and enviroment is white and i cant see reflection how can i set it right? like in step 9:05

    #
    15
    Feb 19, 2011 at 3:06 pm
  16. Posts: 3

    I’m having a problem when “ripping” the top of the box off after making the loop cut. I’m selecting the appropriate edge however instead of ripping the top it rips the bottom. I’ve tried selecting the other lines however it just results in the faces clipping into each other.

    #
    16
    Oct 20, 2011 at 2:42 pm
    • Same here. Tried several times, always with the same result. I’d also be interested in knowing why, but do not let it stop you as it does not really matter for the rest of the tutorial…

      #
      16.1
      Nov 7, 2011 at 2:24 am
  17. Hi Jonathan,
    Great one! Thanks a lot. I liked it so much I did it twice ! My bow was a mess the first time…
    Quick question: how do I go about at the end, to make the whole box a single object (box+bow+tag etc… all in one). Ctrl+J with everything selected does not work for me. For some reason I get a double bow and one stripe is removed.

    #
    17
    Nov 7, 2011 at 2:21 am
    • Posts: 300

      All i do is apply all modifiers in the stack for
      whatever meshes i want to join together.
      If you have an array and apply a mesh to that arrayed mesh you will
      have it automatically joined and arrayed to the mesh with the array,
      it would seem. Hope that helps out.

      #
      17.1
      Dec 29, 2011 at 12:22 pm
  18. Hi Jonathan,
    Correct me if I’m wrong, but I had a look at the blender wiki regarding area lamp and according to the doc, changing the size of the rectangle – as you do with your fill lights – without touching the samples has no effect (as all the energy still comes from the center of the rectangle).

    #
    18
    Nov 10, 2011 at 1:51 am
    • Posts: 300

      I think that is correct if we were using soft shadows
      from the 2 fill lamps. We turned shadowing off so no need for
      upping the samples on the 2 fill lamps it would seem is why.

      #
      18.1
      Dec 29, 2011 at 12:13 pm
  19. Posts: 300

    I just wanted to say Jonathan Williams you are
    the MASTER man, heheheee i love your lessons bro.

    #
    19
    Dec 29, 2011 at 12:14 pm
  20. Hey Jonathan thanks for another great video :) one thing though.. i cant seem to get the loops on my ribbons to be as smooth as the ones in the video and as far as i can see the sub-surf is set up right.. any idea what might be wrong? Help would be much appreciated :)

    #
    20
    Jan 26, 2012 at 2:55 pm
    • Posts: 2949

      Hey Jonathan,

      Can you send me a screenshot of your mesh and modifier settings?

      -Jonathan

      #
      20.1
      Jan 26, 2012 at 2:57 pm
      • Hey Jonathan, thanks for the quick reply. I realized what was wrong thanks :) id forgotten to set it to shade smooth.. oops :p

        #
        20.1.1
        Jan 27, 2012 at 12:26 pm
  21. Justin Proietti
    Posts: 7

    Hi Jonathan! Quick question when we add the curve circle to the cube to start creating the ribbon. When I click it, the object is called a “Bezier circle”. It looks all the same but when I add the curve modifier it doesn’t act right. Any help you can give?

    Justin-

    #
    21
    Feb 6, 2012 at 8:49 pm
  22. Justin Proietti
    Posts: 7

    First. When i click which object i want the modifier to go to, it has the “bezier curve” option. Which i know i added the curve circle as you did. When I click that. It curves around the circle, but it also has another piece to it on the bottom of the present. When I try to move the ribbon around to size it the other piece on the bottom follows with it. So whatever I do to the ribbon on top, also moves the ribbon on the bottom of the present. :/

    #
    22
    Feb 7, 2012 at 8:30 am
    • Posts: 2949

      Perhaps you could share out the .blend file? Then I can take a look at it. You can upload via http://pasteall.org

      #
      22.1
      Feb 7, 2012 at 9:32 am
      • Justin Proietti
        Posts: 7

        Ok. Thanks so much.

        #
        22.1.1
        Feb 7, 2012 at 9:45 am
      • Justin Proietti
        Posts: 7

        How can I paste my project so that I can upload it on there?

        #
        22.1.2
        Feb 7, 2012 at 9:57 am
      • Posts: 2949

        You can go here to upload it: http://www.pasteall.org/blend/

        #
        Feb 7, 2012 at 10:02 am
      • Justin Proietti
        Posts: 7

        Ok. I put it on there. Hopefully you can see it alright.

        #
        22.1.3
        Feb 7, 2012 at 10:32 am
  23. John
    Posts: 6

    I’ve had quite a good amount of difficulty making this, still not done, I’m stuck at 17:37. Whenever I try to select the ribbon, only one side is selected fully, the mirror side is not selected, and you said press “alt + d” to mint copy, that doesn’t work for me, or maybe I’m pressing the wrong key? Could you help me, I’d like to give this present to someone special. I’ll screen shot if you need any references. >.< thanks for your time.

    #
    23
    Apr 8, 2012 at 5:44 pm
    • John
      Posts: 6

      nevermind sir! I’m so sorry I should been object mode to do the mint copy >.< sorry…

      #
      23.1
      Apr 8, 2012 at 5:58 pm
  24. Posts: 16

    I tried this tut about 2 months back when I first got into blender and had trouble following, tried it again today (being a bit more experienced n all)
    and got through ok. Great tut learned loads of new tips and techniques and had a good overall result…but..at the end I couldnt seem to apply any modifiers to the ribbons, something about multi user data. Do I need to apply them in a particular order or is it something else? tnx for any help guys and tnx for tut Jon ;-)

    #
    24
    May 30, 2012 at 4:04 pm
  25. Posts: 2

    Excellent tutorial. Not sure why my shadows are so grainy though.

    #
    25
    Jan 2, 2013 at 6:37 pm
  26. Posts: 2

    Wha? No cycles . . . :(

    #
    26
    Mar 22, 2013 at 11:26 am

Leave a Comment

You must be logged in to post a comment.