Tip: Using the Screw Modifier

In this quick Blender 2.5 video tip we demonstrate how to use the Screw modifier. This modifier is useful for making things like wine glasses, nuts and bolts.

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13 Responses to “Tip: Using the Screw Modifier”
  1. Posts: 4
    cbleslie says:

    Otherwise known as “revolve” in every other modeling system, ever. :)

    • Posts: 1
      blenfranklin says:

      not really. I’ve seen it called “lathe” ;)

  2. Posts: 30

    thanks for the tip :)

    @trinity5150

    andrew price (blenderguru.com) made a tutorial on shattering glass ;)

  3. Posts: 15
    Yo Roque says:

    @MisterX :: yeah i’ve seen that tutorial of mrPrice and it was awesome too

    @mrWilliamson :: Superb delivery you got there. Newbie like me is in need of this kind of knowledge.

    sorry for the bad english :b

  4. Posts: 9
    crazyblender says:

    THANX. VERY HANDY UTILITY TO MAKE BOTTLES, VESSELS, ETC. THIS WAS A FEATURE IN AUTODESK MAYA WHEN I FIRST USED IT. NOW IT IS IN BLENDER. VERY HAPPY FOR IT. IN FUTURE I EXPECT FROM BLENDER TO ADD MORE NEW MODIFIERS.
    AND WHAT ABOUT THE OCEAN SIMULATOR PLUGIN, WHICH IS A NEW FEATURE FOR BLENDER, ARE YOU READY WITH IT Mr.Williamson.
    REGARDS

  5. Posts: 5
    anderson says:

    can’t i screw along a cruve? that would increase this modifiers use much more

    • Posts: 8
      stevemiller says:

      @anderson,

      just add a curve deform modifier after the screw modifier. just tested it now, works like a charm :)

  6. Posts: 17
    Jonathan Torres says:

    Thank you for explaining how the screw modifier works ^-^ I actually avoid using it because I never got any good results with it. Now I can stop modeling my wine glasses by hand and just use the modifier :D

  7. Posts: 49
    chris says:

    how did you make this go around the bolt? i am trying to make a spring go around a cylinder but it just makes a ball around itself, where yours makes a loop, and when i add iterations the mesh just extends upwards in a spiral. confused :/

    • Posts: 49
      chris says:

      ok, i’m a noob, the initial “spin” is dependent on the 3d cursor, mine was still at the center of the mesh i was trying to screw. worked it out thanks to the low energy light bulb tutorial so thanks again guys :)

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