In this tutorial, I create a random “sketch sculpt” and discuss the reasons you might want to use vertex paint, and then we go in to our sculpt and paint a “texture map (no actual image is used)” onto the model. Then we tweak it some with some bump maps and Subsurface Scattering. I then show you how to go ahead and create a texture map from the painted vertices using the Texture Bake from the Render Menu.

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Discussion

38 Responses to “Vertex Painting”
  1. Bryan Tenorio
    Posts: 17

    I think this would also be good for laying down guidelines to help with advanced texturing!

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    1
    Nov 5, 2010 at 11:57 pm
  2. dsavi
    Posts: 5

    It’s worth noting that those blocks you got while texture painting are because of a bug, which has been fixed in Nicholas Bishop’s GSOC branch.

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    2
    Nov 6, 2010 at 2:18 am
  3. Craig Hellman
    Posts: 17

    Fantastic, Thank you so much.
    Retopo can take so much time.

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    3
    Nov 6, 2010 at 4:57 am
  4. Posts: 22

    Thanks David! =)

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    4
    Nov 6, 2010 at 5:58 am
  5. Pawel
    Posts: 24

    It’s a “private video” on Vimeo

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    5
    Nov 6, 2010 at 6:22 am
    • Posts: 319

      Oops and Fixed.

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      5.1
      Nov 6, 2010 at 6:33 am
  6. stvndysn
    Posts: 16

    wow, i always wondered about vertex painting and now i know someone who can find this so useful

    thanks david.

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    6
    Nov 6, 2010 at 7:15 am
  7. AlexDS
    Posts: 39

    Thaaaank you David !!!!

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    7
    Nov 6, 2010 at 8:21 am
  8. AlexDS
    Posts: 39

    i stumble upon how to do the rendering, because i vertex painted, but it didn’t show in the actual rendering. now i know what it needs to be done. So thank you!

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    8
    Nov 6, 2010 at 9:20 am
  9. GhostDog
    Posts: 13

    great tipp. Thanks a lot!

    Very useful for sketching out an objects texture. I’ll use this technique on my next game-character.

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    9
    Nov 6, 2010 at 10:20 am
  10. lorne
    Posts: 7

    Great tutorial David. I’d love to see a tutorial showing “Texture Paint” to see the difference.

    So when would you use Texture Paint and when would you use Vertex Paint. If I create a simple model and I want to paint on it before unwrapping it can I not paint directly on the model using Texture Paint too and then UV unwrap it later?

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    10
    Nov 6, 2010 at 5:35 pm
    • Posts: 261

      to use texture paint, it would have to be UV mapped already, so that you could save out the texture png (or jpg, whatever) after you’re done

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      10.1
      Nov 7, 2010 at 2:00 am
  11. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    11
    Nov 6, 2010 at 9:06 pm
  12. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    12
    Nov 6, 2010 at 9:06 pm
  13. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    13
    Nov 6, 2010 at 9:06 pm
  14. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    14
    Nov 6, 2010 at 9:06 pm
  15. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    15
    Nov 6, 2010 at 9:06 pm
    • Posts: 261

      sure, you could create another texture map for the glowy parts, and set it to “influence” the emit

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      15.1
      Nov 7, 2010 at 2:01 am
  16. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    16
    Nov 6, 2010 at 9:06 pm
  17. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    17
    Nov 6, 2010 at 9:06 pm
  18. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    18
    Nov 6, 2010 at 9:06 pm
  19. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    19
    Nov 6, 2010 at 9:06 pm
  20. Posts: 219

    Very nice one David . I am kind a wondering that, with ,a black and white funny texture on top of this pink bubble gum ,can we somehow make parts of pink glow and emit light (indirect lighting ) ? thank you .

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    20
    Nov 6, 2010 at 9:06 pm
  21. Morten
    Posts: 13

    This is so usefull. I would really like to se more on materials and textures.

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    21
    Nov 7, 2010 at 4:44 am
  22. Posts: 52

    I’ve always wondered about vertex painting so thanks for this

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    22
    Nov 8, 2010 at 7:34 pm
  23. Posts: 14

    cool, seems like a nice way to get the base tones of an object before detailing in photoshop

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    23
    Nov 8, 2010 at 8:11 pm
  24. Tushant M
    Posts: 1

    For some reason I can’t seem to watch the video. It says that the video isn’t permitted to be embedded onto this website because that’s the Vimeo Plus feature…

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    24
    Nov 10, 2010 at 3:27 am
  25. r30
    Posts: 5

    I just tried to change to the texture mode in Blender 2.54 as shown after 2.43 minutes of this video, but the figure stays white. So what’s wrong here.

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    25
    Nov 12, 2010 at 3:22 pm
  26. r30
    Posts: 5

    I just wanted to bake in the same way as the video shows, saved the image before baking, set the bake mode to textures, but when I hit the bake button, I got the message “No images to bake to!”. Why?

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    26
    Nov 13, 2010 at 1:57 am
  27. Bzar
    Posts: 1

    If you can’t see the colors, you have to hit N key – got to display and set the shading for GLSL which worked for me.

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    27
    Dec 7, 2010 at 6:54 pm
  28. Abul Kalaam
    Posts: 4

    Hey guys see my sceen-cast on how I make texture through polypainting (Zbrush) and create displacements in Blender…http://vimeo.com/18390030

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    28
    Jan 3, 2011 at 7:44 am
  29. Posts: 3

    Thank You a million times. I was looking around for ages for the reason it didn’t render the colours

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    29
    Jan 8, 2011 at 8:22 am
  30. Posts: 3

    Thank You a million times. I was looking around for ages for the reason it didn’t render the colours

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    30
    Jan 8, 2011 at 8:22 am
  31. Posts: 1

    Hey, I know i may be out of date.
    Thanks! i just learned something new tonight! Thanks to this tutorial…
    I’m a beginner at Texturing, and i think this will get me a good start…
    Any Unwrapping tutorials? Intermediate difficulty?

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    31
    Jan 15, 2011 at 8:43 pm
  32. Averus
    Posts: 1

    If someone have the problem with white model, then hit N and in shading choose a GLSL. Now if someone see the shadows and can’t painting go to models and checkmark on Vertex Color Paint in Options.

    Sorry for my english i’m from poland and i didn’t learn it in school(only from movies, books and forum).

    Great tutorial, thanks to you i know a lot of blender options and metods Jonathan Williamson ;)

    Averus

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    32
    Mar 3, 2011 at 4:26 pm
  33. Posts: 11

    Great tutorial, really helpful with a model i literally just finished… However i was hoping somebody could make a tutorial solely based on texturing and materials…. my modeling skills have increased to that of where i make my own models that actually meet my abnormally thorough standards, but my skills with materials and textures make me want to stop using blender altogether (due to pure rage at my inability to create that final visual edge). So if a tutorial could be made for solely creating materials and textures, i would once again be a happy blender
    Forever an avid watcher,
    Whizzkid

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    33
    Sep 29, 2011 at 9:38 pm

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