In this Citizen exclusive Blender 2.5 video tutorial series, we go through a hard-surface modeling exercise by creating a highly detailed M4 assault rifle.
In part 6 of this modeling series we begin modeling more of the body details of the gun and tweak some of the body shape to make it more accurate.
















Sweet! I assume you’re home again producing VT’s?
Indeed I am
-Jonathan
Ah, cool, I was wondering how to do the forward assist and make it look halfway good…
Very nice Jonathan
And well done at the blender conference.
-Nick