Creating a Werewolf in Blender – Part 4

In this halloween themed Blender 2.5 video tutorial we begin by sculpting a werewolf head and a human head. Then we go on to create the transformation effect of the human becoming a werewolf.

Part 04 of this series covers creating the actual transformation effect with shapekeys and setting up a clever camera shake technique.

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Discussion

36 Responses to “Creating a Werewolf in Blender – Part 4”
  1. Posts: 8
    Duoc Le says:

    Is there a way to add hair with the particle system to the meshes for morphing? Or am I thinking way out of Blender’s capabilities?

  2. Posts: 17
    Matthew says:

    Not to criticize or anything but the middle head’s right eye is poking out of the head just a little. Great tut by the way :)

  3. Posts: 11
    axel says:

    hey Jonathan when do you continue that modefier series?

  4. Posts: 6
    Arkjr says:

    hay great tut but it does raise some questions….like can u have like 4 diff trans in one vertext group like lets say a tadpole in to a frog stop at each point and rig and animate?….umm could u post a vid of what happends wen the poly count doesnt add up? but any ways thxs for the vids great help

    • Posts: 16
      stvndysn says:

      basically dude nothing happens except a pop up window that says not equal number of verts and thats all.

  5. Posts: 2

    Jonathan, it looks like when 2.5 reaches its bugless final build we will be able to key the noise modifier. Unfortunately you can only do the scaling right now. The phase, strength, and depth give you the option but it doesn’t take.

  6. Posts: 9
    ridgerunner says:

    once again exclent tutorial especialy for being abroad and on a laptop
    it does however bring about a question
    through this method would the materials and mappings follow suit
    i maen if i had given my human skin(textures, materials, normals, reflection maps, etc….) would they as well follow in the transformation or will i be required to make new sets for each phase?

    it is something that should be important but keeps me wondering if it will comply or not. i dint want to waste that time and have to redo it

  7. Posts: 7
    Adam Wilk says:

    I’m probably going to repeat this for the forum sometime tomorrow but this is a excellent series of tutorials. Now if you could figure out a way so that we could add blend-shape animations, hair to fur transformation and something to keep the animator from shooting themselves afterwards from the stress I would be entirely in your debt.

  8. Posts: 12
    BakinJake says:

    This tutorial series is great.

    I do have a question though. It seems every cinematic werewolf since Lon Chaney, Jr. (maybe even Henry Hull) changed facial expressions even slightly during the transformation. How would one rig the transformation?

    • Posts: 3070

      You could adjust the expressions by sculpting on intermediate shapekeys and blending the results. As for rigging the actual mesh that is something we’ll be looking at in the next part, which should be available within the next day or two.

      -Jonathan

      • Posts: 12
        Bakin Jake says:

        I can feel the drool on my fangs… Thanks from the bottom of my little black heart.

  9. Posts: 1
    Orion_Uk says:

    Paid for, downloaded and ready for me to attempt tomorrow! I am new to blender but thought this looked like a fun challange as I am not new to 3D in general. Thanks to Johathan for taking the time to do this for us. You see, this is why I love Blender, the fact that its free, the amount of tutorials out there and the comunity spirit. Thank you to you all (esp you for this post johnathan) ;)

  10. Posts: 1
    Daren says:

    Awesome tutorial – used this method to modify a face model, to create a series of facial emotions – way easier and better results than rigging!

  11. Posts: 39
    alexds says:

    Johnathan , what’s up with the lower resolution animatable model you were talking about in the end of the video ?
    but in cycles, of course :>

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